Author: Splendith
Version: 1.5
Last Updated: 2015-05-19
Created: 2015-05-15
Changelog
- Version 1.5: Added a new setup configuration "PRELOAD_MOVEMENT" that enables the NPC's autonomous movement (for :preload type only) - Thank you oozoratorino.
I am Thai and this is the first time i have been here (and the first time I've use the international community)
Sorry if If I did something wrong and was not good at English > <
Description
This script represents the new save & load clean and minimalist interface. The highlight of this interface is 'preload' feature that allows you to see your real-time saved game before you load! Anyway, this feature is still in beta, I do not guarantee in any risks. Currently, I try for a few days without issues. Please tell me if it has any problems :)
If you would like to know how it works. Please visit the video clip example below.
Video Clip Example
[embedded media]
Features
- New save & load clean and minimalist interface
- Shows character face, level, map, gold, and playtime
- Has 3 types in loading screen.
1. preload (currently beta) - display a real-time saved screen. You will see a movement of water, weather, stepping animation of npcs, etc before you choose a file
2. screenshot with saved music - display a saved screenshot with saved BGM & BGS
3. screenshot only - display a saved screenshot with title BGM - In preload type, it automatically lock all auto-events. Feel free to use in story event or cut-scene
- After you select a file in loading screen, It will immediately start playing without the interrupted fading screen.
- In saving screen. It has only screenshot only type
- You can choose the image background when the user access an empty slot at "Graphics/System/EmptyFile.png", or ignore it if you have no idea
- Free to use in any projects including commercial projects (I will very happy if you kindly send me a full game ^^). Giving a credit to Splendith is required in your project.
- Please preserve the script header
How to use
- Simply paste this script in script editor in Materials section
- The configuration setting information is in the script header
- Screen Capture and GDI+ interface by cremno
- Inspiration by Yanfly