SOLVED: Animated sideview enemies not showing attack animations

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Started by GenoGold 6 posts View original ↗
  1. So im using the basic animated sideview enemies, but they aren't using the attack animations. All the other animations work but the attack animation. Heres the coding i have set for them upload_2018-7-22_19-8-11.png
    and heres the sprite im using (thanks to HIDDENONE and her amazing sprites)
    <snip>
    im sure its problably something simple
  2. Are you using Yanfly Battle Core Engine? You may have to set the animation there or just turn it off.

    Also check the Monsters Skills. (Go into Skills and check animation).
  3. Are u using yanfly's animated sv enemies AND dragonbones? Because there is a known issue i made a thread on about that problem. https://forums.rpgmakerweb.com/inde...nimations-of-non-dragonbone-sv-enemies.90117/


    It could also just be an issue with your action sequence. See if this helps... (backup your original attack action sequence just in case) try this for your attack action sequence.

    <target action>
    perform start
    if user.attackMotion() !== 'missile'
    move user: target, front, 20
    wait for movement
    else
    motion missile: user
    wait: 10
    end
    if user.attackMotion() == 'swing'
    motion swing: user
    wait: 10
    end
    if user.attackMotion() == 'thrust'
    motion thrust: user
    wait: 10
    end
    action animation
    wait for animation
    action effect
    </target action>

    although i should note this sequence doesnt do camera zooming stuff from the yanfly's action sequence 3 plugin, I'm pretty sure that can be easily added though, im just not positive on what to add for that part.
  4. Tonedawg181 said:
    Are u using yanfly's animated sv enemies AND dragonbones? Because there is a known issue i made a thread on about that problem. https://forums.rpgmakerweb.com/inde...nimations-of-non-dragonbone-sv-enemies.90117/


    It could also just be an issue with your action sequence. See if this helps... (backup your original attack action sequence just in case) try this for your attack action sequence.

    <target action>
    perform start
    if user.attackMotion() !== 'missile'
    move user: target, front, 20
    wait for movement
    else
    motion missile: user
    wait: 10
    end
    if user.attackMotion() == 'swing'
    motion swing: user
    wait: 10
    end
    if user.attackMotion() == 'thrust'
    motion thrust: user
    wait: 10
    end
    action animation
    wait for animation
    action effect
    </target action>

    although i should note this sequence doesnt do camera zooming stuff from the yanfly's action sequence 3 plugin, I'm pretty sure that can be easily added though, im just not positive on what to add for that part.


    Ill give that a try, thank you. Sorry i replied so late, i was asleep


    Ok It worked, thank you for helping me out <3
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.