Problematic Plugin: KELYEP_DragonBones v1.05 & YEP_X_AnimatedSVEnemies working together.
UPDATE: Scroll down to the first comment in the comments section of this post if you have this same problem! I have fixed it!!!!
Ok, so I'm using yanfly's animated sv enemies plugin (YEP_X_AnimatedSVEnemies) for a majority of the enemies in my game, they all work as intended using the various note tags you are supposed to use and such.
But I wanted to also add DragonBones style enemies to my game. Now after following the instructions provided I was able to setup those types of enemies to also work properly.
BUT THE PROBLEM IS, with DragonBones's plugin turned on, now all my non-dragonbone animated enemies no longer do the attack animations. They still do the idle animations, take damage animations, and move up towards my players to attack, but they will not do the attack animations such as thrust/swing/missile .
Here is an example, this is a default sv enemy from Aekashics.

he uses just yanfly's plugin to operate, and his note tag looks like this:
<Sideview Battler: AekashicsGolem>
<Sideview Attack Motion: Thrust>
<Sideview Shadow Width: 200%>
<Sideview Shadow Height: 200%>
<Attack Animation: 39>
<Scale Sprite: 100%>
<Sideview Collapse>
<Sideview Show Shadow>
<Sideview Battler Size: 340,235>
<Sideview Width: 340>
<Sideview Height: 235>
Now if i have the dragonbones plugin turned OFF he works properly and his attack animation will look like this:

But if I turn ON the DragonBones plugin it looks like this:

As you can see, he didn't swing his arm to attack.
I also was able to re-create this exact problem in Aekashics's dragonbones demo project which uses only the bare minimum plugins.
The way this plugin is described on yanfly's website makes it sound like you should be able to use both no problem, but clearly something from the DragonBones plugin is breaking the animations on regular sv actor sheets. If anyone has an answer to this problem I would be extremely grateful.
~Tonedawg