Is anyone else having trouble updating skills in saved games? I'm adding skills but I don't see them unless I start a new game.
Skill Trees System
● ARCHIVED · READ-ONLY
-
-
Yes, it was noticed by Steam user recently. Will be fixed in next update.
-
Yes, it was noticed by Steam user recently. Will be fixed in next update.
Which is weird, cause I could've sworn it was working fine before. Is it due to a RPGmaker update? -
Plugin update.
-
Plugin update.
Thanks. Is there a way currently to "refresh" skilltrees through a plugin command or script call?
Edit: Changing classes is one way to "refresh" skill trees, but I found that you can't refresh your skill tree by changing to the same class that character already was. So I'm looking for a way to reset a character's class.
Edit2: figured out a workaround. Just create duplicates of each class and switch the duplicate class and the skill tree will be refreshed. -
Thanks. Is there a way currently to "refresh" skilltrees through a plugin command or script call?
you need to read a party member and use the "initialize" option to apply changes in your skill trees. -
you need to read a party member and use the "initialize" option to apply changes in your skill trees.
The same error persists even when initializing characters, but I found a workaround.
Edit2: figured out a workaround. Just create duplicates of each class and switch the duplicate class and the skill tree will be refreshed. -
Im using a different iconset, how can I change the arrow icons in the trees? Theyre clouds right now XD
-
@Lunam, add arrows to your iconset, then find arrow objects in the `SkillTreesConfig.js` and change their icon IDs. See next code:
ArrowsJavaScript:/** * Arrow pointing down. * * @type {Arrow} */ arrowDown = new Arrow(28); /** * Arrow pointing from top left corner to right down. * * @type {Arrow} */ arrowRight = new Arrow(30); /** * Arrow pointing from top right corner to left down. * * @type {Arrow} */ arrowLeft = new Arrow(29); -
Is there a way to fully disable the tree specific SP text in the menu? As in if the tree was Fire it normally says SP in Fire: 0. Just to disable that. Get rid of it
-
@KaosChrist, you can comment drawing code in `SkillTreesSystem.js`.
How toJust replace
Code:toif (this._tree) this.drawActorTreePoints(this._actor, this._tree, Window_Base._faceWidth, this.lineHeight() * 2, w * 2);
Code:// if (this._tree) // this.drawActorTreePoints(this._actor, this._tree, Window_Base._faceWidth, this.lineHeight() * 2, w * 2); -
Thanks. I love your plug in.@KaosChrist, you can comment drawing code in `SkillTreesSystem.js`.
How toJust replace
Code:toif (this._tree) this.drawActorTreePoints(this._actor, this._tree, Window_Base._faceWidth, this.lineHeight() * 2, w * 2);
Code:// if (this._tree) // this.drawActorTreePoints(this._actor, this._tree, Window_Base._faceWidth, this.lineHeight() * 2, w * 2); -
I'm having trouble loading any saved games w/ this plugin installed. And it's not old save files either, I'm talking about new save files created AFTER this plugin was installed. To show you wut I mean, I installed YEP_SaveCore to your Demo project and started a new game w/ everything untouched. Then I save the game, creating a new save file. The issue comes up w/ I try to load that save file I just saved. Basically the save file doesn't load and it just gives me the error/can't do that sound effect.
Amazing plugin btw, it's definitely a keeper. I just need to get it working w/ YEP_SaveCore...
Edit: Ok, so it's not an issue w/ YEP_SaveCore cuz I ran your demo completely stock and I can't load any save files...
Edit2: Nvm, I think it's cuz of all the custom trees I made in SkillTreesConfig.js -.-
I guess I'm not allowed to delete the stock trees? Cuz I made a bunch of my own trees but I don't want the default trees to show up...
Edit3: Ok, I've narrowed it down to it requiring the skill tree for class 2, otherwise save files don't load. I find this strange cuz I the only class I use for my actors in my test project is class 1 (1st class in database editor).
Basically, I'm not allowed to delete the highlighted tree in this screenshot.
Ugh, when I try deleting the stock skills it results in all characters having "no tree"
Edit4: OMG! The issue was a single missing comma! Sigh... @.@
At least now everything works perfectly, yay!! ^.^ -
Nice to hear)At least now everything works perfectly, yay!! ^.^
-
Is it possible to change how MP/TP costs are displayed? In my game TP is renamed "Focus" or FP for short under the Terms tab in the database. How do I get the plugin to use the same naming convention?
Notice how it still says TP in the screenshot. -
Open `SkillTreesSystem.js` and find next function:
JavaScript:Here you can edit MP and TP text. I will add fix to show database terms instead of hardcoded `MP` and `TP` in next update. I've finished updatable trees, so, plugin will be updated this week.Description_Window.prototype.drawCastCost = function(skill, x, y) { -
Thank you! It would also be cool if you could include the skill cooldown as well. Hopefully you can squeeze it in the next update. ^.^Open `SkillTreesSystem.js` and find next function:
JavaScript:Here you can edit MP and TP text. I will add fix to show database terms instead of hardcoded `MP` and `TP` in next update. I've finished updatable trees, so, plugin will be updated this week.Description_Window.prototype.drawCastCost = function(skill, x, y) {
This plugin is literally better than every other skill tree plugin out there! -
I am having a problem with yanfly base param control and yanfly passive states. When a skill that has a passive state is learned from the skill tree the state appears active but has no effect, in a more specific case I made a state that increases maxhp, if it is obtained by a passive skill from a skill learned from the tree it will not change the hp; works well if attached to a weapon and others. I know the problem is with yanfly base param because I made a new project and isolate the skill tree plugin, passive state and base param so when I disable base param it works correctly and the status takes effect normally
-
-
Yes, YEP_SkillCooldowns