Single Actor System

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Started by Magnus0808 32 posts Page 2 of 2 View original ↗
  1. Menos said:
    That's great! But when I place it into the game and try to open the menu, I get the crash "TypeError: Assignment to constant variable". This happens even if I disable all other plugins. It could be some sort of error on my end, of course, but does that mean anything to you?
    Whoops, look like there was a bug when having a max level actor in the party.
  2. That works perfectly, thanks!
  3. Hello, how are you? I don't know if you'll see this, but I put the plugin in a new, totally clean project and it won't let me enter, I get "undefined is not a function" and the game closes.
  4. @Nibel7777 please trigger the error then hit F8 and open the Console tab. Post a screenshot of what you see there. That is, if you CAN do it - it surprises me that the game closes automatically - it usually doesn't.
  5. Sorry if this is necroposting or something, but I thought this plug-in was perfect except it had a problem that really confused me. Would it be possible to remove the M. Defense and Agility stats as well (as the actor portrait) from the menu status window? I have a plugin that removes the M. Defense and Agility stats from all menus but for some reason this window just shows them anyway. I tried turning off all other plugins and changing order but nothing changed so I think it's a scripting issue ! 1765547740685.png
    status menu under "status" (shows correct stats)
    1765547937762.png
  6. guynamedjoe said:
    Sorry if this is necroposting or something, but I thought this plug-in was perfect except it had a problem that really confused me. Would it be possible to remove the M. Defense and Agility stats as well (as the actor portrait) from the menu status window? I have a plugin that removes the M. Defense and Agility stats from all menus but for some reason this window just shows them anyway. I tried turning off all other plugins and changing order but nothing changed so I think it's a scripting issue !View attachment 354858
    status menu under "status" (shows correct stats)
    View attachment 354860
    to remove the face, rule out line 197 ~ 209 which remove that section.
    or rule out those lines
    Code:
                //this.drawBlock1(lineHeight * 0);
                //this.drawHorzLine(lineHeight * 1);
                //this.drawBlock2(lineHeight * 2);
    the lines of 197-209 only the block INSIDE the function to do nothing.
  7. ShadowDragon said:
    to remove the face, rule out line 197 ~ 209 which remove that section.
    or rule out those lines
    Code:
                //this.drawBlock1(lineHeight * 0);
                //this.drawHorzLine(lineHeight * 1);
                //this.drawBlock2(lineHeight * 2);
    the lines of 197-209 only the block INSIDE the function to do nothing.
    I tried removing these lines in an empty project and none of them actually get rid of the blank space that appears when you don't have an actor face selected. maybe I'm doing something wrong though. Also obviously still shows the same stats, editing the script I could only remove all the stats rather than just a couple. Thank you for trying though
  8. guynamedjoe said:
    I tried removing these lines in an empty project and none of them actually get rid of the blank space that appears when you don't have an actor face selected. maybe I'm doing something wrong though. Also obviously still shows the same stats, editing the script I could only remove all the stats rather than just a couple. Thank you for trying though
    In terms of the stats, have you tried putting your "Hide these stats" plugin below this single actor system one in the plugin manager? Sometimes load order is all that's wrong.
  9. SGHarlekin said:
    In terms of the stats, have you tried putting your "Hide these stats" plugin below this single actor system one in the plugin manager? Sometimes load order is all that's wrong.
    i tried this before but sadly it doesn't change anything. For some reason this plugin forces the game to load all the stats in it's status screen.
  10. guynamedjoe said:
    i tried this before but sadly it doesn't change anything. For some reason this plugin forces the game to load all the stats in it's status screen.
    That can be of course. Just wanted to point out the most basic action one should test first. Many times it's just that. I'm guessing this plugin's scene might be a wholly differently named one from the default, hence why your other plugin is not affecting it.
  11. SGHarlekin said:
    That can be of course. Just wanted to point out the most basic action one should test first. Many times it's just that. I'm guessing this plugin's scene might be a wholly differently named one from the default, hence why your other plugin is not affecting it.
    if you know anything about how plugins are written you can download it and take a look. What it seems is that it draws its own version of the status window instead of just placing the one normal one into the main menu (which is how i thought it worked originally).
  12. guynamedjoe said:
    if you know anything about how plugins are written you can download it and take a look. What it seems is that it draws its own version of the status window instead of just placing the one normal one into the main menu (which is how i thought it worked originally).
    I do not. I just know that some plugins make their own scene rather than overwriting the default one, which seems to be the case here. You could try making a thread in js plugin requests, linking both plugins, and asking for a compatibility patch, or alternatively ask for an alternative.