The last week saw the death of my father, and though we were all with him at the hospital it's been a trying time for us to organize the funeral and get my mother situated. Right now things have calmed down, so I can resume updates at the very least.
As promised here are some new portraits I am working on for the final part of the game.


I've been playing around a bit more with battle dynamics, but sadly with the current contest going on I don't think I'll see much help from scripters even offering my services. I don't plan on participating in the event myself, but I am interested to see what people come up with and will be around to play the entries when they are done.
June 15th looks to be bad now, so I am going to move the .3 alpha to July due to needing to clean up the house to get it ready to sell. I'll keep updating on sprites, portraits, cut scenes and the like if there is no GMD.
@_elvenheart Thank you! I'll be sure to move it to the fanart section when I get a chance. It's much appreciated =3
@Shayoko Thank you for the play through of the currently uploaded demo. I'll get a chance to look at it eventually. I had planned on doing it this week before everything fell apart on memorial day weekend.
I've got a few things I want to work on, and maybe design another badge for supporters. ShinGamix was kind enough to go over the entirety of the thread and the OP before the contest and made some suggestions/criticisms I want to act on. I'll start reworking the OP and updating information again since I haven't done that in nearly 3 months.
So far I've added a small amount of hp to trash, and some custom states. I'll have to start trying to make them reaction based as well, to keep people from steam rolling certain encounters. I don't wanna make the first dungeon too difficult, but from the impression I've received it goes far too quickly. I'll begin a new slew of play testing this week if I am not preoccupied with drawing. While spread sheets help, they don't confer on the fun aspect the player has had.




