Heya guys! Time for a bit of major revamping for battle and an amendment to the lackey fight! But first some new graphic and animation materials:
Rainbow is together: Enjoy! Grandma Deb has a copy as well to share. I learned the hard way that gifs don't like transparency. so no workable sample to show outside of this desktop capture. (This is the first 15 frames from the "Glitch" Resources that were released into the public domain in a usable RPG maker animation format). Queen lite has this as her main attack now and Willard sport it with his revised blind spell and a new prism icon.
Here is a sample of the rainbow in action.
https://drive.google.com/file/d/0ByuTxMPbRZgjeklldlZ5Z05iOXM/edit?usp=sharing
Edit: Minor fix-
Stair case now submerges in water with proper highlight.
Are you having difficulty with the Lackey fight? No more.
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I added a continue when loser condition for the Lackey Fight. It shows a secret cut scene if you fail the fight, which is aside from the things you get if you happen to power on through and win.
In my opinion it is better than if you win for the sake of story over the items won.(But you now get double boss exp and triple treasure reward if you do).
To this day no one has had pleasant memories of the Lackey fight. I've taken out the surprise round and it can still kill me play testing.
Originally my play testers taunted me and goaded me telling me he was the easiest fight in the game, so I beefed him up one night and it seems I took it way too far with that surprise round along with his scripted damage. If you can't handle the fight it's no longer a game over.
He use to have a recursive heal as well, this version (Alpha .25) will be his tenth incarnation.
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Battle mechanics have changed substantially.
Battle is now more engaging, and it has been balanced.
Both casters now have a mana regen mechanic and have had their mana pools halfed again. Quality over quantity is the new mantra.
Enemies no long appear in packs of three. 2 or 1 enemies a troop with boosted hp, stats, and exp will do. Seeing it first hand play testing another person's game reinforced this lesson the with 9 rats I originally had in one group. Time spent with trash is never a good memory.
Gold generation from vendor trash is too high. I'll be lowering it, and making consumables more attractive.
New Icons have been added. Willard's spell list has been substantially cut down. Shade's spell "Haste" will now affect the entire party when cast. Haste II and Haste III have been cut.
Libra is now instant cast and will not take a turn. Finding out an enemy's hp will also debuff them as well as trigger Arcane Resonance which will regen her MP. (Currently 20% to be reduced upon playtester feedback).
Casting a TP ability on Willard will trigger Wisdom, regaining his MP. (Currently 20% to be reduced upon play tester feedback).
Casting from both spell lists for MP and TP is encouraged to keep both resources high.
Gale's Tile set is being reset to solve the unwanted swap that happened to change items into unintended graphical errors.
Various missing database entries that were purged caused a number of game stopping bugs past Wolfe's joining. This is being solved and is nearly complete.
Icons are being slowly added on a needed basis, and I've found ones for gemstones and other various vendor items.
It should be noted in DnD when you didn't want to give the players gold, you have them gemstones instead. These are meant to represent wealth and not a crafting system. Gems serve no purpose other than to make your rich varying on their rarity. This includes pieces of art like the mermaid statue, etc. Since it's causing confusion, and people want purposeful items I am looking into expendable battle items. The possibility of wands for Shade like staves for Willard is not out of the question.
Willard exposure is coming. In the optional continue when lose against Lackey scene you see another part of him.
Emmet is no longer an impenetrable fortress in battle. He takes damage, and his buffing abilities reduce his defenses at the boon of raising his attack.
Wolfe's purpose story wise has been added and will be exposed along side Willard's secret.
Lots left to go. I've more than I've bargained for. Right now B.Ultimas is going to be preoccupied so I'll switch gears to more DS material and sprites for a side project.
Alpha .25 will be along by the week's end and have the transfer issues finally fixed as well along with everything previously mentioned the last two weeks.