Silver Town (Final Version)

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Started by Bonkers 317 posts Page 13 of 16 View original ↗
  1. shayoko said:
    Speaking of which how far along are you with the games completion?

    its not a huge world so im assuming mostly done?
    Yes, what needs to be finished is the artwork to accompany the story.  Right now there are a few personal issues to work out, including employment and unemployment benefits.

    I'll be posting some material by the week's end if I can get in contact with some offices and have things back on track with life.  

    I also have a few more behaviors/sprites I want to touch up but I'm willing to settle just for the portraits completed at this point.  We'll see what August has in store for me as July was a very unforgiving month.
  2. ahh Dai Jubu

    we all have those hard times :3 just FIGHT! : D
  3. Credits are done.  Credit sequence is done.  Ending is done.  I'll be beefing up the enemies, and the dressing up the cut  scenes till the end of the week.

    Staff Spells are changing.  Vigor spells are being reworked onto staffs.  Spells are being updated with the new UDHC script to show all numbers.

    ebRWYcA.jpg

    Spoiler
    Note: Still need to Credit Mundy with a special thanks for all the custom scripts and the St.Cuthburt Graphic

    mjc8A7t.png

    MccWTmi.png

    BF2Bqen.png

    qHJrzkI.png

    46s9At6.png

    Reality sets in when I look at the credits >>

    Small chibi graphics are in the works to accompany these credits.  They are being colored in as I type this.

    Shade is getting some clean up done like Wolfe for her portraits.  I'll be implementing them shortly.

    Heathcliff is next along with the intro.  The Demon's and Willard's Alternate Face set will be last.  I should have more of the intro to show shortly.

    I'm planning a bloopers like sequence, and a short snippet scene at the end of the good ending.  If this goes as planned, I will be applying for something special.  Even if I am rejected after the game is together, it will still be a great joke in the good ending.

    For the recent turn of events I've begun working on a guide to dialogue.  I'll be working on graphical components to support it in a workshop.

    If it goes well I will be offering my services with a focus on dialogue and player communication.

    The DS sprites are on hold for the moment until the game is in working order with all the graphical elements.  They should be resumed in time for next month.
  4. I've played your game and loves it very much so far I will judge on everything when I can, good luck on complete version! Resources are quite neat as well as beautiful! Do you mind me asking which quest display system you are using?
  5. Heya man. Started playing your game (been meaning to try it out for a while now) and have some feedback to give. First of, the version I got is the one in the title post (not sure though if that's the most recent one).

    So far the game seems pretty fun and the dialogue is very witty. The characters seem to be colourful, which is a good thing. My favourite line so far is when Emmet says 'You are so useless, Guard #1'. It was a nice way to break the 4th wall. I am also really liking the mapping, especially in the town and inside both church areas. The sunlight coming through the church panes looks very beautiful. The music choices are also great. I think each tune fits in with the area it's in very well.

    It was a nice touch to have arrows pointing at important items and doorways.

    A few minor suggestions:

    How come there are only 3 save slots?

    Spoiler
    When you show the picture just when Ivan's store gets set on fire, I think it would look nicer if the action icon for the invisible text box was displayed at the bottom rather than at the top over the picture.

    I was a bit perplexed as to some of the attire costs. Silk Robe seemed to give better bonuses than the Formal Cleric Gear but costs the same (250 gold). The next one up, Runic Robe I think, only added 1pt more to defences but cost a whooping 700 gold. But then later I realised that Silk Robe can't be equipped to either Emmet or Willard. Are all those equippable on different characters?

    This one is very minor, but the cabinet next to Willard's double bed looks a bit strange, because the parts on the left have a graphic indicating that it's coming out a bit, but a part on the right doesn't, and yet they're the same in regard to vertical plane (sorry, I can't really explain this better).

    There were also a few spelling errors that I came across. Apologies in advance if anyone else already pointed these out (I certainly can't see them getting past Alkorri) :p but probably best if I mentioned them anyway.

    - The word 'their' is misspelled in the intro and also in the dialogue when Emmet and Willard enter the sewer just before the lighthouse.

    - 'Can you tell me why your (should be "you're") making me do this?' when Emmet is talking to Nidale about his quest

    - The word 'accommodate' was misspelled in the dialogue if you were to visit Nidale in her room upstairs.

    - The word 'imaginative' is misspelled when talking to the Gold guy in the tavern.

    - The word 'revisit' was misspelled when talking to Willard (I think it was when you first talk to him in the tavern)

    - 'Looks like your (should be "you're") ready to lead' - Willard says to Emmet when you unlock the lighthouse from the inside.
    Hope this feedback helps. I'm currently in the lighthouse. Going to continue soon. The game is good so far. I've only fought one battle, so can't comment on the battle system much yet, but I like the look of some of these battle animations. I think you did a good job with some of the custom art and edits.
  6. There is NEVER only X save slots in rpg maker EVER
  7. shayoko said:
    There is NEVER only X save slots in rpg maker EVER
    Yes Final Fantasy pre-playstation did that to me, but with the expansion of memory cards and PC gaming I need to let go of that sorta thinking.  I'll expand the number of save slots though, I do not mind.

    Matseb2611 said:
    Heya man. Started playing your game (been meaning to try it out for a while now) and have some feedback to give. First of, the version I got is the one in the title post (not sure though if that's the most recent one).

    So far the game seems pretty fun and the dialogue is very witty. The characters seem to be colourful, which is a good thing. My favourite line so far is when Emmet says 'You are so useless, Guard #1'. It was a nice way to break the 4th wall. I am also really liking the mapping, especially in the town and inside both church areas. The sunlight coming through the church panes looks very beautiful. The music choices are also great. I think each tune fits in with the area it's in very well.

    It was a nice touch to have arrows pointing at important items and doorways.

    A few minor suggestions:

    How come there are only 3 save slots?

    Spoiler
    When you show the picture just when Ivan's store gets set on fire, I think it would look nicer if the action icon for the invisible text box was displayed at the bottom rather than at the top over the picture.

    I was a bit perplexed as to some of the attire costs. Silk Robe seemed to give better bonuses than the Formal Cleric Gear but costs the same (250 gold). The next one up, Runic Robe I think, only added 1pt more to defences but cost a whooping 700 gold. But then later I realised that Silk Robe can't be equipped to either Emmet or Willard. Are all those equippable on different characters?

    This one is very minor, but the cabinet next to Willard's double bed looks a bit strange, because the parts on the left have a graphic indicating that it's coming out a bit, but a part on the right doesn't, and yet they're the same in regard to vertical plane (sorry, I can't really explain this better).

    There were also a few spelling errors that I came across. Apologies in advance if anyone else already pointed these out (I certainly can't see them getting past Alkorri) :p but probably best if I mentioned them anyway.

    - The word 'their' is misspelled in the intro and also in the dialogue when Emmet and Willard enter the sewer just before the lighthouse.

    - 'Can you tell me why your (should be "you're") making me do this?' when Emmet is talking to Nidale about his quest

    - The word 'accommodate' was misspelled in the dialogue if you were to visit Nidale in her room upstairs.

    - The word 'imaginative' is misspelled when talking to the Gold guy in the tavern.

    - The word 'revisit' was misspelled when talking to Willard (I think it was when you first talk to him in the tavern)

    - 'Looks like your (should be "you're") ready to lead' - Willard says to Emmet when you unlock the lighthouse from the inside.
    Spoiler
    Hope this feedback helps. I'm currently in the lighthouse. Going to continue soon. The game is good so far. I've only fought one battle, so can't comment on the battle system much yet, but I like the look of some of these battle animations. I think you did a good job with some of the custom art and edits.
    Thank you.  Mundy and I worked pretty long hours on those, and it's good to hear it was well received.  

    It does very much, thank you.  I am just about to go back over the corrections to dialogue thanks to you and Aklori.  I really appreciate you noting the corrections as it helps me improve things.

    Yes I wish I had time to update with some more changes, but unfortunately with my loss of job and father passing in the recent months I've been distracted.  I can share some new changes as soon as I get things in working order again.  

    That's odd, I'll take another look at the robe family.  They are meant for Shade who will join you shortly on your way up the lighthouse.  

    Hmm, I will take a look at Willard's double bed.  That does sound odd.

    Understood and will do with the picture.  That does sound like a better idea.

    It seems everyone loves Guard #1 so much he made his way into the ending.

    With Yanfly's shop it should grey out the names, but still show the increases for each character's equipment that cannot equip it.  I'll take another look.

    ake another look, as I marked those robes specifically with a <Mage> class tag.

    Willard use to be able to equip them before Clerical Vestments were designed though.  

    I'm glad you enjoyed the characters.  Dialogue is a big joy in the project, as is story and character development for me.  

    Oh thank you, despite being completely tone deaf I seem to have good judgement for music.  It helps when writing to have the appropriate atmosphere, and that is generally what I am looking for when I hunt down music.

    I am so happy you liked the church windows!  I put a lot of effort into them.

    Justin Zalett said:
    I've played your game and loves it very much so far I will judge on everything when I can, good luck on complete version! Resources are quite neat as well as beautiful! Do you mind me asking which quest display system you are using?
    Mc Dohl's Journal, which is in my credits area on the Original Post.  It's a very no frill, no pictures, simple text interface just designed to remind the player of where they were and what they were doing.

    I rarely used it outside of explaining the pantheon and avoiding direct info dumps onto the player when a book is discovered.
  8. You're welcome, man. :D I've played a bit further.

    Spoiler
    Shade is really awesome. I love how blunt and direct she is. Virtually every line by her is hilarious in some way. Really good job on that.

    The jokes overall are pretty well done. It's not easy to pull off 4th wall breaking jokes without it seeming like the dev is trying too hard, but I think you did it just right without going over the top.

    I've had a fair bit of trouble with the spider queen boss. I mean wow, that was a pretty big spike in difficulty. Must've died to her half a dozen times before deciding to grind up a level. Once I got a level higher, I've managed to beat her, though I had to spam the 'Lesser Vigour' with Willard every turn so to heal everyone at once. I also didn't realise right away that 'Staff' option actually had its own abilities.

    The fairy queen fight felt more balanced and it was pretty fun too because she summoned different enemies to aid her every now and again, so I had to rethink on my strategy every time it happened, which was good. I like how some of the skills don't take up a turn, it's very useful. Scanning and dispelling skills are great. From offensive skills, most were pretty good (and I dig those custom animations), but magic missiles felt kind of weak though.

    Oh, I also found this Experience orb in the Inn? Is that sort of for testing purposes? It says it can level me up or down by however many levels I wish. I kind of chuckled when it asked me whether I'd like to level up or down (I was like "Who would want to level down?"). But I ended up not using it since it felt like cheating a bit. :p
    Good stuff so far. Will be playing more.
  9. Oh thanks!  I'm glad it's enjoyable.  Shade will get a big head if you say that.  I wanted a woman instead of a girl for a party member and someone who wasn't there to be a sex symbol.  She worked out well for being an honest woman.  

    Experience orb is a courtesy for people who play so they don't have to grind.  Most people choose not to use it, like the chicken ring that negates random encounters altogether that was recently removed.  The game thankfully grew out of the need for those items.  Yeah those jokes are only good with timing, and many people try to just force them into everything.  You need to let the player become comfortable first, and think like they would in the situation.  

    Spider Boss wasn't meant to be so devastating and I feel I boosted her too much.  I'll tone her down a bit this build as even I die to her if I am under leveled.

    Yes Staff is it's own category now, I may have to make a quick picture tutorial to explain it to the player when they find the staff of light.  Great to hear.

    Here is some of what I am working on today:

    Spoiler
    8TQ2a5S.jpg

    7iltYsl.jpg
    These will be filler for the ending credits.
  10. Here's my feedback on what I've seen.

    Spoiler
    I really like the game, it shows a really high focus on battles and skills. But some of the battles were too damn hard, I was kicked in ass by just a normal fairy buddy. So I suggest you make them a bit easier, I found a lot and lot of skills there, with high afford. Willard will be favorite character! I was about to cry when knew about Willard's father, that damn brat! That scene was very heart warming.

    Really nice job on dialogues, but I saw a bit of spelling mistakes, so please take that in mind. Art is really nice, I think Ivan's face needs some work. And scene arts too. 

    On bugs research, I hate Willard cloning in some scenes, hope you will fix it in next demo.

    And not sure why you included a item which level-ups the entire party, I used it and won the demo!
    Overall very nice work, well done and hopes you will release next demo soon ASAP. Very well done..
  11. Thank you.  I am glad you found it enjoyable.  Yes it may be time that the game is well enough on it's own that people don't need the level orb anymore, so I'll remove that.  It doesn't seem like it's helping anyone.  

    Well at least the scene had some impact, even if the characters are a bit on the static side there.  Hopefully I'll get around to making them a bit lively for the conversation, clean up the art etc.

    Ivan is a WIP at best, I put his portrait in as a sketch mostly while I was working on coloring him.

    Willard cloning in the upcoming patch should be nill.  I use player transparency and events to represent characters now to eliminate that problem.

    The next demo, .3 Alpha is slated for September 15th.  I try not to rush things, as I just got a job interview and I want to dedicate myself fully to seeking employment.

    Here are a list of changes and new materials which have been added as well as a preview of custom DS sprites:

    Spoiler
    To combat a problem with XP machines, a save file will be provided for immediately after the Liche fight and returning to town to allow further game play.

    Number of saves has been upped to 5 slots.

     

    Wolfe and Shade now have new portraits.  Emmet's portraits have been edited and finally implemented.  These edits were done months ago, but were deemed low priority

    compared to other materials.  One does not simply import custom graphics without editing them.

    pAaxOIw.jpg

     

    Ivan is next for portrait work. 

     

    The monsters of Pax Anthor now have unique skills on par with the Actors.  Rebuke undead reverses the effects of Turn Undead and is cast by clerics of Vecna and Vampire Lords.

    Chuckles no longer casts word of chaos, but invokes hideous laughter more often and does significantly more base damage.

     

     

    Fairies in the first dungeon as well as the spider mini boss have been toned down due to players experiencing too sharp a spike in challenge.

     

    All caster enemies are now the mage family and share a special trait "Sorcererious Reflection" which is dispellable.

     

    Pax Anthor is now the most graphically unique and complicated mapping of the entire game, which is fitting for the final dungeon.

     

    Cut scenes for the Dragon have been reworked and now include a small heartwarming scene with the eggs and babies.  You know if it works proper.

    ICAccCW.jpg

     

    Alkorri and Matseb2611's feedback is currently being implemented.  My thanks for the superb job catching those grammar flaws.

     

    Icons are being worked on and new gemstone graphics, as well as some items will be done shortly from more sites Avery has posted.

     

    *

     

    Restaff release will include materials from me, though due to late submission I was not in the video.  Should you need another set of Stalagmites for RTP usage, I am willing to update a complete

    set for next restaff that will support the other rock tiles.

     

    DS Emmet is complete, I am working on his behaviors and downed/damaged poses along with Shade now.  These are a special thank you for dedicated fans who own the DS set.

    Emmet needs a bit more facial definition with a darker color, so this is still a WIP shot.

    XdYCPS2.jpg

    Shade is next: C14Ml0X.gif

     

     

    Mundy(special/Scripts), Jalen(Sprites), and Crazy Leen(Battlers) still need to be added to credits.  My apologies, and thank you for Avery for being so organized with her links and contributions.
  12. Note-If you are using the DS tiles or characters will you not Have to encrypt your game as to not to freely distribute store purchased tiles? 
  13. @shayoko

    , I disagree.  There's nothing wrong with having only 3 save slots. It reminds me of the classic RPG's I played as a little kid. :)

    But alas, your opinions are your own. :D

    Alrighty. Let's do this! Been looking forward to this for awhile.

    Ill be typing as I play, so please bare with the excruciatingly long play-by-play:

    Spoiler
    For starters, WOW, only 94 Mb?

    Also wow, a custom icon! I'm curious to know how you pulled that one off...

    Very impressed with the intro music. Very good taste there.

    Ha. The "Honestly. Everyone's going to skip this intro." was funny, but IMO a good intro should never be skippable. :)

    Wow, your sprites on the field are animated! That's impressive.

    Pointing out very small grammar flubs. Forgive me if someone else mentioned these already.

    In the intro:

    "A rebellion soon grew against the mining colony" there's a missing period, this intentional?

    emmit's house:

    "Dishes. They just multiply" is missing a "."

    In the basement:

    Dias... do you by chance mean Dais?

    "Here, take this stipend" is missing a comma

    In Nidale's room:

    fightened  <---> frightened

    your <---> you're

    Mmmm...Lots of emotional touches that make this game very nice so far.

    Animated water-wheel, maids sweeping, love it!

    The magic circle puzzle is a nice touch.

    I'm rolling here. "I hope you didn't mean in the BIBLICAL sense!"  That was hilarious.

    Well crud, I only got to the abandoned house by the lighthouse. I'll have to play more later.

    I'll edit this post once I play more. I really like this! Congratulations on getting it off the ground!

    I didn't see anything wrong except those few grammar flubs.  Also, parallax mapping? Most impressive. :)
    Keep up the good work! I can't wait to see more.
  14. ShinGamix said:
    Note-If you are using the DS tiles or characters will you not Have to encrypt your game as to not to freely distribute store purchased tiles? 
    These will be given to Caz through restaff.  I've asked Archeia and so long as significant effort is done from the ground up, and no edits to the original product are used they can be given to members+/Restaff through her or Caz. Right now I am working on converting some XP to DS elements as well for restaff.  The final say is with the staff whether what goes where, but the main issue is I cannot publicly distribute them, so it's a matter for the staff to handle.

    The DS characters will be not included with the thread, only previews will be given.

    @Iron Croc 

    That's only because of the state the introduction is in.  I am trying to find the time to refine it and get some more art into the scene.  

    Every release I try to have less, and not more.  So my first was around 250 before I started on this site and learned how to trim, went down to 150 and then to 90ish when I began to lower the quality of the music.  

    It isn't parallax mapping, the elements of that map are set as a separate tile set and spaced enough to set pass-ability directly onto it.

    Shade seems to have that effect on people.  Glad she doesn't come off as obnoxious.

    Yup, I am going back through the posts and cleaning up the grammar where I can.  Thank you for spotting a few,  I'll look forward to your continued play through.
  15. Here are some videos of me sucking at your game! :p

    I lost the very first part =/ but most of what I play is here.

  16. Sorry I missed the stream, I zonked out after Indrah's but just watched it all on the thread.  Thank you, I heard the baby in the background =3

     

    One of the people who played the game was very aggravated there wasn't enough challenged so I incorporated much heftier monsters and rhythms into the first part of the game to test it.  As you played I've toned them down and nerved a few attacks.  There was no reason to be dying that much to lower end monsters, I set the difficulty much to high.  

     

    As for the mini boss she is being significantly toned down as well.

    I think with the first dungeon considering the amount of trouble people have had with making trips back and forth without Shade's teleport I'll be putting in an official restore point to the books.

    I thought having warp check points would help and it just goes against people's intuition to keep powering on through.

     

    Part of the reason I left the experience orb in the game was a situation like this, but people didn't seem to like that either so it's being removed next version as well.  Very sorry about that.  I'm glad you were amused at least, despite the grossly over powered monsters.  I'll take care of that before the next build.  Solar flare shouldn't have done 3/4s actor hp like that, the spread sheet showed 50 base with mat * 2 - mdef so I've changed it to 50 base + mat - mdef * 2.  Also that heat glyph was not slated to be as high either.   *jumps back from graphical side of things to the database*

     

    Thank you for showing me directly what needs improvement, hearing it is one thing but seeing it plainly is quite another.
  17. It was a pleasure! I had fun and that wont be the last time I play. Promise! Keep up the good work! :D
  18. Thanks guy.  Sometimes those formulas just get too far out of hand with variance or something that happened after they were set.

    Nio just showed me a drawing he did of Emmet.  He's been working very hard on learning animal faces:

    0cpophV.png

    I'll be putting it in the fan art section, thank you Nio!
  19. palladinthug said:
    Thanks guy.  Sometimes those formulas just get too far out of hand with variance or something that happened after they were set.

    Nio just showed me a drawing he did of Emmet.  He's been working very hard on learning animal faces:

    0cpophV.png

    I'll be putting it in the fan art section, thank you Nio!
    haha you are welcome but it is also the character in the manga : D! and I apreciate you love it ;3! 
  20. Heya man. Just wanted to say that I'm still playing your game. I've been kind of stuck on one of the boss fights (the liche that comes right after the undead dragon). But since I am not sure how long I'll be stuck on him, thought I'd give the feedback on the part of the game I've played so far since my last post.

    Spoiler
    I liked all the dialogue in the druids' place and the comments the characters did when interacting with stuff. It was pretty funny. I also like the look of those purple and green caves.

    Most of the suggestions/corrections I've got are typos really that I've come across:

    - "Below in the poison pit" on the sign in the druid forest, the word 'poison' was misspelled.

    - "Neutralize Poison" skill on one of the staffs. I think it was the same error as above with the word 'poison' being misspelled.

    - "I am more than certain someone is pulling it's (should be "its") strings" - during the dragon boss fight

    - "How would you even interpret that?" - in the same fight, the word 'interpret' was misspelled.

    Also, one of the cave exits transfers you to another room but facing the exit rather than away from it. It was in the room with the crack, the right-hand exit. When I go through it and get transported to the next room, I'm facing backwards, if that makes any sense.

    I started to notice that Emmet is gaining some nice skills right about now, though in the early stages I found myself mostly just using 'Smite', so I think maybe a couple of more early game skills would be nice for him.

    Still not sure how to beat the liche. The dragon was kind of challenging, though it was doable once I gained another level (I think I might be level 8 or 9 now), but going into the liche boss straight after that without healing and/or saving seems a little hard. Maybe I'm still low on levels though. I love the part when he spends like an entire turn debuffing all of the team's stats and then Shade goes "Oh yeah, that was fair". Haha.