Just found this good thread. And made me remember that I have got the Chrono Engine MV running for MZ, using FOSSIL, and even wrote couple(I think) of plugins, to break the lvl 99 level cap. I would like to know and clarify, @AmeerAshourDraws , can I implement Yanfly Engine MV Plugins into this FOSSILised Chrono MZ?
MZ - Schala Z System Progress Blog (MZ Port of Moghunter's Chrono Engine)
● ARCHIVED · READ-ONLY
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They were absent for several years but just came back online last month. They've been porting a bunch of their plugins to MZYour Engine makes me guess that Mog also isn't to active lately?
Mog Plugins -
I haven't tested Yanfly's plugins yet, so I can't be certain, plus, there were some changes made into the code itself to get it to work, and even then, I still struggle with some stuff that I was unable to fix to begin with. So, I say try at your risk.Just found this good thread. And made me remember that I have got the Chrono Engine MV running for MZ, using FOSSIL, and even wrote couple(I think) of plugins, to break the lvl 99 level cap. I would like to know and clarify, @AmeerAshourDraws , can I implement Yanfly Engine MV Plugins into this FOSSILised Chrono MZ?
Also, damn, I didn't know he came back, that's wonderful to know!They were absent for several years but just came back online last month. They've been porting a bunch of their plugins to MZ
Mog Plugins -
Just tried your demo and stumbled upon some bugs. There is an "Decryption Error" when using Karasu on the harpies in the second screen. Might also occure elsewhere idk...
There is another bug which I encounterd, I think at least twice... not sure how to recreate it, pops up quite randomly when you open the charactermenu.
Something about this file $Tool_Light05.PNG most likely... I tried renaming it to $Tool_Light05.png_ but at least the retry in the error menu didn't go as planned. The error was with a % before and somehow about the file I mentioned. Sadly can't remember the details.
Edit: I also examined why your Karasu does no dmg. Not sure if you aware of that or care about it...
8 + a.mat * 2 - b.mdf * 2 --> Will lead to 0 dmg in most cases as the second value currently often ends in negative numbers.
8 + Math.max(0,a.mat * 2 - b.mdf * 2) --> Will give you a base dmg of 8 and the additional variance.
could also do
Math.max(8,a.mat * 2 - b.mdf * 2) if you wanna include the minimal dmg inside the variance. -
Thanks for the feedback!Just tried your demo and stumbled upon some bugs. There is an "Decryption Error" when using Karasu on the harpies in the second screen. Might also occure elsewhere idk...
There is another bug which I encounterd, I think at least twice... not sure how to recreate it, pops up quite randomly when you open the charactermenu.
Something about this file $Tool_Light05.PNG most likely... I tried renaming it to $Tool_Light05.png_ but at least the retry in the error menu didn't go as planned. The error was with a % before and somehow about the file I mentioned. Sadly can't remember the details.
Edit: I also examined why your Karasu does no dmg. Not sure if you aware of that or care about it...
8 + a.mat * 2 - b.mdf * 2 --> Will lead to 0 dmg in most cases as the second value currently often ends in negative numbers.
8 + Math.max(0,a.mat * 2 - b.mdf * 2) --> Will give you a base dmg of 8 and the additional variance.
could also do
Math.max(8,a.mat * 2 - b.mdf * 2) if you wanna include the minimal dmg inside the variance.
Admittedly, the demo was a bit rushed to meet the deadline for SAGE, and as a result, some things aren't working correctly. I will keep them in mind when working on the engine again -
Hello again! Got a question and thought I would simply ask before I try to selfdestruct my brain.
I'm using a zoom for the camera and got the problem that in battles enemies join which are out of sight. Can I define which enemies join the battle? Their range or even better exactly "who"? Else I could imagine that walls and such would also become a problem... planning to move them prior to the fight in best case. Just as it was done in Chrono Trigger. -
There's only a range option that you can tweak to your likings in the plugin's parameters. I don't believe there's a way to define enemies manually in the plugin itselfHello again! Got a question and thought I would simply ask before I try to selfdestruct my brain.
I'm using a zoom for the camera and got the problem that in battles enemies join which are out of sight. Can I define which enemies join the battle? Their range or even better exactly "who"? Else I could imagine that walls and such would also become a problem... planning to move them prior to the fight in best case. Just as it was done in Chrono Trigger. -
Sad that one can't define groups... but thanks for the quick answer. I tried this
"battle_Sensor: 1" so far but it didn't work... guess it's not the one you ment? -
No, I meant in the plugin settings itself. There should be an option for setting up the range sensor in general.Sad that one can't define groups... but thanks for the quick answer. I tried this
"battle_Sensor: 1" so far but it didn't work... guess it's not the one you ment?
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Hello I started playing with your demo, and weird bug is that during a play test, majority of the time combat doesnt work, the only thing you can do is escape. You cant use attack, and if you try to use a tech it does nothing, no cost and resets your turn. Does that just happen?
When I play the game executable though, the demo runs like its supposed to.