RPG_MV 1.6.1 "Blank White Screen After Launching It"

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Started by XdnaX 10 posts View original ↗
  1. Hello everyone i have a problem with latest mv (1.6.1) when i open the mv maker it opens but it justs a blank white screen
    This never happened with me on VX ace and VX, i am trying MV for the first time.
    Here's the log it explains the problem i guess maybe someone will be able to help
    Log
    [0811/132605:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132607:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132702:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132702:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132758:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132758:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132810:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132911:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/132911:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/204653:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/204655:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/205058:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/205058:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/205108:WARNING:resource_bundle.cc(286)] locale_file_path.empty()
    [0811/205108:WARNING:resource_bundle.cc(286)] locale_file_path.empty(

    I have already tried this solution provided by @Andar but that didn't worked
    Spoiler
    Spaces are not allowed under networking rules, that's why all HTML-based error messages replace them with %20 - they can't handle spaces (or non-latin letters or a number of other things).
    Please reinstall the software and store the projects in folders whose path do not contain any spaces or other forbidden symbols.
    _ is allowed as you might have seen through the internet, so foldernames like RPG_MV will work.
    Unfortunately you can't rename "installed software" if you already have other programs there

    Thanks.
  2. "White screen" means that your openGL-library is too old for the editor.
    In 99% of all cases the OGL is updated by your display driver, so that indicates that either your display driver is too old or that it is one of the default Microsoft drivers (microsoft supports their own DirectX, but doesn't care about the competing OpenGL).

    Search for the newest download of the display driver on the manufacturer website for your graphic card (do not use windows automatic search) and install that. If that driver is too old, then search for OpenGL on the web and install the library on its own - that is more work and it is usually better to let the display driver do this, but if your graphics card is too old you can install the OGL independently.
  3. Oka thanks for help :)
    Btw, my pc has integrated GPU i.e., Intel 82945G -_-
    Does it affect anything? Or MV has some minimum requirements :-/
    Both vx and ace works just fine.
  4. That still needs a display driver, no matter if integrated or not.
    So check the manufacturer site (Intel)
  5. @XdnaX that IS installing the OpenGL display library.
    and as I said above, the integrated driver update of windows almost never does this, you always need a manual full install - either of the dedicated driver of your display card, or of the general OGL that you linked to.
  6. Oh :)
    I understand now :-D
    Btw, my integrated GPU is outdated the latest driver which i found on intel site was last updated on 2008 XD
    Anyway, now MV works that's great now i can buy my activation key :)
    Thanks for your help and sorry for being a noob I'm particularly new to this :p
  7. I know this has already been solved but I was trying to find a solution and found a weird one so im going to put it here in case someone from the future has the same issue.

    If you have 2 monitors unplug the weaker of the two and it seems to fix it for some reason?
  8. oofermansa said:
    I know this has already been solved but I was trying to find a solution and found a weird one so im going to put it here in case someone from the future has the same issue.

    If you have 2 monitors unplug the weaker of the two and it seems to fix it for some reason?
    What you mean with a weaker one?
  9. @oofermansa
    what you describe is a different problem than what this topic was about

    @Squareware
    it has nothing to do with a "weaker" monitor either.

    MV and MZ have problems running on a secondary monitor, they only work on the primary display.
    so if you accidentally move them to a secondary monitor, you need to move them back to the primary before they function again.

    and that move back is partially problematic as it cannot be done by mouse, and few people know the keyboard sequence needed to do that.
    so disabling the secondary monitor forces the editor window backt to the primary on next launch, then you can use the mouse to give the window a new position on the primary monitor and re-connect the secondary after that.