Neither seem to do anything.
When i try to print them with
$gameMessage.add(this._chasePlayer)
it says that they are undefined.
My conditional branch uses this script line: this._chasePlayer
nothing happens when the enemy starts chasing me.
When i try to print them with
$gameMessage.add(this._chasePlayer)
it says that they are undefined.
My conditional branch uses this script line: this._chasePlayer
nothing happens when the enemy starts chasing me.
My apologies, I was generalizing a code I did not look into. I was actually speaking with a poor example (I had no idea that was an actual variable Yanfly used XP)
In general, you can grab certain things such as the Event ID using code like that (try setting a variable using Script Call "this.eventId()"), as to whether or not you can grab it directly from an event, let alone variables added in by Plug-Ins is a mystery to me.