RPG Maker MV / MZ Script Call List

● ARCHIVED · READ-ONLY
Started by Archeia 569 posts Page 29 of 29 View original ↗
  1. I recently had to use this and I didn't see it listed in the table on the first page, so I thought this one would be worth adding. To get the name of a map:

    $gameMap.displayName()
  2. @espresso - thanks! I just added a few things to the list, including Map Display Name~
  3. I wanted to ask cause i didn't see it in the script calls spreadsheet.

    is there any script calls for the adjusting the values of the options menu? such as the command dash reminder, fullscreen options and the volume settings?

    i'm trying to make custom menu's with eventing and the option menu script calls are the only thing i'm missing to recreate the options menu.
  4. the ConfigManager holds the config setting for the game. you can alter the values of all the properties directly in your custom menus

    Code:
    ConfigManager.alwaysDash = true
    ConfigManager.bgmVolume = 100
    ConfigManager.bgsVolume = 100
    ConfigManager.seVolume = 100
    ConfigManager.masterVolume = 100

    I dont know if you have some plugin that adds fullscreen to the options menu or if youre asking for a way to do it, but this should toggle it if you set up your menu to run it if you dont
    Code:
    Graphics._switchFullScreen()
  5. Just added Check Config Value and Change Config Value entries to the spreadsheet, currently rows 929 & 930 under "Save & Continue". :kaohi:

    Notes:
    1. Core MV/Z settings are: alwaysDash, commandRemember, bgmVolume, bgsVolume, seVolume, meVolume.
      Core MZ also has: touchUI.
    2. Call ConfigManager.save() to accept changes and make them persist.
  6. yes both of these posts we're exactly what i needed! many thanks!
  7. ello guys, i just wanna know if there's a way to get a battler's element rate as a script call? something like x.elementRate(y) in damage formulas
  8. But isn't it what you wrote?

    a.elementRate(elementId)
    b.elementRate(elementId)
  9. rpgLord69 said:
    But isn't it what you wrote?

    a.elementRate(elementId)
    b.elementRate(elementId)
    yea i just realized that i was actually missing parentheses in my if-statement, hence why that wasn't working... my bad ;w;