Hi there ! I noticed that wings and tails do not have color management .
so while you are coding for color stuff :p
Thank you so much by the way :D
RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]
● ARCHIVED · READ-ONLY
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Is this still being worked on? I would like to see the window sizable and scroll bars show up if the templates don't all fit. Please.
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It should be quite easy to do; I'll work on it once I find a bit of time.
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UPDATE - version Alpha 0.04
Here comes a new update, with the following changes:
- @Archeia : I fixed the coloring of the editor. You should now notice a behavior very close to that of MV.
- @CupcakeDreamer : The main window is now resizable, and scrollbars have appeared for new templates.
- @Zanshoo : The wings and tails can now be properly imported from MV's default resources, and can be colored.
- New import of the colors; you can now add a gradient file working exactly the same way as MV's generator. But you can add as many gradient as you want in this extended editor of course :)
The way mask colors are dealt with now changed. You should reimport all MV resources (which will include the resources from MV v1.1.). Else I fear that a bug will occur with a missing gradient file.
- Download LInk (direct executable) -
Thank You!!!
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Hi ! reaaaaally goooood work !
There is something really frustrating : when you start a face and you realise that there is something wrong with the priorities,
you manage your asset to correct the problem and BAAAM The face you worked on as vanished !
Is it possible to make the program memorise the éléments put, so when you finished manage assets, you can resume your work on the face you were working on?
Thanks a lot !!! -
Sure, I'll try to implement this for later.
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When adding and positioning templates. It doesn't properly update the preview to the right. And If you have added a new template the preview always calls it "New template" even if you have renamed and reloaded it.
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UPDATE - version Alpha 0.04a
Small fix update, a single change:
- @CupcakeDreamer : The template preview is now properly updated. To change the name of a template, do not forget to click on the "Update template" button. The changes do not apply directly by typing into the tetxbox.
- Download LInk (direct executable) -
Thank you again.
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I can't really thank you enough, although one problem I have is that the eyes in the sprites don't get colored when you change eye color but I'm sure that'll be added later.
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@Nocturnic : In fact, the eyes color in the sprites other than the facesets are body colors. If you look at the body color, you have two of them; the first color is the skin, the second color is for the eyes. For now you can color the eyes like this. Later, I plan to add an option to link colors of various parts, which will help t reproduce the default behavior.
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@Nocturnic : In fact, the eyes color in the sprites other than the facesets are body colors. If you look at the body color, you have two of them; the first color is the skin, the second color is for the eyes. For now you can color the eyes like this. Later, I plan to add an option to link colors of various parts, which will help t reproduce the default behavior.
Alright, thanks. -
I have MV from Steam and if I try to import the default assest (clean folder and latest exe) I get a "Index out of Range" excpetion. There are some pictures on the resources folder now, but your program seems not to know that.
SpoilerInformationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei RPG_Maker_MV_Extended_Generator.Form2.btnBeginImport_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.96.0 built by: NETFXREL2STAGE.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
----------------------------------------
RPG Maker MV Extended Generator
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Spiele/RPG%20Maker%20MV/RPG%20Maker%20MV%20Extended%20Generator/RPG_Maker_MV_Extended_Generator.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 12.0.20806.33440 built by: FX45W81RTMREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.81.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.81.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.81.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.81.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.1064.2 built by: NETFXREL3STAGE.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.6.81.0 built by: NETFXREL2.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.36213 built by: FX452RTMLDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.33440 built by: FX45W81RTMREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt. -
I tried again to import from Steam as I also use it, and got no problem. When does the exception happen ? After you close the importation window or before ?
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Before, right on the import process itself. I have selected the Generator folder and hit the import button. Then the import starts and short time later the exception pops up. The import wasn't finished at this time.
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Strange. Did you add by yourself custom resources before ? If some are wrongly pasted in the generator folder, it might cause an issue. On the default resources only it works perfectly.
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Not as I know. I had a new V1.01 installation from steam, updated to 1.1 with Steam too. I haven't add any new/custom parts to the Generator as I remember.
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Amazing generator!
The only thing is the hardness to add manual resource parts (i always got messy trying to add clotinhg parts, Clothing, Clothing2, etc).
Maybe if @Duce agrees to share some code from your importer tool...
...notably the organization/numbers rename thing, you can make something like "Import a entire generator parts folder at once" within the generator, without messing with the standard generator assets and making everyone's life easy.
And maybe adding a option to easy enable of one sex parts into another would be good, too.
Keep the awesome work going! -
@Purzelkater : Strange, there is definitely something wrong going on, but I don't know what. I would need to have your generator folder to find out what is the problem. Can you upload it somewhere and send me the link using private messages ?
@vico : It is quite difficult to add part by yourself indeed. However, due to all possibilities of priorities and so on, I don't see any other way. But keep in mind that the generator has also a function for an easy import/export of resources. If someone create resources and export them with the generator, you get a single file for all resources. Such file is then easy to import.
Edit : v0.04b released, fixing a bug in the importation if non png files were located in the generator folders.