RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]

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Started by Schlangan 846 posts Page 39 of 43 View original ↗
  1. Schlangan said:
    For now, unfortunately not (except using the old version to import it, then reimport manually)
    Got it! Thank you. Where can I download the old version? I've searched on your site and other posts as well and couldn't find it anywhere.
  2. Some update on the development of version 1.00

    The code to create a character is mostly done, with a few additions such as tile per tile translation/rotation of elements

    Importation of rxgc and rxgc2 characters will work to some extent, depending on how your database is configured.

    I'm now tackling a better user friendly design for the database configuration.
    Here's what the future categories and parts window will look like.


    1720275166852.png
  3. Schlangan said:
    Announcement - Beginning of development of version 1.0

    Hello everyone, it has been a while since there was an active development of my software. Despite my full-time job, I found some free time to start working on a more robust, user-friendly (if possible) version of the generator.

    I'll try to implement the various suggestions I've gotten along the years, and make a more robust version that will be able to import RGXE1 and RGXE2 this time
    I'll be need of beta testers at some points, especially from people with complex database configurations, so I'll be counting on you guys :D

    View attachment 309946
    glad to see you back on this amazing project, GG
  4. Update on Version 1.00​

    As my vacation has come to an end, the development pace for this new version will slow down. However, a lot has been accomplished already, so here’s an update on what has been completed and what remains to be done:

    Completed:
    • Creating, opening, and saving characters in the new RXGC3 (character) and RXGS3 (sets) formats.
    • Importing RGXC (version 0.1+) and RXGC2/RXGS2 (versions 0.5-0.68) characters/sets. Note that RXGC is only partially supported due to significant code differences.
    • Importing RPG Maker MV / RPG Maker MZ JSON characters, provided their database format is kept inside the generator.
    • Saving character pictures.
    • Undo/Redo functionality.
    • Importing RPG Maker MV / RPG Maker MZ generator folders.
    • New categories, parts, templates, template configurations (new!), gradient colors, and mask color windows with improved user experience.
    • A more powerful gradient color creation system.
    • Improved character randomization with possible fixed part categories.
    To Do:
    • Database import/save in the new RXGD3 format, with compatibility for RXGD2 format.
    • Resources export/import in the new RGXE3 format, with compatibility for RGXE and RGXE2 files.
    • A more powerful resource window editing feature.
    • Code optimization and extensive testing/debugging
    • New tutorials made for version 1.00
  5. To ensure my new RXGE/RXGE2 importation system works flawlessly, could you guys please provide the RXGE or RXGE2 files you are using? This will allow me to test various configurations.

    Your help would be greatly appreciated!
  6. Hi,

    This is a great resource, however, at the moment the color gradients aren't displaying in the color box. They are importing into the Color Gradient list, however, that list isn't appearing in the box on the main screen.
  7. StultusTemporis said:
    Hi,

    This is a great resource, however, at the moment the color gradients aren't displaying in the color box. They are importing into the Color Gradient list, however, that list isn't appearing in the box on the main screen.

    Hello,
    It is a known bug, the colors will appear again after relaunch. The issue will be fixed in the next version.
  8. Grand Update - Version Beta 1.00 Released

    Finally, here we are! A wild new version of the generator has appeared!

    This one is still a beta version, as I didn't finish a few annoying parts of code. I also need you guys to test it and give me the bugs you encounter. This will make things easier.

    First, you'll need to install the .NET 6 runtime librairies if you don't have them :
    https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-6.0.33-windows-x64-installer

    Then, directly in a zip format as usual, the generator itself
    http://schlangan.free.fr/RMXGEN/RPG_Maker_Extended_Generator_1_00_beta.zip

    You'll find quite a verbose log files when you use it, this will be quite useful if the software decides to crash.

    Enjoy the new version. The help files will come later.
  9. Schlangan said:
    Hello everybody.

    As we know, RPG Maker MV brought in a nice character editor, also available in RPG Maker MZ. However, adding new assets is somewhat challenging if you don't know exactly how the numbering of items is made. Even by knowing it, it is annoying to deal with a specific naming of files in order to make sure to not mess up everything. Also, there is no option for the addition of new colors, only gimmicks to replace the current gradients.

    After thinking about it for a while, and seeing as no specific project has been achieved on this topic yet, I decided to give it a go. I'm currently coding an extended version of the character generator, currently for Microsoft Windows operating system though. The generator has been revamped, but as usual, bugs may exist. I'm counting on you guys to find them so I can fix that as soon as possible :)

    View attachment 153738
    Screen capture of v0.55

    The editor behaves like the current MV/MZ editor, with the following additions:
    - The software will help you import all your current assets from your RPG Maker MV/RPG Maker MZ folder
    - You can import resource packages (RXGE2) files from resources creators who use the generator
    - You can manually add new resources without having to think about the default generator naming conventions
    - You can add more "categories" and "parts", for example, Accessories 3, something different than Male/Female/Kid
    - You can add new templates for resources who do not match the dimensions of RPG Maker MV/MZ default resources
    - You can redefine the drawing order of elements over others (by default the current MV/MZ generator priorities will be set)
    - All gradients can be used for any item, and you'll be able to add new, whether by importation or by generation
    - You can add many elements of the same part (ex. two accessories A) and use any category (Male, Female, ...) on the same character
    - You can move the elements by a few pixels to create different faces
    - You can easily see who to credit through the importation of resources
    - You can create/add character sets, which are partial characters
    - Better randomization of characters with rules

    Tutorials are directly accessible from my website :
    - Access to the website here
    - Direct link to tutorials

    Download Link: Version Beta 1.00

    This is the new version, currently under development, but almost compelte already.

    First, you'll need to install the .NET 6 runtime librairies if you don't have them :
    https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-6.0.33-windows-x64-installer

    Then, directly in a zip format as usual, the generator itself
    http://schlangan.free.fr/RMXGEN/RPG_Maker_Extended_Generator_1_00_beta.zip

    Download Link: Version 0.68

    - The link points to a zip file in which the executable is. I didn't create an installer yet, but the file should be readable by most people on windows operating systems already. If it won't, try to install .Net Framework 4.5+
    - Antiviruses hate standalone files; yours may complain when trying to launch the generator.
    - Download Link

    You want to follow what is being developed and give suggestions elsewhere than this forum? Here is a discord link: https://discord.gg/ZV4WHB5

    Known bugs :
    - None for now

    Compatibility with RPG Maker MV and MZ DLCs

    Thanks to @CrisR82
    RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]

    Note : Version 1.00 is in development early stages


    Changelog - Version 0.67 (2021, March, 1st)
    • Fix: Since MZ changes to their face pictures, going from 144x144 pixels to 160x160, the faces were distorted after importation. Now, the generator can properly display those files.

    Older versions :
    Spoiler
    Version 0.66 (2020, September, 8th)
    • Fix: When importing resources from RPG Maker like folders from a database setup for MZ, a crash occurred due to the hidden key names of mask colors.
    • New: When exporting character pictures, the path for each template is saved. After your first export, you don't need to change folders every time anymore.
    • New: Zoom level 150% added. Buttons + and - for zoom level.
    • New: Duplication of gradient colors
    • New: Custom colors in the color selection window are saved as long as the software remains open
    • New: Button to add subdivisions to the gradient data

    0.65 (2020, September, 3rd)
    • Addition: Gradients can be imported/exported to a new file format, RXGG2. That one allows sharing your gradients and gradient categories, including generated gradients.
    • Fix: In case of errors in the RXGE2 files, the file can still be imported, skipping the erroneous parts.
    0.64 (2020, August, 28th)
    • Addition: The generator now tries to guess if the file names have missing/exceeding capitals letters when importing a MV-like folder.

    0.62 (2020, August, 20th)
    • New: Possibility to import RPG Maker MZ resources, like MV (including the gradient files)
    • New: Possibility to import a RPG Maker MZ Character JSON File
    • Addition: Categories can be moved up and down in the database window
    • Addition: When clicking "New category" or "New part", the textbox becomes automatically selected

    0.61 (2020, August, 17th)
    • Fix: Generated gradient colors were partially saved; changing only slider positions wasn't considered as a modification of the gradient.
    • Fix: The save dialog was appearing twice if you chose Yes for save but clicked Cancel thereafter.

    0.60 (2020, August, 14th)
    • Fix: Safety to prevent the user from adding two identical gradients to the same color category.
    • Addition: Menu to completely erase the database, so you don't have to do it manually.
    • Addition: Ability to import the database and resources from the old 0.10 version.

    0.59 (2020, August, 12th)
    • Fix: Correction for MV default resources importations to be able to deal with DLCs with bad filenames too.
    • Change: Attempt at signing the executable files so the antiviruses will have fewer complaints against the generator.

    0.58 (2020, August, 11th)
    • Fix: Index out of range error when importing a MV-like folder with mismatched names
    • Fix: Better analysis of the filenames of the MV-like folders if additional underscores are in the names.

    0.57 (2020, August, 3rd)
    • Addition: Comeback of the importation of MV-like folders
    • Fix: Index out of bounds when removing a resource
    • Fix: Browse button not working in the import MV resources window.

    0.55 (2020, August, 2nd)
    • Change: Rework of the main UI
    • Change: Rework of the database windows
    • Change: Rework of the way the database works
    • Addition: Resources now have tags for filters on the main window
    • Addition: A resource can have several categories/authors
    • Addition: Categories for colors
    • Addition: Undo/Redo
    • Addition: Character sets
    • Addition: Randomization rules
    • Addition: Recent files
    • Addition: Gradient parameterization
    • Addition: RPG Maker MV JSON character importation
    • Fix: Export window snap points
    • Fix: Index out of bounds
    • Fix: Dead files remaining in folders
    • Fix: Many other crashes

    Alpha 0.10 - 7th September 2019
    - Fix : Changing icons for resource was crashing the editor instead of properly saving the change
    - Fix : Removing pictures for templates was crashing the editor and corrupting the data file if one of the mask color was to be removed due to the suppression
    - Addition : Filters are now remembered in the managing resource section (advanced mode) as long as the window is kept opened
    - Addition : Select All and Select None buttons for categories / parts / authors in the managing resource section (advanced mode)

    Alpha 0.09 - 4th January 2018
    - Addition : Once a character has been saved/open, the Save character menu (shortcut CTRL+S) will overwrite the file. The Save character as menu still exists.
    - Addition : If a character is not saved, a confirmation is asked before opening another character, creating a new character and closing the software.
    - Fix : While using randomize, the same series of random characters won't appear anymore after a restart of the software.

    Alpha 0.08a - 24th August 2017
    - Fix : The generator won't try to summon an obsolete form window when importing default MV resources, the error will disappear.
    - Fix : The generator will try to skip picture files that do not belong to the normal MV naming convention in the generator folder.

    Alpha 0.08 - 7th August 2017
    - Addition : Modes for the generator, MV and advanced. Advanced corresponds to all what available before, while MV only possesses the default MV templates and far less options for an easier use.
    - Addition : The resource list panel can be resized vertically to display more resources if necessary.
    - Addition : The generator window will now remember its size and position, as well as the size of the left and top panels.
    - Fix : RPG Maker MV default ears resources are now properly imported, but will require a complete reimportation of the resources.

    Alpha 0.07a - 28th December 2016
    - Fix : If the importation failed, the generator will only display as mission icon the erroneous files. The crash is avoided until a better solution is found.

    Alpha 0.07 - 26th November 2016
    - Addition : Resources can now be edited : changing/adding/removing pictures/mask colors. It can be used to add pictures to existing resources for new templates.
    - Addition : Kid resources can now be imported from the default MV generator folder.
    - Addition : When importing a MV-like resource folder, you can also import new template resources if their folder name is the key of your template.
    - Addition : When importing a MV-like resource folder, new template resources will merge with existing resources. (It also works with RPG maker default resources provided that the importation name is "Generator" or "Kadokawa".
    - Addition : New option for managing templates : you can now rename them, change their parts and drawing orders. You can also move them, while being protected from overlap.
    - Change : The default RPG resources will now have the prefix "Kadokawa" when being imported.
    - Fix : The switch from one textbox to another with the Tab key during resource addition is now properly fixed.
    - Fix : The generator won't crash anymore if there are no resources in for a Part.
    - Fix : The Replace button will not be enabled anymore if the character is empty.
    - Fix : When deleting resources, the files in the Resource folder are now properly deleted.
    - Fix : The About window won't crash anymore if it is opened several times in a row.
    - Fix : Position errors while exporting pictures with a small windows size have been removed.
    - Fix : Added safety checks to prevent crashing while importing MV's folder, if somthing has been altered. Wrongly named files/folders will now be skipped.

    Alpha 0.06b / Alpha 0.06c - 31st August 2016
    - Fix : When adding resources for only template with Mask color IDs, the software won't crash anymore when trying to use those resources on a new character.
    - Fix : Selecting a blank mask id won't make the software crash anymore either.

    Alpha 0.06a - 30th August 2016
    - Fix : The default MV resource import window made the software crash if RPG Maker MV was not installed on the computer.

    Alpha 0.06 - 29th August 2016
    - Change : Modification of the main window interface. Now, the left panel displays character details while the right panel is used to select parts and preview the window
    - Addition : The main window contents can be resized in two panels. One panel for character details, one panel for picture view.
    - Change : You now add elements by double-clicking or pressing the "Add" button. You can replace them by right-clicking or pressing the "Replace" button.
    - Change : To remove an element, select it in thre TreeView, then right click on it.
    - Addition : A zoom function has been added, allowing the following scaling : 25%, 50%, 75%, 100%, 200%, 400%, 800%
    - Addition : The main window has now a "See credits" button to list the credits for the current character, from the used parts.
    - Addition : One character can now possess many elements of the same part (ex: several Accessories A) and elements from other categories (ex: Male and Female elements)
    - Addition : You can now shift all elements by a few pixels in order to make changes to the initial positions.
    - Addition : Random generation of characters. Body, Face, Eyes, Nose, Mouth and Ears always appear, while other elements have 50% of chance to be blank.
    - Change : Removal of the "Manage assets" window as it was known before. It has been replaced by a new window : Manage Assets wizard.
    - Change : The many "Update" buttons have been removed, you won't have to bother with them anymore.
    - Addition : The assets management window can now be resized.
    - Addition : Templates have a new property : "Elements per sheet". This will allow to export many elements of the same file, for example like MV's charsets (4x2 charsets on a single picture)
    - Change : You won't hear about "Priorities" anymore but simply "Drawing Order" for a better understanding.
    - Addition : Mask colors now have names, which makes importation of resources easier
    - Addition : Mask colors have now the new option "Apply everywhere". If yes, changing the color will affect all other elements with the same mask. For example, the skin or eyes color.
    - Addition : You can now reorder the gradients color as you wish, as well as deleting several of them at once.
    - Addition : You can now create new gradients color directly from the Manage Assets wizard.
    - Change : When importing a new gradient file, duplicate gradients are not added anymore.
    - Change : When importing a folder, you can directly type the folder path
    - Addition : When opening the default MV generator importer, the software automatically looks for RPG Maker MV's generator folder from the registry
    - Addition : Resources now have a "Credits" value. You'll be able to keep track of whose parts you have used in your character.
    - Addition : You can now delete/reorder many resources at the same time, and filters have been added to the resource window
    How can i add another hair color
  10. @alanfav_
    If you're using the last version, you can either right click on the color panel and click on "Create new gradients..." ; or you can go to the Configuration -> 3. Gradient colors window

    Updated the zip with version 1.00.0001 to fix a breaking bug on picture export.
  11. Just wanted to let you know that your work is greatly appreciated. Thanks so much for the program!
  12. @DarkFrost I'll reply here since statuses are limited to 420 characters.

    To have bicolor hairs :

    Gradients only work according to the average values of rgb; while you can indeed change dark colors to blue and light colors to red with a single gradient, the result would be better if you create a resource with two hair colors.

    To do so, you'll have to create a new mask color, to represent the hair color 2.
    - Your faceset hair will be splitted in two pictures, the hair color 1 part, and the hair color 2 part
    - All other templates (TV, TVD, SV) are based on mask files. You have to edit those mask file by replacing the yellow mask color by the new mask color you created for the second color.
  13. I'm not sure if you are aware of this bug. But if you try to save over an existing png file, for example if you are adding faces to a set, you have to save it as a new file with a different name. Otherwise you'll get an error saying there was an issue with EDI+ and it won't save.
  14. UPDATE - Version 1.00.0002

    - For @AndrewNightingale - Fixed the picture export bug that prevented ovewriting files :D
  15. Schlangan said:
    UPDATE - Version 1.00.0002

    - For @AndrewNightingale - Fixed the picture export bug that prevented overwriting files :D
    Awesome! I'm surprised no one else caught that. Also thank you so much for your work on this. It's incredibly helpful! Can't wait for the full version to be out!

    Edit: Is the bug fixed for the beta or do I have to wait for the full release? Just checking if i need to redownload it.
  16. Awesome! I'm surprised no one else caught that. Also thank you so much for your work on this. It's incredibly helpful! Can't wait for the full version to be out!

    Edit: Is the bug fixed for the beta or do I have to wait for the full release? Just checking if i need to redownload it.

    Every time i post an update message, you can redownload it. I'll be fixing things little by little that way, hence the small increment version numbers at the end :)
  17. Schlangan said:
    Every time i post an update message, you can redownload it. I'll be fixing things little by little that way, hence the small increment version numbers at the end :)
    Got it. I'll wait for the download link for the new version as I see .0002 it isn't up yet.
  18. It is the same link ; I'm simply overwritting the current file.
    Also, most people are using the former versions (alpha 0.6), hence not many people have downloaded beta version 1.00 yet