RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]

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Started by Schlangan 846 posts Page 2 of 43 View original ↗
  1. What did you code this in, or make this in? I've seen tons of generators with that same icon and I keep wondering what it is.
  2. @Zanshoo, @dhofari9 : Thanks ^^


    @Agustin : I'm using Visual Basic.NET, from the Microsoft Visual Studio software. The icon is the default icon. I will change it before the release ^^


    A small update on the advancement. I'm done with the manual addition of resources, with everything relatively complex to have a good versatility. For sure, I'll add a help file. I started to code a way to export several resources in a single file, for an easy distribution of new resources by the wonderful people who are - unlike me - able to draw nice assets :D


    The last thing to code will be the self-update mechanisms, to keep everyone up-to-date. Nonetheless, I'll release a first version, let's say 0.1, which would probably contain several bugs, especially when you try to remove assets. I tried to safeguard the best I could, but it isn't easy to find all potential bugs by myself. So I'll be counting on you guys to report me any problem, and of course any other suggestion :D
  3. woow thats great ..


    so, we will see the first Ver this month ??
  4. If you want help making icons for this so you have visual alternatives to all that text, let me know.  I've always wanted a really good generator that would accommodate my own bases.  I have GCH but it doesn't get updated enough and it's a bit awkward.
  5. RELEASE - ALPHA 0.01


    The first release is ready ! You can download it following the first post of the topic. I added a complete guide on how to use the editor, please follow it. 


    @Sharm : I never considered visual alternatives. We should discuss on how this would be represented. Since there are a lot of things, especially in the assets management, I don't know how it would be possible to lighten everything, but if you have ideas on that topic, that would be helpful :)  
  6. Schlangan said:
    RELEASE - ALPHA 0.01


    The first release is ready ! You can download it following the first post of the topic. I added a complete guide on how to use the editor, please follow it. 

    Yay!! This is super duper cool! We finally have a CUSTOM generator that works and does almost anything you could ever want!
  7. May I suggest you go here, it will be a big help for this generator
  8. Well these parts can be added to the generator, following the guide.
  9. Hi i got a suggestion :


    Can you add an option to move parts manualy ? 


    For exemple : I want to ajust the height of the eyes, make them a bit lower. 


    To solve problem of compatibility between custom parts. 
  10. It should be easily feasible. I can add some arrows near the listview where you select the elements. But I'll have to modify the save files for characters to add displacements. Don't save too many characters for now, you'll have to redo them ^^
  11. How about an option to adjust the layers?
  12. I don't work with layers per se. Elements are drawn in a given order following the priority list, but there is no control of layers.
  13. May i ask to secure the button "update file data" while there is no mask imported ? 


    I got a lot of error clicking on it when i shouldn't. 


    I try to create new layer "bodytype" to put all the beast like body for SV TV and TVD, when i import the SV file all works perfectly fine, i update, then i try to put the TVD, but when i update i got this : 

    Spoiler
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.


    ************** Exception Text **************
    System.IO.IOException: The file 'C:\Users\tety\Desktop\Resources\Male_Dragonskin_TVD_TVD_damage_1.png' already exists.
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
       at RPG_Maker_MV_Extended_Generator.Form3.btnUpdateFileData_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    RPG Maker MV Extended Generator
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/tety/Desktop/RPG_Maker_MV_Extended_Generator.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 10.0.0.0
        Win32 Version: 14.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.81.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------


    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.


    For example:


    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Is there something i do wrong ? 


    Thanks by the way ^^ 
  14. It seems it is complaining that the file already exists. I will add a safety to erase and replace the files in that case. I'll also look at the mask issue. An update should come in a 15 minutes max I guess :D
  15. Maaaaaaaannyyy thanks to you Schlangan .


    I'll try my best to shake your software with everything i got so i can find every problem   :D
  16. Okay, that should do for now. You can redownload the exe, you don't need to replace any other file.
  17. Me again, new problem, i crated a new category called "body Type" created a part called "dragonskin", i placed every SV, TD and TVD in sub category, i updated . 


    The problem is : when i choose dragonskin in the génerator, it do not show up ... 


    I am missing something ? 


    Thanks you for your time ^^
  18. Problem solved via Skype. Concerning the bugs in the pictures; I noticed that some resources don't have a 96x96 DPI resolution. It would better if all resource creators could ensure the 96x96 DPI. For now I don't have any way to get around this problem.
  19. Thanks. Can't wait to check this out. 
  20. Thank You Very Much!


    I'm going to keep an Eye on this... GCH is indeed taking an unusual amount of time updating for MV when the promised update time went and past.