It was something purely experimental I wanted to try out, but I had a bit of inspiration from the changes made by Ivan to the 1.3.2 source code. I took it a step further and removed each and every addition added on to the heavier scenes: the map and the battle. All child elements added by the scene are to be cleared as the scene switches to keep the running game light-weight on memory consumption.
That was suggested not by me, and that's only a temporary fix. Of course its better to remove your stuff after work, but in theory it shouldnt affect things that bad. So there's still one bug and I'm investigating it
