Since the upgrade, this display happened. Is there a way to make it large again?
View attachment 50381
Does it happen without plugins?
@CrimsonNightfox probably - but that would be yanfly's responsibility. You can't expect the developers to solve problems that happen due to incompatibility of plugins to changes and bugfixes that were neccessary for the default engine
The problem here is due to the new changes made to the Pixi engine.
@Archeia needs to see this, too.
The way my screen resolution plugin works is, it takes the difference of the screen sizes and extends the window of the game to whatever size you declared in the plugin itself. However, JavaScript will not allow windows to extend past a size that based on your desktop resolution AFTER subtracting the Start Menu bar's height and AFTER subtracting the heights of the window title and borders themselves.
If you wish to try it out yourself:
var NewWidth = 1680;
var NewHeight = 1050;
_oldFunction_ = SceneManager.run;
SceneManager.run = function(sceneClass) {
_oldFunction_.call(this); // Load up everything from the origin SceneManager.run
this.updateResolution(); // Runs the function below. v
}
SceneManager.updateResolution = function() {
var resizeWidth = NewWidth - window.innerWidth; // Get the difference between the target width and the width of the actual game contents.
var resizeHeight = NewHeight - window.innerHeight; // Get the difference between the target height and the height of the actual game contents.
window.resizeBy(resizeWidth, resizeHeight); // Increase the size of the window by the differences for the width and height.
}
As you can see, no funny coding business. Everything is logical.
Using Oscar92player's screenshot:
This means, if you are running a 1280x720 resolution game, on a desktop with resolution of 1366x768, with a 40 pixel tall, a window title height of 30 pixels tall, then extra border padding of 2 pixels wide minimum (accounting for both sides with the default theme), the player has actually roughly 72 pixels left of space meaning you'll have only 696 pixels of room to display your game. Looking at your screenshot, the height of the image is 691 pixels tall, which means the calculations are in the ballpark area given the theme Oscar is probably running for Windows.
That said, this is something that should have been accounted for by main MV engine itself. I frankly believe this is due to the changes made to the Pixi engine and Canvas not adjusting to the window sizes properly because the main Nwjs window is always defaulted to 816 x 624.
My main suggestion? About how to fix this problem once and for all?
Can the developers
PLEASE implement
INHERENT options found within the
EDITOR to alter the screen resolution. This is year
2016. The majority of the world isn't running 4:3 ratio screen resolutions anymore, and instead, are making games that fit wide-screen, mobile devices, etc. If RPG Maker MV is to be made to accomodate for desktop AND mobile, then why isn't there an option to do such a thing in the editor? It's only the sensible thing to do. Resolution control is an absolutely vital feature for development for games made in the year 2016 and onward.
What is
NOT sensible is to rely on plugins to do these kinds of things. Plugins like mine shouldn't have to exist to add in completely basic features that ought to be available in the first place.