I know you're mostly joking, but how is it unfair when Archeia has worked hard to learn and hone both skills? While natural talent does play a role in things, time spent learning and practicing usually goes much further.
Yes, I value hard work and tenacity
(check koruldia for proof) and the man deserves congratulations, that was a joke because it's rare to see somebody skilled both in code and art.
Also, in regards to parallax mapping, while I can understand your point, parallax mapping was created to improve on the editors' lack. So how is trying to improve the editor to make up for that a bad thing?
Not a bad thing at all yes, my point was that RM's Editor is kind of "set in stone" but of course we can use plugins to improve our games,
(and it works really well, even more convenient than scripts) the thing is you can't improve the editor itself and have to rely on some "extra layer of complexity" (plugin based) if you want to bypass editor's limitations.
You'll never(?) see the result directly in the editor like it's a native functionality. But on the other hand,
'show parallax' is a default function built in the software since 15 years, and people are quite familiar with it. I was just saying that it's part of "RM identity" and should be working flawlessly in order to keep the users involved with MV, even considering HTML5 and the fact we need to be cautious with the method now.
That being said, I'm open to any tool that would prove itself convenient and well done to "replace" parallax-mapping in RM, that would be great to see.
So far it's already way better than previous versions, can't wait for your next update to get rid of the memory leak forever.
(if there is still any hidden problem.) Thanks again!