ive got another move idea, but, im not entirely sure how to do it, i thought of using a variable and then just making a parralel common event to constantly reset the variable, however idk if that works only outside of battle or if it would be resetting the variable while inside the battle, but i still cant help but wonder if there was a better way
what i want, this move, starts out weak, does lil dmg, but the more you use it on the enemy, the stronger it gets, and each time you use it, it does more and more dmg, until the enemy dies, or the battle is over, then it would reset.
Ideally, id like the move to do more and more dmg to a single enemy, but the variable idea would make the move do more dmg to every enemy the more you use instead of just the one. Is there anyway i can do this?
what i want, this move, starts out weak, does lil dmg, but the more you use it on the enemy, the stronger it gets, and each time you use it, it does more and more dmg, until the enemy dies, or the battle is over, then it would reset.
Ideally, id like the move to do more and more dmg to a single enemy, but the variable idea would make the move do more dmg to every enemy the more you use instead of just the one. Is there anyway i can do this?
If you use Yanfly's damage core, you can use action sequence to modify the damage rate each hit.