Announcement - Results! Winners! ~Sleigh the Competition! 2023 Christmas Game Jam

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Started by Ms Littlefish 184 posts Page 5 of 10 View original ↗
  1. Ms Littlefish said:
    Nah, I understand that. @Aesica We really did debate leaving the poll open till New Years but kind of wanted to get everything squared away before Christmas. I wouldn't mind posting another "unofficial" one for the data junkies but I kinda am at the point where I don't wanna be the guardian of @TESTOSTERONE 's cash in my PayPal anymore.

    Lemme tell you something I didn't know. Apparently if you have cash in PayPal, you have to go through EACH vendor and deselect "use PayPal balance first." And...that's the story of how TESTOSTERONE technically bought me cat food and in an absolute fiery panic I had to replenish it with my own cash.
    If it's any consolation, I had a bit of a snafu where I thought I was doing paypal transfers to my wife's account but it turned out I hadn't selected the right options and I ended up just paying money from one account into the other one and gaining us nothing. :p
  2. Trihan said:
    @Nowis-337 honestly my primary goal was to do better than you, since you win jams with a frequency I can only put down to you having made a demonic deal for game making talent. XD I'm looking forward to trying yours.
    Yeah, I made a deal with Satan this time round for my dumb little entry ;)
  3. Nowis-337 said:
    Yeah, I made a deal with Satan this time round for my dumb little entry ;)
    Don't tell Harold; he'll shock elves to try and stop you!
  4. 1 point for gameplay! Woohoo!! Hahaha. I thought it was fun to join, but honestly I was a little embarrassed about my entry when I saw all the other entrees. :p I'm really sorry I made you all sit trough that. :p I hope you all realize this is not what my games are normally like.

    Oh, and by the way, I entered for the badge. I did at least get that 'prize', right? So... Told you I was gonna win.

    Congrats to @r66r !! Have fun with your $100! What did you have to do to gain those judges favors, huh? :p

    I wonder one thing, though... I should really try the projects that came in behind me. I mean, I did spend more time deciding which of the 8 Christmas songs I should use in the background, then I spend on the entire project, and yet I didn't end last. How did that happen?

    Anyhow, here is the only real message in project:
    Merry Christmas everyone!
  5. hiddenone said:
    @Izzy_MS The art was adorable, but the mapping could have used a little more love since it felt a bit big. The gift choices was the main gameplay, and while it worked I wish there was a bit more to it since all I could do was pick a random item and hope for the best. I got a Bad End with 2 out of 3 gifts being good, so I assume you need to get every gift right for the Good End.

    If you had had more time, having more choices such as giftwrap and more comments from Harold to point players in the right (or wrong) direction for gifts could have been interesting.
    Thanks a lot for the feedback!
    Options for wrapping the gifts would have been a great idea, it absolutely didn’t occur to me though. Also, in all cases, except for Lucius, there was a perfect gift, an ok gift, and a bad gift. Based on that you could get a Good, Bad, Terrible, or Perfect ending.
  6. All y'all who used Greensleeves (I guess What Child Is This? when it's xmas) instantly stole my heart. What a banger.
  7. I joined for the badge mostly and my 2 games aren't like this, however,
    the mechanic I used are somehow :) but that is the fun part of making a game.

    but at least I added a blonde girl as character :D
  8. Ms Littlefish said:
    All y'all who used Greensleeves (I guess What Child Is This? when it's xmas) instantly stole my heart. What a banger.

    Last year I bought a Christmas DLC bundle with music... What Child Is This was also in that bundle. But I guess I wasn't the only one using this bungle for my entry. :p I'm glad I did go with Silent Night, if everyone else chose that other song. :p
  9. Thanks @hiddenone and @Aesica . That makes four more responses than I expected!
    I really wish I knew exactly where I lost people with the combat system. I know I'm not that good at explaining thing, always doing too much or too little, so help hitting the right spot is always something I could use.
  10. I did literly silent night :p (silent to get focused and frustrated)!
  11. Congrats to the winner!
    I will try to play some entries after I‘m back from holiday. I had no time playing or voting.

    And I will reupload my entry. Doesn’t matter but maybe someone is curious. If I find the time I definitely want to expand the game and finish it.
  12. Gensun said:
    Mechanics such as dice rolling are fun in-person but they're uninteresting in a computer medium.
    Just to put it out there, that is a highly personal opinion.

    There are dozens, if not into the hundreds, of very well-received games which emulate and display dice rolling.

    You might say that you don't get anything out of it and would like an option to disable it (and I'd agree with that), but it is objectively not a point worth detracting to some other developer, based on how many people enjoy games that feature it.
  13. JohnDoeNews said:
    What did you have to do to gain those judges favors, huh?
    Honestly, I didn't enter to win any prizes... other than a badge. From there, I just had fun making a game that might appeal to the RMW community, since in the end you'd be playing it.... oh that, and the nod to Wind Ryder and the judges of course. :ewink:
  14. ATT_Turan said:
    Just to put it out there, that is a highly personal opinion.

    There are dozens, if not into the hundreds, of very well-received games which emulate and display dice rolling.

    You might say that you don't get anything out of it and would like an option to disable it (and I'd agree with that), but it is objectively not a point worth detracting to some other developer, based on how many people enjoy games that feature it.
    Indeed. I think dices are a perfectly fine addition to game mechanics. We all use random variables in the background, right? A visual dice does the same thing, but it gives the player a more obvious sense of luck. Or maybe a sense of control, even though there is none.

    We all know the dices are not real, but does that matter? When you play Golden Eye, is the game less fun because you're not really James Bond? Okay, bad example, because being James Bod would probably be more fun... Okay, when you play Wolfenstein, is it less fun because you're not really shooting nazis? Okay, another bad example. One more try: When play International Superstar Soccer Pro, is it less fun because you don't really make millions playing a game of soccer? Okay, I give up...

    It all depends on the game and how it is used though. I mean: Dices in a live action game make no sense, but dices in a board game or a strategical battle game, could really add tons of flavor to a game.

    Imagine how boring Shoots And Ladders would be if all dices were taken out and replaced by a hidden event that takes a random number.

    r66r said:
    Honestly, I didn't enter to win any prizes... other than a badge. From there, I just had fun making a game that might appeal to the RMW community, since in the end you'd be playing it.... oh that, and the nod to Wind Ryder and the judges of course. :ewink:
    Ah... Name dropping. So it can work! :p I tried that too. I did drop half the names of all members in the forum and beyond, but I didn't even get a single audience vote. :p
  15. Dicey Dungeons would like a word with you. It's actually rather fun and I hate dice or rather dice hate me.
  16. Thank you @hiddenone for the very detailed feedback :D I guess it is indeed apparent the issue of having overwhelming stuff in the game xD And I wouldve loved to have made some christmas themes skills indeed, if I didnt become too ambitious when making it >.< But yes, Ill also see if theres a plugin who can help turn off anims :) Thanks so much again' :D <3
  17. Aesica said:
    I missed this somehow. If it's not too late, I'm always open to feedback--even if it's harsh. Especially if it's harsh, actually.
    The harshest feedback you prolly need might have to do with work ethic lmao. Can't make games if we don't schedule that time in our lives!
  18. @Erif :

    Spoiler
    Many bugs. I got the quick fix which made it playable but a key plot event looped as a switch was missing to turn it off. Then I got a missing file error in a battle. Could finish the battle but the game was stuck in a loading loop after that.

    @BabeElena

    Spoiler
    I got a lot of undefined ingredients, not sure if this was a bug. No way to get rid of extra ingreidents that I could see so I soon ended up unable to progress.

    @Trihan

    Spoiler
    Sadly I had no major feedback here. I enjoyed what I played.

    @slimmmeiske2

    Spoiler
    Really well done game, hit a small bug where my shift didn't end on final shift, as one customer was one step short of the counter so couldn't get his order.

    @TeiRaven

    Spoiler
    Simple game of delivering items around town to people. Note: Also crashed leaving the firehouse, was not able to 100% complete it due to that, but had delivered all 7 gifts by then.

    @jssf1992
    Spoiler
    You were going for experimental in the battle system, but I feel it was too complicated for what is supposed to be a 20 minute game. I think that battle system would work well in a longer game where you can train the player, but in a 20 minute game you can easily spend your 20 minutes just figuring it out and not seeing anything else in the game.

    @Aesica

    Spoiler
    An interesting game, did wish for a revival item when Reid fell in battle. Now I want a game where we go fight the algorithm

    @JohnDoeNews : Hey I've entered jams just to enter before, with 0 intent to win. Why do you think that silly project I posted with the super big Harold earlier even exists? So as long as you do what you want to do with it, that's all that really matters.
  19. Gensun said:
    The harshest feedback you prolly need might have to do with work ethic lmao. Can't make games if we don't schedule that time in our lives!
    Oh yes, this is also very much a known issue. :D
    bgillisp said:
    An interesting game, did wish for a revival item when Reid fell in battle. Now I want a game where we go fight the algorithm
    Spoiler
    ...don't rule that out.
  20. jssf1992 said:
    I really wish I knew exactly where I lost people with the combat system. I know I'm not that good at explaining thing, always doing too much or too little, so help hitting the right spot is always something I could use.
    For a game jam the rules are a bit different since there's so little time, but I think introducing one stance at a time would have worked better. With both there right away I ended up only using skills that led to Solid since it just seemed 'better' to me. Or maybe having the enemies be weak to one or the other, so I was nudged into using all the skills and stances.

    @Aesica I added you to my feedback post. :)