Hello, and thanks in advance for the consideration.
I am working on a project in which EXP is gained as a resource ,but does not increase character level directly. Instead, players would buy their stat increases and skills through a menu, and each purchase increases character level. (Similar to Dark Souls, but with abilities as well)
If anyone can assist in this matter, I would appreciate it greatly.
Req: Need to detach EXP from Level
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That would be like "making a car without wheels"...
Oh, I know what you're after - in my PnP-RPG I use a similiar process for advancement. Unfortunately the EXP-Parameter is too deeply integrated with the level in case of the RM-Engine, and I think that you'll have it easier if you add a different structure and value in order to make that a reality.
One option would be Yanfly's Job Point Script, and then use those job points to gain skills and XP. Yanfly's scripts are on the master script list.
Another option would be a reconfiguration of the Ability System:
http://forums.rpgmakerweb.com/index.php?/topic/29984-ability-system-10/
By default, that gains ability points by leveling, but you can switch that to gain ability points by killing monsters.
Do that and configure your skills and other options as abilities to learn.
But in each ability event, you add not only the skills but also a command to give the actor EXP, and remove the EXP from all enemies (so that the actors can gain only APs, but not EXP from fighting enemies).
The result should be what you want - if you have problems configuring the Ability System, just ask in that topic.