Review time!
Spoiler
-I'm sure this was placeholder, but the first splash screen needs to be fixed
-The options menu was bit difficult to navigate.
-I have a bit of a rant about the game's sound.
For the most part, it's good. I like a lot of the music, it's nice and quiet and fits the maps. The audio design for background noise is also really good. I like that the water sounds louder the closer you are to it. That's all great.
There's a lack of sound sometimes that can be weird. For example, when introducing the new characters, it feels like there should be a little flourish or something, considering the art. There were a few cutscenes that could have used some different music as well.
I also found the UI sound effects to be frustratingly off. Like they felt every so slightly too late after you selected something.
The RTP sound effects in battle were a bit disappointing as well, specifically the monster death noise.
-I thought the maps were really well done, and looked great
-UI was fine. Sometimes it felt a little overwhelming, but otherwise fine.
-The character art for the faces was really good. If you did get full body art for characters, I would suggest not just using the face box, and use busts. That's a personal pet peeve, but I do think busts look better unless it's pixel art.
-Personally, I find Simon's green jumpsuit to be a bit loud and out of place in the medieval setting.
-I'm not a fan of the tall sprites with RTP heads. I don't think it really fits the mood and other art in the game. Also, Simon and Emma's sprites were really hard to tell apart.
-The rabbits in the forest seem to change color randomly
-The paragraph formatting in message boxes doesn't always look right. I think it's a VS issue, I've had the same issue in my game.
-I know it's a little thing, but I really like how the doors work in your game. They felt way more natural.
-You can walk over the trees in the main town.
-The world map was a bit confusing. There were a few invisible walls and it took a while to find the forest.
-The combat was fine. I'm not sure what the purpose of the lower AGI skill was, as they went last anyway or would die that turn. Also, it's a small thing, but it's kind of weird that the huge tree monster was weaker than like two rabbits.
-Exploration was great, and the balance of items and such felt good.
-I'm not sure what the purpose of the save demon NPC was. You could save anyway, and she doesn't heal you, so...
-I stopped playing after dying in the bar fight with the thieves. I reloaded my save, and went back to the main town to complete the scholar quest. When I entered the town, it played the quest end cutscene twice and than froze.
-The story was okay. It felt like it moved a bit too fast, and I didn't get a real sense of the world I was in.
-I did like your main party though. Simon was bit generic, but the other two were great. I'm glad you didn't go with the usual band of tropey teens.
-The little bits of dialogue was cool, and I like the idea, but maybe make it a popup window, as not to get in the way of combat?
-It's a bit weird that you can barge into random people's houses, and sometimes they sort of react to it, but not in a way that feels natural. I would stick with either not addressing it entirely, or make it more realistic.
-The options menu was bit difficult to navigate.
-I have a bit of a rant about the game's sound.
For the most part, it's good. I like a lot of the music, it's nice and quiet and fits the maps. The audio design for background noise is also really good. I like that the water sounds louder the closer you are to it. That's all great.
There's a lack of sound sometimes that can be weird. For example, when introducing the new characters, it feels like there should be a little flourish or something, considering the art. There were a few cutscenes that could have used some different music as well.
I also found the UI sound effects to be frustratingly off. Like they felt every so slightly too late after you selected something.
The RTP sound effects in battle were a bit disappointing as well, specifically the monster death noise.
-I thought the maps were really well done, and looked great
-UI was fine. Sometimes it felt a little overwhelming, but otherwise fine.
-The character art for the faces was really good. If you did get full body art for characters, I would suggest not just using the face box, and use busts. That's a personal pet peeve, but I do think busts look better unless it's pixel art.
-Personally, I find Simon's green jumpsuit to be a bit loud and out of place in the medieval setting.
-I'm not a fan of the tall sprites with RTP heads. I don't think it really fits the mood and other art in the game. Also, Simon and Emma's sprites were really hard to tell apart.
-The rabbits in the forest seem to change color randomly
-The paragraph formatting in message boxes doesn't always look right. I think it's a VS issue, I've had the same issue in my game.
-I know it's a little thing, but I really like how the doors work in your game. They felt way more natural.
-You can walk over the trees in the main town.
-The world map was a bit confusing. There were a few invisible walls and it took a while to find the forest.
-The combat was fine. I'm not sure what the purpose of the lower AGI skill was, as they went last anyway or would die that turn. Also, it's a small thing, but it's kind of weird that the huge tree monster was weaker than like two rabbits.
-Exploration was great, and the balance of items and such felt good.
-I'm not sure what the purpose of the save demon NPC was. You could save anyway, and she doesn't heal you, so...
-I stopped playing after dying in the bar fight with the thieves. I reloaded my save, and went back to the main town to complete the scholar quest. When I entered the town, it played the quest end cutscene twice and than froze.
-The story was okay. It felt like it moved a bit too fast, and I didn't get a real sense of the world I was in.
-I did like your main party though. Simon was bit generic, but the other two were great. I'm glad you didn't go with the usual band of tropey teens.
-The little bits of dialogue was cool, and I like the idea, but maybe make it a popup window, as not to get in the way of combat?
-It's a bit weird that you can barge into random people's houses, and sometimes they sort of react to it, but not in a way that feels natural. I would stick with either not addressing it entirely, or make it more realistic.