Argh!!! When I deployed the new version I forgot to reset the Options menu to make the quest tracker OFF instead of ON. I hate it being on by default, big mistake on the part of VS, in my opinion.
same is with autosave, reverse also back to ON when reboot.
but even if the player set it to ON, I think it's cleaner during events, or something as snippet,
if game message is busy (or any scene in general), turn it off until the event is terminated
when you can walk and set it back on.
or something with a notetag/event tag whatever works, but you don't have to re-upload
though, as if options core causing this, maybe report changes to be actually saved.
Edit: sorry, but this annoy you A LOT more
:D but this time, little bit on DETAILS.
but it seems you broke some stuff. (in spoiler).
but if you hate me,
don't please, just try to annoy your game!
Anyway, the issues.
What have you done!
so lets start at the INN
near the counter, you can walk in to all the way to the bottom!
than Peter's Bedroom (2nd floor)
Walking outside from top one, you miss a tile (or it disappear somehow)
but somehow, a missing tile bit left and down.
than the fence (red cross wasn't fixed but marked)
but on the far left, same, as an invisible at the roof?
lastly, Olivia's roof broken down somehow xD
The tree blow this house blocks to go underneath, while the other
side can be, but blocks there too as there is nothing placed there?

sorry if I even broke it more somehow (not to make you mad or annoyed!)
Edit:
I think after talking to the kid of the 2 man, Simon say something like: "Wulstan might be interesting is knowing"
which should be "interested in knowing" (is = in) but can be wrong (double check it please).