Random Item Prefixes & Suffixes

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Started by DreamX 228 posts Page 7 of 12 View original ↗
  1. Allerka said:
    Actually I'm having that too, and I wasn't sure if I was just doing something wrong. A possible work-around in the meantime, make an affix that's just default with no effect, and make that one have a really high chance of being picked? As far as the player's concerned, then it looks like a large number of the drops are basic without enhancements.


    Awesome work, BTW! I was really hoping someone would do a good affix system for MV, I was sad when Vlue decided not to port his system over from VXA. I spent a good 100+ hours building things for it there, and I think it was one of the coolest features I had in my game there.


    Feature request for you: in the VXA system I used, I included data for each affix to alter the text color of a generated item based on the affix given, allowing for items in the inventory to be identified at a glance as to what quality affixes they had, much like most MMOs these days (example screenshot below). I found a way to alter the text colors for the affix descriptions here as they're added to items, but I can't seem to do anything for the actual item names in the inventory. Would it be possible to add some kind of options to specify a text color in the notetags or something?

    You're welcome, you can use the notetag <Text Color: x> from Yanfly Item Core to set item colors. It will work with affix items.


    ---


    @Lilian


    Edit: 1.23 allows for icon overlay. Quickly made example of what it can look like:


    View attachment 41588


    The icons are drawn on top of each other. You can specify the order.

    Code:
     * <OverlayIcon>
     * This will allow the new item derived from this item to have its icon 
     * overlay or by overlayed with another item. It must exist on at least two of the 
     * following items when the new item is being made: the base item, prefix item 
     * or suffix item.
     * --
     * <OverlayIconOrder: x> with x as the order. This will determine the order 
     * in which the icons are overlayed. Lower values are placed first, with 
     * higher values overlayed on top of those.
  2. Oh! That works just fine, hah. I didn't notice that in the info for Item Core. Thanks!
  3. Just a quick question i'm using the <prefixSuffixParameters: ATK 10|20> command.


    Ive inserted the command inside notetag of weapon 17, and adding <suffix:17> to the 'base item'


    I have no values in the 'default parameter changes' of either base weapon or suffix. yet once the weapon is created in play test it returns a value of up to 30 ATK


    I've changed the Variance of Yanfly Item Core, to see that it directly affects it, which i understand. but once i change the variance to 0 it still skews my value of 10 - 20


    Am i missing something..? its getting frustrating as i want to  get on making affixes/suffixes with this amazing plugin :D
  4. yuxx87 said:
    Just a quick question i'm using the <prefixSuffixParameters: ATK 10|20> command.


    Ive inserted the command inside notetag of weapon 17, and adding <suffix:17> to the 'base item'


    I have no values in the 'default parameter changes' of either base weapon or suffix. yet once the weapon is created in play test it returns a value of up to 30 ATK


    I've changed the Variance of Yanfly Item Core, to see that it directly affects it, which i understand. but once i change the variance to 0 it still skews my value of 10 - 20


    Am i missing something..? its getting frustrating as i want to  get on making affixes/suffixes with this amazing plugin :D

    Actually, you found a bug. Thanks for finding that. I've fixed it in the latest update.
  5. DreamX said:
    Actually, you found a bug. Thanks for finding that. I've fixed it in the latest update.

    How do i get that update then please? ;)
  6. yuxx87 said:
    How do i get that update then please? ;)

    From the same link in the first post in the thread (Latest)
  7. DreamX said:
    From the same link in the first post in the thread (Latest)

    Not to hound you or anything, but the latest version (unsure about previous) seems to disable <Slot Variance: x> From Yanfly Item upgrade Slots.


    Thanks.
  8. yuxx87 said:
    Not to hound you or anything, but the latest version (unsure about previous) seems to disable <Slot Variance: x> From Yanfly Item upgrade Slots.


    Thanks.

    Should be fixed now in the latest version.
  9. DreamX said:
    Should be fixed now in the latest version.

    Like a dream!! you are awesome :D:D
  10. Just noticed a couple of things: 


    <prefixSuffixParameters: MHP 10|20> doesn't change Max HP at all - tried it in both weapons and armor. i'm sure I've got the syntax right..


    Also, adding <Upgrade Slots: X> or <Slot Variance:X> to either prefix or suffix does nothing it just sticks with default of script, unsure if that is desired result :S


    Thanks
  11. yuxx87 said:
    Just noticed a couple of things: 


    <prefixSuffixParameters: MHP 10|20> doesn't change Max HP at all - tried it in both weapons and armor. i'm sure I've got the syntax right..


    Also, adding <Upgrade Slots: X> or <Slot Variance:X> to either prefix or suffix does nothing it just sticks with default of script, unsure if that is desired result :S


    Thanks

    Both should be fixed now in the latest update. Thanks for pointing it out.
  12. So i am trying to use this and Yanfly Augments together as in modifying the same item, maybe this isnt meant to work but it would be awesome if it did, like a have an item let call it item#1 i put in the note-tag field


    <prefix:324-332>


    <suffix:334-340>


    go into the game and spawn 4 of the item they all have there prefix and suffix randomized correctly now if i try to make this item an augment via


    <Augment: Glyph>


    DEF: +8


    </Augment: Glyph>


    also in the notetag field the item is no longer randomized? maybe augments cant be independent items by default? it should be noted that item#1 was made as an armor in the database.
  13. Yea, Yanfly's plugin automatically makes items with that notetag non-independent. I can probably make some compatibility patch to allow for those items to be independent for the purposes of this plugin, but first I'll ask how necessary it is that you combine your augment item with other items.


    If combining isn't necessary, I could code something that randomizes the item you get when giving the player an item based on a notetag, without actually making any new items.
  14. DreamX said:
    Yea, Yanfly's plugin automatically makes items with that notetag non-independent. I can probably make some compatibility patch to allow for those items to be independent for the purposes of this plugin, but first I'll ask how necessary it is that you combine your augment item with other items.


    If combining isn't necessary, I could code something that randomizes the item you get when giving the player an item based on a notetag, without actually making any new items.

    Well its pretty necessary as i have made all my main Params base items all my ex params as prefixes and my sp parmas and suffiexes and i want my augments to be able to modify up to 1 of each but have what stats their gonna modify be random to some degree.
  15. forteller said:
    Well its pretty necessary as i have made all my main Params base items all my ex params as prefixes and my sp parmas and suffiexes and i want my augments to be able to modify up to 1 of each but have what stats their gonna modify be random to some degree.

    Alright, try the newest version.


    I tested an armor piece with the notetag with your notetag and it was randomized and could be used as an augment.
  16. Awesome everything seems to be in order thanks, your making it look easy now XD
  17. Just a note: This doesn't seem to work with Yanfly's Aftermath Victory plugin, with the item drop display. The item name displays, but none of the prefixes/affixes display. They do show up in your equipment if you look there afterwards. Any chance of getting this to show there?
  18. SimProse said:
    Just a note: This doesn't seem to work with Yanfly's Aftermath Victory plugin, with the item drop display. The item name displays, but none of the prefixes/affixes display. They do show up in your equipment if you look there afterwards. Any chance of getting this to show there?

    I thought I fixed that before, but I'll make sure it's working in the next update.
  19. DreamX said:
    I thought I fixed that before, but I'll make sure it's working in the next update.

    Thanks! Do you know when that will be, roughly?
  20. Also: I'm using the YF Extra Enemy Drops plugin, and the "Always Add Item" parameter doesn't seem to work with this. It returns nothing at all if a prefix or suffix isn't selected using the chances thing.