Thanks DreamX. Do I just make this as a separate plugin, or attach it to the existing plugin?
Random Item Prefixes & Suffixes
● ARCHIVED · READ-ONLY
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Thanks DreamX. Do I just make this as a separate plugin, or attach it to the existing plugin?
Neither. You actually just copy and paste what I posted into the notebox for an item. -
Neither. You actually just copy and paste what I posted into the notebox for an item.
Thanks a lot, DreamX! I thought because of the coding it would be in the actual script files, but this will work great, full power! -
v1.20c: Fixes item upgrade slot number not being shown when using Yanfly Item Upgrade Slots.
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Sorry I had not been able to get back to you, but I failed to do further testing with the updated version you did with the Attach Augment fix. Apparently it went back to applying prefix/suffixes to all items created regardless of percent chance.
Using version 1.20c of your plugin, and version 1.22 of Yanfly's Item Core. -
Sorry I had not been able to get back to you, but I failed to do further testing with the updated version you did with the Attach Augment fix. Apparently it went back to applying prefix/suffixes to all items created regardless of percent chance.
Using version 1.20b of your plugin, and version 1.22 of Yanfly's Item Core.
Ah, I actually asked a question about your problem a little while back, here was the question:
Second problem: What are you using for chance? If you'd like a chance for an item not to be made with a prefix/suffix, make an item without any attributes but with
either the name blank or the notetag <prefixSuffixName:>
Give it a chance with <prefixSuffixChance:x> if you wish.
It seems like you are trying to have a chance that an item won't have a prefix/suffix applied at all. In that case, I suggest making a blank item and adding that to the prefix/suffix choices. If this is not what you are trying to do, let me know what result you are exactly aiming for and I'll see what I can do. -
Someone asked me how to put in random custom parameters from Quasi Params Plus
You can do so just with javascript in the custom effect for your prefix/suffix item.
Here's an example. It adds a notetag set that works with Quasi's plugin.
Code:<Prefix Suffix Effect> // the minimum value // replace 0 with whatever you want var min = 0; // the maximum value // replace 10 with whatever you want var max = 10; // the name of the parameter // replace str with whatever you want var param = "str"; // randomly choose from the min to the max inclusive var bonusPoints = Math.floor((Math.random() * (max + 1) ) + min); // add the notetag to the item newItem.note += "\n<params>\n" + param + ": " + bonusPoints + "\n</params>\n"; </Prefix Suffix Effect> -
Someone asked me how to put in random custom parameters from Quasi Params Plus
You can do so just with javascript in the custom effect for your prefix/suffix item.
Here's an example. It adds a notetag set that works with Quasi's plugin.
<Prefix Suffix Effect>
// the minimum value
// replace 0 with whatever you want
var min = 0;
// the maximum value
// replace 10 with whatever you want
var max = 10;
// the name of the parameter
// replace str with whatever you want
var param = "str";
// randomly choose from the min to the max inclusive
var bonusPoints = Math.floor((Math.random() * (max + 1) ) + min);
// add the notetag to the item
newItem.note += "\n<params>\n" + param + ": " + bonusPoints + "\n</params>\n";
</Prefix Suffix Effect>
v1.20d - Allows for proper custom parameter setting with Quasi's Param Plus.
Edit: Make sure to have the latest version of their plugin. -
Ah, I actually asked a question about your problem a little while back, here was the question:
It seems like you are trying to have a chance that an item won't have a prefix/suffix applied at all. In that case, I suggest making a blank item and adding that to the prefix/suffix choices. If this is not what you are trying to do, let me know what result you are exactly aiming for and I'll see what I can do.
While this does help add a non-enhanced item to the pool, it still doesn't solve the issue as I would see it.
I'm using your default parameters, and by that standard an item should only select a prefix 10% of the time...should then the default weapon be as it is in the database? What is happening is no matter what setting all items get prefix/suffix no matter what percentage ( yes even 0% ) even if the notetag is added.
I guess I won't dwell on it too much, it may be something with just my game since no one else is reporting it.
I thank you for your time, and patience. I look forward to many of your plugins in the near future =)
Now if only someone would create a plugin that shows SP-Parameters, and EX-Parameters on items =) -
Are there any plans to link this with Yanfly's augment system and item synthesis, ala Dragon Age-style crafting?
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Are there any plans to link this with Yanfly's augment system and item synthesis, ala Dragon Age-style crafting?
I'd like to do that, though I can't guarantee it since Yanfly's system operates on the assumption that the items and its ingredients already exist in the database. -
So when i equip and unequipp the same item in rapid fashion some of the stats sometimes reroll i had 1 item were the whole suffix rerolled
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So when i equip and unequipp the same item in rapid fashion some of the stats sometimes reroll i had 1 item were the whole suffix rerolled
For stats I believe this is an issue with Item Core's random variance. You can turn variance off to stop this problem for now.
But I will work on a patch to fix the problem while variance is on.
I've never seen any rerolls of the prefix or suffix in my testing though. -
I have found a bug(or something) when I upgraded from version 1.19a to 1.20d and I will try to explain this the best I can.
I am using Yanfly's Equipment Slots plugin along with item core and just about everything else he has done and I have the latest versions (Item Core: 1.24, Slots 1.06a) and for some reason the Upgrade info window is no longer working properly. It is not drawing all the info like it should and stuff disappears when the weapons slots are completely filled.
I know it is this plugin, as I can move its location to above Upgrade Slots and nothing changes, or above Item Core and this plugin stops working, but the upgrades work as intended... I can have this below both of the others and this one works, but the upgrade slots breaks, but if i turn this one off while it is below the others they work just fine.
In the following pics the 'BEFORE!' ones are from the 1.19a version of this plugin with the most up to date yanfly plugins, and the 'AFTER!' pics are after updating to 1.20d for this plugin.
EDIT: I just tried it with everything except for Yanfly's Core Engine(for resolution problems), Item Core, and Upgrade Slots, and this plugin turned off. Still broken sadly... -
@Ahuramazda@forteller
v1.21 - Fixes bug that caused Item Core variance to reset after unequipping.
Now correctly shows slots from Yanfly's Item Upgrade Slots for items made with this version. -
Fixed the slot numbers showing improperly, but when the weapon/armor has used up all of its possible slots all the slot info and item names disappear :/ so still holding onto 1.19a for the time.
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Fixed the slot numbers showing improperly, but when the weapon/armor has used up all of its possible slots all the slot info and item names disappear :/ so still holding onto 1.19a for the time.
Try the latest version I just uploaded. -
Perfect! :D
Sorry I was such a bugger about this and glad it got fixed! Thank you for your time. -
While this does help add a non-enhanced item to the pool, it still doesn't solve the issue as I would see it.
I'm using your default parameters, and by that standard an item should only select a prefix 10% of the time...should then the default weapon be as it is in the database? What is happening is no matter what setting all items get prefix/suffix no matter what percentage ( yes even 0% ) even if the notetag is added.
I guess I won't dwell on it too much, it may be something with just my game since no one else is reporting it.
I thank you for your time, and patience. I look forward to many of your plugins in the near future =)
Now if only someone would create a plugin that shows SP-Parameters, and EX-Parameters on items =)
I'm going to make an update sometime that will allow for a prefix/suffix item to not be applied if the chance is too low, and to add the original base item if neither is applied -
Actually I'm having that too, and I wasn't sure if I was just doing something wrong. A possible work-around in the meantime, make an affix that's just default with no effect, and make that one have a really high chance of being picked? As far as the player's concerned, then it looks like a large number of the drops are basic without enhancements.
Awesome work, BTW! I was really hoping someone would do a good affix system for MV, I was sad when Vlue decided not to port his system over from VXA. I spent a good 100+ hours building things for it there, and I think it was one of the coolest features I had in my game there.
Feature request for you: in the VXA system I used, I included data for each affix to alter the text color of a generated item based on the affix given, allowing for items in the inventory to be identified at a glance as to what quality affixes they had, much like most MMOs these days (example screenshot below). I found a way to alter the text colors for the affix descriptions here as they're added to items, but I can't seem to do anything for the actual item names in the inventory. Would it be possible to add some kind of options to specify a text color in the notetags or something?