rabbitMap - A minimap plugin for MZ (and MV) (Discontinued)

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Started by poorrabbit 97 posts Page 3 of 5 View original ↗
  1. dragonx777 said:
    This looks really good. Will this work with Olivia’s Proximity Compass?
    On MZ, definitely. You have to make the compass background transparent. However....using both introduces oddities and limitations to your minimap. Getting the scale right in both the map and the compass is tricky. Assuming, that is, that you care about the compass icons being in their correct location on the map. There are some basic directions on that on the itch.io page and in the help.

    On MV - I have no idea, since I don't have access to the MV version of Olivia's compass.
  2. poorrabbit said:
    On MZ, definitely. You have to make the compass background transparent. However....using both introduces oddities and limitations to your minimap. Getting the scale right in both the map and the compass is tricky. Assuming, that is, that you care about the compass icons being in their correct location on the map. There are some basic directions on that on the itch.io page and in the help.

    On MV - I have no idea, since I don't have access to the MV version of Olivia's compass.
    I’ll have to try it to see since I use MV. Thanks much.
  3. Hi, I like your plugin and I already try it and it work, but when I try to play it on joiplay (android app for run rpg maker game) I'm getting an error.
    Edit: nevermind, I know the problem now, it's not from your plugin, but the folder "maps" is not include when I create build for pc to play it using android app
  4. Hello! Thought I should bring this to your attention. Weird thing if it haven't been shown to you. Was just playing around in your demo and came across this.

    1628415163661.png
    1628415206606.png
    Doesn't really bother me any. Just not sure if this is a bug or Event error. Lol.

    By the way, awesome plugin.
  5. if this is inside the demo, something went wrong if it looping something.
    but you need to screenshot the "console tab" not the source.

    otherwise, it would be hard to track down what is causing it.
  6. Hmm. This may be due to out of date plugins in the demo.
    I know a few things had to change with the last update to RMMZ.
    I'll take a look at it when I get a chance.
  7. ShadowDragon said:
    if this is inside the demo, something went wrong if it looping something.
    but you need to screenshot the "console tab" not the source.

    otherwise, it would be hard to track down what is causing it.

    Oop! Never saw this message. Sorry about that. It was because the console was at the bottom of the screen. That's why I let it be as that. Would it also be helpful if I click on all of the given error link next time? I've always wondered that.


    poorrabbit said:
    Hmm. This may be due to out of date plugins in the demo.
    I know a few things had to change with the last update to RMMZ.
    I'll take a look at it when I get a chance.
    Haha. That's no big deal. :D Just thought I'd point it out for you. Good luck with your plugins!
  8. @poorrabbit it has nothing to do with out of date plugins of the demo
    as long as it was working as before, because it does work for MV without
    the error =)

    if plugins works, the demo is always working, so it comes from something
    else, while I see the ocram core and movement, it would be hard if those
    could be the cause as well, if newer version of movement or core are
    changed by ocram, you can replace it to see if its working or still working.
  9. Hmm... Alright. Will tell by memory, just in case, to clear things up. Was using RPG Maker MZ at the time when I came across it. For awhile, it worked. Was curious about the map settings being made. So I traveled around. It didn't happen right away. Only when I was half way across the map in a... Temple area, I think? Was admiring the view. Boredom, I guess you could say. I think the map size I was using was slightly large. It was in the upper left corner but with a different option. I didn't bother checking the events or the Common events to find out what was going on, either. So I posted that picture of what I saw. I never added anything. Just play tested and saw that. Will redownload the demo and find out if it happens again, then will post the Console version of it instead.

    EDIT:


    View attachment 198475
    I recreated it. It isn't just on that map. This is the console portion of it.
  10. 1628797489169.png
    It didn't really show above so posting it here.
  11. @JacSkulls
    while it work in MV, MZ works a bit differently, but it's not really this plugin.
    can you disable Ocram Movement and retest if you get the error again?

    if so, disable Ocram Core after and see if you can replicate it.,
    because the problem lies at teh ocram core and/or ocram movement.
  12. @ShadowDragon
    Ocram Core alone never gave the error. Just Ocram Movement.
  13. @JacSkulls if there is no issue when Ocram Movement is OFF,
    and it does work how it should, see if ocram has a newer version
    of Ocram_Movement.

    if not, see if Ocram can fix it for you, which is a better chance at him,
    than on this plugin though.

    In MV, with ocram movement, it works correctly (hybrid mode).
    so I dont know how MZ works exactly, but it's strange though.
  14. Hi! It says "TypeError this.updateAnimations is not a function" when I try to go in when the plugin is on, any idea why this happens? Thanks
  15. @ShadowDragon

    Acknowledge. Will see if I can't get a hold of him or not.
  16. He is active, so he read his post, and active devs mostly respond
    within 1 or 2 work days to fix bugs/glitches :)
  17. Letting you know I posted in one of his post. Hopefully, it'll be fixed for poorrabbit. Lol.
  18. Hello! It's still giving a "TypeError this.updateAnimations is not a function" bug.
  19. I know it's been asked before but are there any plans to implement fog of war any time soon?
  20. Acydcross said:
    Hello! It's still giving a "TypeError this.updateAnimations is not a function" bug.
    So, life has a way redirecting one's priorities. Also, my dev machine ate itself not too long ago.
    As such, I haven't touched either the plugin or the project I built it for in quite some time.
    I'll try to see what's going on with the demo this weekend.

    hsumi said:
    I know it's been asked before but are there any plans to implement fog of war any time soon?
    Any time soon? No.
    Ever? Maybe, but with things going on right now, it's unlikely.

    Apologies all around.