Oh wow. That is in fact a bug in both versions. I'll get a fix for that in this weekend.
As for the other...I'm thinking of tweaking the if statement that you commented out in testing:
try changing the line where I mark "try this?"
This should basically take the four images used in the minimap out of consideration for yanfly.
Let me know if that works and I'll check back in tomorrow.
As for the other...I'm thinking of tweaking the if statement that you commented out in testing:
code
JavaScript:
Spriteset_Base.prototype.createSceneMapPictures = function() {
var width = Graphics.boxWidth;
var height = Graphics.boxHeight;
var x = (Graphics.width - width) / 2;
var y = (Graphics.height - height) / 2;
this._pictureContainer = new Sprite();
this._pictureContainer.setFrame(x, y, width, height);
for (var i = 1; i <= $gameScreen.maxPictures(); i++) { //<---Line 3540
var picture = new Sprite_Picture(i);
if (picture.isRelatedPictureCommonEvent() && i > 92 && i < 89) { //try this?
SceneManager._scene.addPictureCommonEvent(picture);
} else {
this._pictureContainer.addChild(picture);
}
}
this.addChild(this._pictureContainer);
};This should basically take the four images used in the minimap out of consideration for yanfly.
Let me know if that works and I'll check back in tomorrow.