When using quasisprite for SV battlers, and when I use the qmotion command to invoke an animation, it's layer is below the enemies sprite graphic layer. Is there a way to make it above it?
Quasi Sprite
● ARCHIVED · READ-ONLY
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I don't know where to put the .json file after I make it.
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I don't know where to put the .json file after I make it.
It took a little playing around before I found the right spot as well. It belongs in the data folder in the main project folder. -
Okey seriously I need some help, I am trying and trying and it never works. I am trying to get the diagonal stuff working but it just doesn't show the diagonal. Let's see what I am doing wrong
- In the plugin I have the setting #{config}- as the standard is
- I do have QuasiMovement ABOVE QuasiSprite
- This is my JSON file.
- My file is named "#config-human"
- My heros name is the standard Harold (I am just messing around now)
I try to move diagionally, which works, but the sprite showing is not correct, as a matter of fact it shwos as if QuasiSprite is not active, but the plugin is on! What in Odins name am I doing wrong!? D:< - In the plugin I have the setting #{config}- as the standard is
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It took a little playing around before I found the right spot as well. It belongs in the data folder in the main project folder.
I put it in the data folder, but it still says that it can't find the file. -
@EmperorZelos From that json, your config you set up is called human. That means any file that has "#human-" will use that configuration. Which you have you file named as "#config-human" so that's why it's not doing anything, you should name it "#human-" or "#human-someNameHere". Also the heros name has nothing to do with the plugin.
@themrsaturn It needs to be in the data folder and needs to be named "SpriteAnim.json" -
@Quasi I have tried naming it #human-something, what is that something supposed to be? It still doesn't work.
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Also the only diagonal you have in your config is 7 ( upper left ) and its setup exactly like 2 ( down ). Remember this is a spritesheet animator, so all poses need to be in a single image, this doesn't change to a different image when doing diagonals or some other pose.
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Also the only diagonal you have in your config is 7 ( upper left ) and its setup exactly like 2 ( down ). Remember this is a spritesheet animator, so all poses need to be in a single image, this doesn't change to a different image when doing diagonals or some other pose.
I have it all in a single image, it's just a normal sheet (with my sprites) of the 4 cardinal directions. I am however using the down going just to get a hang of this plugin. I have my file now named "#human-test", how do I apply it to my hero such that when I walk up-left with your quasi movement plugin, that it shows that animation?
Yes I am aware it'll look odd with a downward going then but that's just to secure it first. -
It needs to be in the data folder and needs to be named "SpriteAnim.json"
Alright, I tried this, and now the game loads. But it still doesn't recognize my .png file as a QuasiSprite file. It's called #config-hero.png. Is there something I'm doing wrong? -
I'll ask this also, how do I assign a spritesheet to a character/event?
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NEvermind! I solved it!
And moderators, I STILL CAN'T EDIT MY POSTS! D:< -
Uploaded Animator app as a github repo:
https://github.com/quasixi/SpriteAnimator
So if someone wants to edit it, or just curious as to how it works the source files are all there.
Some updates in the new Animator App:
- Can now set the anchor points of the sprite ( You'll need to update QuasiSprite.js as well )
- Zoom on scroll wheel update
- Changed how images are loaded in to reduce json file size, I recommend anyone using this to grab the new version, load your json and save, my test json went from 15mb to 10kb. You will have to reload the sample image for each config though
- Can now set the anchor points of the sprite ( You'll need to update QuasiSprite.js as well )
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So Quasi, since you aren't supporting this anymore, does that mean the patch to make it work for Animated Sideview Enemies isn't happening?
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@Maltose Correct, unless it gets commissions and they're ok with it being released publicly. Or if someone else edits it in.
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Thanks for the quick reply, Quasi.
Is there a way to control loops for the sideview battlers?
I want the death pose to play once and pause on the final frame.
I see earlier in the thread loopPose but I think that's for map sprites? -
This needs more attention from other developers s: this is such a handy plugin it makes animation characters very easy instead of having different files for each custome pose.
the plugin however doesn't seem to work with 1.3.1 MV, it only works in test mode, otherwise it can't find the animsprite.json file -
It seems that the animator generator is not working from my side. I'm trying to use NW.js to build the app, I can successfully open the app, but I can not see any images when I tried to load them. Here are some error messages which may help you to debug.
IOVARendererID property not found
[45091:1295:0917/112638:ERROR:CONSOLE(1)] "Uncaught ReferenceError: DevToolsAPI is not defined", source: (1)
[45091:1295:0917/112638:ERROR:CONSOLE(1)] "Uncaught ReferenceError: DevToolsAPI is not defined", source: (1)
2016-09-17 11:27:43.015 nwjs Helper[45095:24642458] Couldn't set selectedTextBackgroundColor from default ()
chrome-extension://idmmcdnedfffpfcakedinokcfeggoici/app/js/main.js:684
path = div.files[0].path;
^
TypeError: Cannot read property 'path' of undefined
at loadImg (chrome-extension://idmmcdnedfffpfcakedinokcfeggoici/app/js/main.js:684:26)
at HTMLInputElement.<anonymous> (chrome-extension://idmmcdnedfffpfcakedinokcfeggoici/app/js/main.js:293:5)
at HTMLInputElement.dispatch (chrome-extension://idmmcdnedfffpfcakedinokcfeggoici/app/js/jquery-3.1.0.min.js:3:9922)
at HTMLInputElement.q.handle (chrome-extension://idmmcdnedfffpfcakedinokcfeggoici/app/js/jquery-3.1.0.min.js:3:7949) -
I'm having a problem with the Quasi Sprite Animator App. The instructions are fairly vague so it might be possible that I am just missing a step somewhere.
Anyway, after I open up the freshly downloaded app, which is version 1.00 for Windows - 32bit ( says to build with Gulp, no clue what that means), these are the steps I take:
-Click "New" at the top left corner of the application.
-Click "Add New" at the bottom.
-Click "Config 0".
-Upload a Sample Image by clicking "Choose File".
-I adjust the Columns and Rows to their correct numbers. 8 Columns and 12 Rows for the image I was using (the basic "Actor1" default character sheet in RPG Maker).
Now here's the problem, the app doesn't show the indexs or the slices of the Rows and Columns after I input the numbers and I have no idea why.
Am I missing a step here? Sorry if this seems like a newbie question but there isn't really any kind of in-depth tutorial about this stuff so I'm kind of just sitting here in the dark. Thanks. -
I'm having a problem with the Quasi Sprite Animator App. The instructions are fairly vague so it might be possible that I am just missing a step somewhere.
Anyway, after I open up the freshly downloaded app, which is version 1.00 for Windows - 32bit ( says to build with Gulp, no clue what that means), these are the steps I take:
-Click "New" at the top left corner of the application.
-Click "Add New" at the bottom.
-Click "Config 0".
-Upload a Sample Image by clicking "Choose File".
-I adjust the Columns and Rows to their correct numbers. 8 Columns and 12 Rows for the image I was using (the basic "Actor1" default character sheet in RPG Maker).
Now here's the problem, the app doesn't show the indexs or the slices of the Rows and Columns after I input the numbers and I have no idea why.
Am I missing a step here? Sorry if this seems like a newbie question but there isn't really any kind of in-depth tutorial about this stuff so I'm kind of just sitting here in the dark. Thanks.
I'm having the same issue. The program was working in the past but I can't do anything with it anymore. Slices don't appear, settings don't save, when I save a animation file it seems to saved corrupted and says invalid json file. I tried re-downloading the app, and running as admin but no change.