PVGames 2.5D Graphics

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Started by Jesse - PVGames 195 posts Page 10 of 10 View original ↗
  1. Very excited for this! :) I've gotta admit, I was something of a doubting Thomas when it came to your new resources, but I've come around and have fallen in love with them.
  2. Showcase_Male_WW2Allies1.jpg
    Just finished up the first character set for the new World War 2-themed assets!
  3. Showcase_Tiles_Temple.jpg

    A little break from the WW2 onslaught (plenty more of that to come); whipped up some temple building tiles!
  4. Showcase_Monster_Mrolach.jpg
    And a new monster!
  5. Will this also be available for RPG Maker MZ?
  6. There's actually nothing stopping you from using these with MZ. They are after all just graphics. Of course since the best way to use them in MV is Quxios's plugins... Life's not going to be easy using them in MZ without them since he left the community and thus won't port them, still doable though.
  7. ImaginaryVillain said:
    There's actually nothing stopping you from using these with MZ. They are after all just graphics. Of course since the best way to use them in MV is Quxios's plugins... Life's not going to be easy using them in MZ without them since he left the community and thus won't port them, still doable though.
    Oh thank you for reply. I haven't used this yet, I guess it requires Pugin.
  8. While it is certainly possible to use these with great difficulty using MZ's built in stuff. I'm going to level with you. The odd shape of the graphics will certainly make you want a pixel movement plugin. And the huge amount of available character frames will make you want a plugin to handle spritesheets.

    I hear the VisuaStella plugins have a spritesheet setup, so you could use that. As for pixel movement.. er.. well... I don't know much on MZ's pixel movement options. Since I'm still using MV for Quxios's plugins (amongst other things). I'd say check MZ's plugin forum.

    These graphics are amazing, but you will definitely have to work to use them with RPG Maker.
  9. @ImaginaryVillain - That game you're making in the spoiler looks absolutely fantastic!
  10. Thanks! Couldn't have done it without your amazing graphics. :LZSexcite:
  11. Showcase_Monster_HellChicken.jpg

    And for Halloween, I present to you... the Hell Chicken! Fully animated, of course.
  12. I want to have the color of the pants be different but every other bottom piece stay the same. Also are you going to explore the steampunk aspect again? learn gimp
  13. 1611778320241.png

    Just finished up a vintage-style village tileset, over 150 pieces.
  14. Hi Jesse, I purchased a bunch of asset packs, they are amazing. Have you released any animal set?. I am missing horses, donkeys, etc...

    Cheers!
    Jesse - PVGames said:
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    November was a busy month as I focused on making a whole bunch of animals, each with 400 frames of animation (walking, running, various combat animations, behavioral animations, resting, etc, all in 8 directions). There are 6 new dogs, 6 new cats, 6 new horses (not quite released yet like the others) 4 donkeys (two with and two without cargo), a buck, a deer, and some other stuff I forget off the top of my head (oh yeah, and a bunch of wolves).

    I had to make a Beastmaster set of character pieces to handle them!
  15. Heya @Gustaff79 - I shot you a PM!