Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

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Started by Restart 603 posts Page 17 of 31 View original ↗
  1. BlueDragon28 said:
    Hey am I having a problem getting my game to work with gridfreedoodads can someone help me problem solve? It gives this error code when I try to start the game. I have tried turning off of ther plugins and still gives same error HELP!
    Just remember that not all Yanfly plugins are supported.
  2. I Really Hope This Plugin, Still Continue... Im Not Here To Request A Plugin, But.. To All Of Those Who Help This Plugin, Stay Safe, Keep Continuing this Wonderful Plugin, If Only I Have Skills:rtear:
  3. Is this plugin development dead?
  4. Makeratore said:
    Is this plugin development dead?

    Apparently restart has disappeared. If no one takes matters into their own hands, it will no longer be continued. It is a beautiful project and I am really frustrated that no one continues it.
  5. Scanning through the plugin's code, wouldn't make it easier to write generic conversion code between MV and MZ rather than manually monkey-patch 3rd Party Plugins?
  6. In RMMZ, getting the error:

    Error
    FOSSIL needs to be the first plugin. If FOSSIL is not the first plugin, everything will break!

    Even though I've put the plugin at the top of the list.
  7. BlueDragon28 said:
    Hey am I having a problem getting my game to work with gridfreedoodads can someone help me problem solve? It gives this error code when I try to start the game. I have tried turning off their plugins and still gives same error HELP!
    It's a well known fact that FOSSIL is incompatible with Yanfly's Battle Engine Core.
  8. @jgdeutsch FOSSIL MUST be the first plugin above MV plugins,
    not above MZ plugins, otherwise, MZ might not function as normal.

    aswhile, you have it names with lowercase, it should be capitalized FOSSIL.js

    FOSSIL does work with the YEP library. most of them at least.
  9. Hi ShadowDragon,long time no see. Nope,it must be at the top of all plugins. I tried to change the order (putting the MZ plugins above MV including fosil) and the warning window appears. It says,FOSIL needs to be the first plugin. If FOSIL is not the first plugin everything will break.
  10. there used to be 2 plugins before, so you have
    FOSSIL-Pre
    mv plugins
    FOSSIL-end

    I beliee MZ plugins
    FOSSIL.js
    mv plugins

    if FOSSIL must be on the very top,
    FOSSIL.js
    MV plugins
    MZ plugins below those

    I dont think you can mix it up like
    FOSSIL.js
    mz plugin
    mv plugin
    mv plugin
    mz plugin
    mv plugin etc etc.

    so correct me if im wrong.
  11. I dont know what exactly happens. At least for me it works in this order.
    FOSIL
    MZ
    MV
    Other metods give me the same error.
    Sin título.png
  12. I dont own MZ, so I cannot really check, but there are samples on teh first
    page how to add some plugin patch if they needed, if you know JS
    it would be an easy add/modifications.

    otherwise, you need to see if they port it, if they dont, ask permission
    if you can make or others a port from it.

    but good luck otherwise on your project :)
  13. T
    ShadowDragon said:
    I dont own MZ, so I cannot really check, but there are samples on teh first
    page how to add some plugin patch if they needed, if you know JS
    it would be an easy add/modifications.

    otherwise, you need to see if they port it, if they dont, ask permission
    if you can make or others a port from it.

    but good luck otherwise on your project :)
    Thanks you very much,actually im working with evented systems but i will learn javascript sometime in the future. :)
  14. Thank you! Capitalizing the plugin file to FOSSIL.js did the trick :)
    ShadowDragon said:
    @jgdeutsch FOSSIL MUST be the first plugin above MV plugins,
    not above MZ plugins, otherwise, MZ might not function as normal.

    aswhile, you have it names with lowercase, it should be capitalized FOSSIL.js

    FOSSIL does work with the YEP library. most of them at least.
  15. any ideas for making some of the Visustella plugins avaible for this? like the Input combo plugin?
  16. @Raven Guertena this plugin allows you to use MV plugins in MZ. Visustella plugins ARE for MZ, so don't need to use this.
  17. Shaz said:
    @Raven Guertena this plugin allows you to use MV plugins in MZ. Visustella plugins ARE for MZ, so don't need to use this.
    not the one I was trying to go with sadly, they do not have the input combo plugin for mz yet only one avaible for mv. So I was just asking to know ^^"
  18. Raven Guertena said:
    not the one I was trying to go with sadly, they do not have the input combo plugin for mz yet only one avaible for mv. So I was just asking to know ^^"
    what shaz means... plugins with prefix "VISUSTELLA" means it already for MZ...
    the one you want is not visustella...
    yanfly plugin in MV like input combo you want have "YEP" prefix...
    that what shaz means i think...

    hope this help.
  19. Evening all. I am having trouble getting WAY_StorageSystem to work with FOSSIL, but I suspect I am doing something wrong.

    FOSSIL says both are compatible with it, I have FOSSIL, then WAY_Core, then WAY_StorageSYstem in my plugin list which I think is right.

    I havent updated the FOSSIL.js, I am not sure I need to, though the front page of this thread mentions it.

    Long story short, I dont know what I am doing and I need a storage system!

    Thanks