Sorry for the delayed responses on these, I've been fairly busy the last few weeks between work and some personal projects.
Just checking on when the Gameus Quest system will be officially supported.
Dunno, depends when I get around to it. There are a couple of quest systems already supported so this is lower priority ATM. My current target is getting SRPG working, since AFAIK there isn't a good MZ-native setup for that style of game
I've gotten an error. I was using GALV_RollCredits for my game, and when i turned FOSSIL on in my plugins list and play-tested the game, the enemies seemed invisible. I turned off the GALV_RollCredits.js plugin, and the enemies are still invisible. However, when i turned off FOSSIL, the enemies are now visible! But i still have the MV Plugin i was using not working, so, defeats the whole purpose of not running an MV Plugin without FOSSIL.
Sometimes the enemies appear after some time, but they are mostly invisible. Can anybody help me with this?
Could be a plugin conflict with something else (preloading issue maybe?) What else are you using? Can you send me a test project?
Hey Restart!
I've been using fossil with these MV plugins. Just wanted to let you know they all work and you can add them to the list:
Galv_cursor image
Galv_enemy AI
Galv_jump ability
YEP_enemy levels
YEP_equip battle skills
They were working 100% for me. Thanks.
Thanks, I'll add them! Glad it's working
:)
I might have a sort of bug report or something, using yanfly's row formations with this works beautifully.... except when the enemy takes the first turn using a skill that has the <Push Back Target Row: x> command. The other enemy disappears. If you then target the disappeared enemy, you disappear. I tested this using the battle test under the troops tab by giving that tag to the goblins body slam.
Its probably because I'm using the Visustella battle core instead of the YEP battle core, but I really like their ATB system better. Funnily enough all other functions work fine without the YEP battle core.
Any Ideas?
Honestly not sure. If you can get it to happen with yanfly's battle core I might be able to figure it out, but anything involving VS isn't really possible to work with.
My *guess* would be that it somehow is getting the location set to a noninteger, like NaN or undefined or 'fish' or something.