@Lionheart_84 @Andronius and of course @ all rpg makers!
As promised, i managed to complete my work upon your requests for skills animations, and i sincerely hope they will suit your likes and be of help!
There you go, one by one, all of them in this one, big, post!
General Special 1
How it looks like:
https://youtu.be/-Q9LzUU0AwE
Animation Notes: The knocking hit is realized with the slash physical animation rotated by 45 degrees and with the last two frames removed.
Skill Animation:
<setup action>
jump user: 50, 20
move user: point, 1280, 850, 20
wait for movement
wait: 10
display action
animation 52: user
wait for animation
immortal: target, true
camera focus: target
zoom: 120%, 30
wait for zoom
tint screen: sunset, 20
opacity not focus: 0, 60
wait for opacity
</setup action>
<target action>
wait: 20
motion attack: user
wait: 5
jump user: 30, 10
move user: target, back base, 10
animation 140: target
wait for movement
move user: forward, 150
ani wait: 3
enemy effect: target, whiten
jump target: 50, 10
move target: backward, 150
wait for movement
face user: target
motion skill: user
animation 119: user
wait for animation
wait: 10
motion attack: user
wait: 5
move user: target, front head, 2
face user: target
action animation
ani wait: 2
action effect
jump target: 30, 2
motion attack: user
move user: target, base, 2
jump user: 100, 2
move user: target, back center, 2
face user: target
ani wait: 4
action effect
jump target: 30, 2
motion attack: user
move user: target, front base, 2
face user: target
ani wait: 3
action effect
jump target: 30, 2
motion attack: user
move user: target, back center, 2
face user: target
jump user: 100, 2
move user: target, head, 2
wait for movement
face user: point, 1, 40
ani wait: 4
action effect
jump target: 30, 2
motion attack: user
move user: target, base, 3
wait for movement
face user: point, 1, 40
ani wait: 3
action effect
move user: backward, 150
face user: point, 1, 40
wait for movement
immortal: target, false
</target action>
<follow action>
tint screen: normal, 60
reset zoom: 60
reset camera: 60
wait for camera
move user: return, 60
wait: 45
move target: forward, 150
wait for movement
opacity not focus: 100%, 60
wait for opacity
</follow action>
General Special 2
How it looks like:
https://youtu.be/NpWMJU0__lw
Animation Notes: The animation for the glowing light IS actually the glowing light animation which i copied and changed of Hue. Also, the skill in the code is settled up for both HP and MP damage (since it's what i wanted it to do for my game project), if you don't want such an effect to be applied just remove the HP-X, show and MP-X, show.
Skill Animation:
<setup action>
display action
animation 52: user
wait for animation
immortal: target, true
</setup action>
<target action>
wait: 20
animation 141: user
wait for animation
wait: 10
animation 137: user
wait for animation
wait: 10
opacity user: 0, 20
opacity not focus: 0, 20
wait for opacity
wait: 20
camera focus: target
zoom: 130%, 20
wait for zoom
move user: target, front center, 1
wait for movement
opacity user: 100%, 20
wait for opacity
motion attack: user
wait: 5
action animation
move user: target, back base, 2
wait for movement
ani wait: 2
face user: target
move user: target, back center, 1
wait for movement
motion attack: user
move user: target, front base, 3
wait for movement
ani wait: 4
face user: target
move user: target, back head, 3
wait for movement
face user: target
motion attack: user
move user: target, front center, 2
wait for movement
ani wait: 6
face user: target
motion attack: user
move user: target, front head, 2
wait for movement
move user: target, back center, 1
wait for movement
ani wait: 4
wait: 10
action effect
hp -(a.atk * 4 - b.def * 2): target, show
mp -10: target, show
wait: 5
action effect
hp -(a.atk * 4 - b.def * 2): target, show
mp -10: target, show
wait: 5
action effect
hp -(a.atk * 4 - b.def * 2): target, show
mp -10: target, show
wait: 5
action effect
hp -(a.atk * 4 - b.def * 2): target, show
mp -10: target, show
immortal: target, false
</target action>
<follow action>
wait: 10
reset zoom, 10
reset camera, 10
wait for camera
animation 137: user
wait for animation
wait: 10
opacity user: 0, 10
wait for opacity
move user: return, 10
wait for movement
opacity user: 100%, 10
wait for opacity
opacity not focus: 100%, 20
</follow action>
Hit Special 1
How it looks like:
https://youtu.be/MhNHp8dwvQQ
Animation Notes: The flash effect on the target is realized by copying the original flash effect to a new slot and set it up for center display instead of screen.
Skill Animation:
<setup action>
display action
animation 52: user
wait for animation
immortal: target, true
hide battle hud
</setup action>
<target action>
tint screen: sepia, 30
opacity not focus: 0, 60
wait for opacity
wait: 60
motion chant: user
animation 136: user
wait for animation
opacity user: 0, 20
wait for opacity
wait: 30
camera focus: target, center, 30
zoom: 120%, 30
move user: target, back base, 10
wait for movement
face user: target
wait: 1
opacity user: 100%, 20
wait for opacity
motion attack: user
move user: target, front head, 10
se: evasion1
enemy effect: target, whiten
jump target: 10, 10
wait for movement
wait: 10
opacity user: 0, 20
wait for opacity
move user: target, base, 10
wait for movement
face user: forward
wait: 1
opacity user: 100%, 20
wait for opacity
motion attack: user
move user: target, back head, 10
se: evasion1
enemy effect: target, whiten
jump target: 10, 10
wait for movement
wait: 10
opacity user: 0, 20
wait for opacity
move user: target, head, 10
wait for movement
face user: forward
wait: 1
opacity user: 100%, 20
wait for opacity
motion attack: user
move user: target, back base, 10
se: evasion1
enemy effect: target, whiten
jump target: 10, 10
wait for movement
wait: 10
opacity user: 0, 20
wait for opacity
move user: target, front base, 10
wait for movement
face user: target
wait: 1
opacity user: 100%, 20
wait for opacity
motion attack: user
move user: target, back center, 10
se: evasion1
enemy effect: target, whiten
jump target: 10, 10
wait for movement
wait: 10
opacity user: 0, 20
wait for opacity
move user: target, front center, 10
wait for movement
face user: forward
wait: 1
opacity user: 100%, 20
wait for opacity
motion attack: user
move user: target, back center, 10
se: evasion1
enemy effect: target, whiten
jump target: 10, 10
wait for movement
wait: 10
opacity user: 0, 20
wait for opacity
move user: return, 10
wait for movement
face user: target
reset zoom: 20
reset camera: 20
wait for camera
tint screen: normal
wait: 30
opacity user: 100%, 20
wait for opacity
motion chant: user
animation 138: user
wait for animation
animation 137: target
wait for animation
action animation
ani wait: 3
action effect
jump target: 50, 10
ani wait: 4
action effect
jump target: 50, 10
ani wait: 3
action effect
jump target: 50, 10
ani wait: 6
action effect
jump target: 50, 10
immortal: target, false
</target action>
<follow action>
opacity not focus: 100%, 20
wait for opacity
show battle hud
</follow action>
Hit Special 2
How it looks like:
https://youtu.be/REDpAmSTKyg
Animation Notes: I used more than one custom animation this time, so you might have to change their IDs to what suits you best.
Skill Animation:
<setup action>
jump user: 100, 30
move user: point, 1280, 850, 30
wait for movement
wait: 20
display action
animation 52: user
wait for animation
hide battle hud
opacity not focus: 0, 20
wait for opacity
immortal: target, true
wait: 30
</setup action>
<target action>
camera focus: user, 30
zoom: 120%, 30
wait for zoom
motion chant: user
animation 138: user
wait for animation
motion attack: user
move user: target, back base, 10
animation 38: target
ani wait: 3
enemy effect: target, whiten
float target: 250, 20
wait for movement
wait: 10
animation 137: user
wait for animation
opacity user: 0, 20
wait for opacity
wait for float
float user: 350, 1
wait for float
move user: target, front head, 1
wait for movement
face user: target
animation 137: user
wait for animation
opacity user: 100%, 20
wait for opacity
motion skill: user
animation 131: user
wait for animation
wait: 10
motion attack: user
move user: target, back base, 10
animation 139: target
float user: 0, 10
float target: 0, 20
wait for float
animation 2: target
wait for animation
motion skill: user
animation 137: target
wait for animation
action animation
ani wait: 1
action effect
ani wait: 2
action effect
ani wait: 1
action effect
ani wait: 2
action effect
ani wait: 2
action effect
ani wait: 2
action effect
ani wait: 3
action effect
ani wait: 2
action effect
ani wait: 3
action effect
ani wait: 1
action effect
ani wait: 1
action effect
float target: 0, 10
wait for float
immortal: target, false
</target action>
<follow action>
reset zoom: 10
reset camera: 10
wait for camera
opacity not focus: 100%, 20
wait for opacity
show battle hud
</follow action>
Slash Special 1
How it looks like:
https://youtu.be/MafXCkBkqSQ
Animation Notes: I actually added a glowing light effect, which i forgot to record and update the visual link. Oh well, my bad :X
Skill Animation:
<setup action>
display action
animation 52: user
wait for animation
immortal: target, true
</setup action>
<target action>
wait: 10
animation 138: user
wait for animation
wait: 10
camera focus: target
zoom: 120%, 30
wait for zoom
opacity not focus: 0, 60
wait for opacity
move user: targets, back, 5
wait for movement
face user: target
motion attack: user
action animation
ani wait: 2
action effect
move user: targets, front center, 5
face user: target
motion attack: user
ani wait: 3
action effect
move user: targets, back top, 5
face user: target
ani wait: 3
action effect
move user: targets, front, 5
face user: target
motion attack: user
ani wait: 3
action effect
move user: targets, back center, 5
face user: target
motion attack: user
ani wait: 5
action effect
move user: targets, front, 10
jump user: 200%, 10
face user: forward
wait for animation
wait for movement
immortal: target, false
</target action>
<follow action>
reset zoom: 60
reset camera: 60
opacity not focus: 100%, 60
wait for opacity
</follow action>
Slash Special 2
How it looks like:
https://youtu.be/rWvnAF9QUuU
Animation Notes: The flash effect is the same of above.
Skill Animation:
<setup action>
display action
animation 52: user
wait for animation
immortal: target, true
</setup action>
<target action>
wait: 20
animation 137: user
wait for animation
wait: 10
opacity user: 0, 20
wait for opacity
move user: target, back head, 10
wait for movement
face user: target
wait: 20
opacity user: 100%, 20
wait for opacity
wait: 20
motion attack: user
action animation
move user: target, base, 10
wait for movement
wait: 20
motion attack: user
jump user: 150%
move user: target, front head, 5
wait for movement
wait: 10
motion skill: user
wait: 20
action effect
immortal: target, false
</Target Action>
Slash Special 3
How it looks like:
https://youtu.be/jCMjlihAKmY
Animation Notes: For this skill i personally used an animation from RMVXA (VX Ace) which i own (it's the animation played before the skill animation), therefore you might be forced to change the animation ID with something different (if you possess a legal copy of VX Ace you're fine, just copy/paste it to MV while changing Hue to fit the slash special).
Skill Animation:
<setup action>
display action
animation 52: user
wait for animation
immortal: target, true
</setup action>
<Whole Action>
camera focus: user
zoom: 120%, 30
wait for zoom
opacity not focus: 0, 60
wait for opacity
motion chant: user
animation 124: user
wait for animation
zoom: 100%, 60
move user: forward, 1000, 20
wait for movement
motion swing: user
se: Wind1, 80, 150
float user: 495%, 20
opacity user: 0%, 20
wait for float
wait: 20
perform action
action animation: target
wait for animation
action effect: target
float user: 0, 1
wait for float
opacity user: 100%, 40
wait for opacity
wait: 10
immortal: target, false
</Whole Action>
<follow action>
move user: return, 30
wait for movement
reset zoom: 10
reset camera: 10
wait for camera
opacity not focus: 100%, 60
wait for opacity
</follow action>
BONUS ANIMATION!
Oh yes, i couldn't just leave you with the requested job only, so here's a special gift!
Hit Effect 2
How it looks like:
https://youtu.be/JH4Wxk6OoDw
Animation Notes: Long ago, originally, the user
@SOC had the idea to create an animation which could represent the famous FF7 skill 'Deathblow', this is the original post:
http://forums.rpgmakerweb.com/index.php?/topic/46691-pre-made-yanflys-action-sequence-sharing-and-discussions/&do=findComment&comment=468622
...and more recently the user
@astergilgamesh uploaded a version of his of the same skill, in this post:
http://forums.rpgmakerweb.com/index.php?/topic/46691-pre-made-yanflys-action-sequence-sharing-and-discussions/&do=findComment&comment=633832
...so (premitting that both of those skills animations are really good), after thinking a while, i asked myself "why should i not have a similar skill aswell!?"
Well, THIS is the answer to that question! It is optimized as a leap attack and the motion attack is perfectly timed with the jump effect.
Skill Animation:
<setup action>
display action
animation 52: user
wait for animation
immortal: target, true
</setup action>
<Target Action>
move user: target, front base, 30
camera focus: user, 20
zoom: 130%, 20
wait for movement
wait: 20
motion guard: user
animation 131: user
wait for animation
wait: 20
jump user: 200, 30
wait: 11
motion attack: user
wait: 5
action animation
wait for animation
action effect
immortal: target, false
</Target Action>
<follow action>
reset zoom: 10
reset camera: 10
wait for camera
</follow action>
Once again, i remind to everyone that each one of these animations is going to be in my commercial project, so you might consider them as a little preview!
;)
You can freely use them with proper credits given!