@Munkee Forgive me if I'm wrong, but I understand it as you want him to attack twice, yes? But you only have the action's animations happening once in that sequence.
So, I'm pretty new to this, but I did make a skill of my own.
The animation numbers will be wrong in your database, to be sure, but to give you an idea(because I'm unsure of how to make a fancy animated .gif lol, or too lazy)...
I'll explain how the skill is works.
So, the good guy, equipped with a pistol, fires up two real quick bullets at the enemy, then charges up to unleash a super chargy bullet BLAM!
Anyway, it looks like this..
So, I'm pretty new to this, but I did make a skill of my own.
The animation numbers will be wrong in your database, to be sure, but to give you an idea(because I'm unsure of how to make a fancy animated .gif lol, or too lazy)...
I'll explain how the skill is works.
So, the good guy, equipped with a pistol, fires up two real quick bullets at the enemy, then charges up to unleash a super chargy bullet BLAM!
Anyway, it looks like this..
Spoiler
<Target Action>
motion swing: user
perform action
motion wait: user
action animation: target
wait for animation
animation 52: user
wait for animation
motion swing: user
perform action
motion wait: user
animation 123: target
wait for animation
action effect: target
death break
perform finish
</Target Action>
motion swing: user
perform action
motion wait: user
action animation: target
wait for animation
animation 52: user
wait for animation
motion swing: user
perform action
motion wait: user
animation 123: target
wait for animation
action effect: target
death break
perform finish
</Target Action>
I'm sorry, but you must have misunderstood me. The only thing I want to happen is what's in the formula. However, what's happening is that the attack is being executed without the character movement, and then it happens again immediately, but with character movement. This is a huge problem for me, because the skill itself is a skill that has a chance to Confuse the enemy, so this glitch is basically giving it double the chance to Confuse that it's supposed to have. I don't want that to happen. All I want to happen is that the attack is executed once, with the character movement. I hope that made sense. Can you help me with that?