I can confirm that:
<Target Action>
If user.isActor && user.attackMotion() !== 'missile'
Move user: target, front center, 5
wait for movement
motion swing: user
perform action
action animation: target
wait for animation
action effect: target
perform finish
else
wait for movement
motion swing: user
perform action
action animation: target
wait for animation
action effect: target
perform finish
</Target Action>
Does not work. The Enemy AI still motions
<Target Action>
If user.isActor && user.attackMotion() !== 'missile'
Move user: target, front center, 5
wait for movement
motion swing: user
perform action
action animation: target
wait for animation
action effect: target
perform finish
else
wait for movement
motion swing: user
perform action
action animation: target
wait for animation
action effect: target
perform finish
</Target Action>
Does not work. The Enemy AI still motions
You don't have to put it in the sequence, just make a copy of the skill without the sequence and have the enemy use that.