I made one for the "Strong Attack" skill, but it could be used for any attack.
<setup action>
display action
cast animation
wait for animation
hide battle hud
opacity not focus: 0, 20
wait for opacity
immortal: targets, true
</setup action>
<target action>
fade out: 30
wait: 30
camera focus: user
zoom: 500%, 10
wait for zoom
wait: 30
fade in: 7
wait: 60
move user: forward, 1000, 10
wait: 10
fade out: 30
wait: 31
move user: backwards, 1000, 10
camera focus: target
zoom: 500%, 10
wait: 50
fade in: 10
wait: 100
move user: target, front, 3
wait for movement
motion swing: user
wait: 5
action animation
wait: 5
action effect
shake screen: 6, 6, 30
wait: 5
move target: backwards, 3000, 20
wait: 20
fade out: 40
wait: 40
camera focus: user
move user: home, 100
fade in: 10
wait: 30
motion evade: user
opacity user: 0%, 30
wait for opacity
wait: 20
opacity user: 50%, 20
move target: home, 5
motion evade: user
wait: 20
motion victory: user
wait: 60
fade out
wait: 60
show battle hud
opacity not focus: 100%, 1
opacity user: 100%, 1
zoom: 100%, 1
fade in: 10
immortal: targets, false
death break
</target action>
So, it zooms into the user, before he dashes forward. Afterwards, it switches over to the enemy ( still zoomed ) and you appear in front of it and hit it with a powerful attack sending it backwards. I made a motion for him coming back, but that part can be removed.