Pre-made (Yanfly's) Action Sequence Sharing and Discussions

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Started by Blue001 2126 posts Page 21 of 107 View original ↗
  1. From my all time favorite rpg. Poe sword from Lunar Eternal Blue. This is what it will kinda look like https://youtu.be/DXULENd1Qm4 .


    <Target Action>


    move user: target, front head, 30


    jump user: 200, 30


    wait for jump


    motion swing: user


    perform action


    action animation: target


    wait for animation


    action effect: target


    perform finish


    </Target Action>
  2. CrowsSalvation said:
    I had issues with mine as well but I managed to have him face the front. 



    How did you manage to make him face the other direction then? I also think I"m having issues with this one. It's like it's not working at all.
  3. EGStryker said:
    How did you manage to make him face the other direction then? I also think I"m having issues with this one. It's like it's not working at all.



    <Target Action>


    move user: target, back base


    wait for movement


    face user: backward


    wait: 5


    motion thrust: user


    action animation: target


    wait for animation


    action effect


    perform finish


    </Target Action>


    You had face target: backward instead of user. This is your setup but I adjusted the wait time because it made the attack too slow and fixed the facing issue. Nice skill you made. 
  4. CrowsSalvation said:
    <Target Action>


    move user: target, back base


    wait for movement


    face user: backward


    wait: 5


    motion thrust: user


    action animation: target


    wait for animation


    action effect


    perform finish


    </Target Action>


    You had face target: backward instead of user. This is your setup but I adjusted the wait time because it made the attack too slow and fixed the facing issue. Nice skill you made. 



    Oh, that was dumb of me to overlook that one, thanks for correcting it haha. But for some reason my actor is still not facing backward.... I wonder what's wrong.
  5. EGStryker said:
    Oh, that was dumb of me to overlook that one, thanks for correcting it haha. But for some reason my actor is still not facing backward.... I wonder what's wrong.



    I just tested it out and he runs behind and attacks facing forward when I plugged this in. Did you save the project after fixing it? That and double check to see if its user and not target. 
  6. Hello, i have a question about use a all based spell(like fire all 1in the default animations), every time i use this the animation repeats its self for all enemy's targeted.


    i use this code for it can anyone help me?


    <setup action>hide battle huddisplay actionimmortal: targets, true</setup action><whole Action>camera focus: user, front, 40zoom: 200% 5Wait for zoommotion spell: usermotion wait: userwait: 20reset zoom: 20wait for zoomwait 20</whole Action><target action>action animationwait for animationaction effect</target action><follow action>show battle hudimmortal: targets, falsewait: 20</follow action>
  7. This is the first time i've used the plugin, but I'm trying to do a Jump Attack. Nothing fancy like in FF where the Jump makes the player disappear/untargetable for a turn, just a simple leap off the screen and 10 seconds later coming down on the enemy and dealing critical damage. My attempts at altering the basic attack but adding a float/jump action doesn't seem to work.

    Also the Dragoon Jump listed earlier in the thread made my allied party member disappear instead of the character using the command. And then when it tries to play the sound effect it crashes. I tried altering it to a sound that's definitely in my project and the crash is the same.
  8. Hey there. I've created a little sequence and it does work like intended but there is a problem i can not fix. Once i select the skill the maker plays the animation and deals the damage and after that starts the action sequence. Is there something wrong with my script order or am i missing something?


    here's my sequence


    <target action>


    move user: target, front base, 10


    wait for movement


    motion swing: user


    action animation


    move user: target, head, 10


    wait for movement


    motion swing: user


    move user: target, back base, 10


    wait for movement


    motion swing: user


    move user: target, front center, 10


    wait for movement


    motion swing: user


    move user: target, back center, 10


    wait for movement


    motion swing: user


    move user: target, front base, 10


    motion swing: user


    </target action>
  9. If someone has some time, maybe they can help me.


    <damage formula>


    if (!target.isStateAffected(102))


    { target.addState(14); }


    </damage formula>


    <Whole Action>


    action effect


    </Whole Action>


    So what I am doing is if the target is not effected by state, it will add a state.  This is a NON-Damage spell.  I have a few issues though.


    Issue one:  I have it so it effects all enemies.  But when I use the spell it is having me target an individual enemy.  But when I cast the spell it effects all of them.  I want it so it highlights all enemies and not just one.


    Issue two:  When the spell works it is displaying 0 damage to all the enemies.  I don't want it to display any damage cause it is not a damage spell.


    Issue three:  When I cast the spell it instantly does 0 damage to everything and applies the state to everything.  But then it goes through and individually triggers each one after doing 0 and the state again.


    I just want to be able to cast a spell and add a state if the enemies do not already have a different state.  Help would be very appreciated.
  10. Naveed said:
    Hey guys! I've been meaning to do this for quite a while, but I was feeling too lazy to do the recording :p


    But, I decided to do it in the end ^_^. Here's some of my action sequences that I've been practising. Let me know what you think ^_^










    *Note: Some sequences are still WIP. So if something seems off, its a good chance I know of it and will fix later, but let me know anyways :)


    P.S: My favourite is the Crimson Slash, which starts at 2:30.

    Crimson Slash is definitely awesome!!
    I personally liked a lot Darkness Void aswell
    How did you create the fading and background changes effects so smoothly? o_O
  11. krizmn said:
    If someone has some time, maybe they can help me.


    <damage formula>


    if (!target.isStateAffected(102))


    { target.addState(14); }


    </damage formula>


    <Whole Action>


    action effect


    </Whole Action>


    So what I am doing is if the target is not effected by state, it will add a state.  This is a NON-Damage spell.  I have a few issues though.


    Issue one:  I have it so it effects all enemies.  But when I use the spell it is having me target an individual enemy.  But when I cast the spell it effects all of them.  I want it so it highlights all enemies and not just one.


    Issue two:  When the spell works it is displaying 0 damage to all the enemies.  I don't want it to display any damage cause it is not a damage spell.


    Issue three:  When I cast the spell it instantly does 0 damage to everything and applies the state to everything.  But then it goes through and individually triggers each one after doing 0 and the state again.


    I just want to be able to cast a spell and add a state if the enemies do not already have a different state.  Help would be very appreciated.

    Issue one: It should be if (!targets.isStateAffected(102)) make sure you have the "s" in targets and it will highlight the whole group. 


    Issue two: If you don't want any damage to show then go into the skill and up above you will see "Damage" and then below till be "type". Set "type" to "none" and no damage should be displayed.


    Issue three: Not totally sure on this. But I think if you turn off the damage of the skill the whole damage issue will go away. Give it a shot. 
  12. Can Someone please help me. Trying to a spell that targets all enemies but it hits them twice and cast the animation multiple times, can someone plz put up a script to show me how to at least have the animation work once and only hit once,PLZ?


    P.S. if it could be a animation that targets the screen and hits all enemies would be the best but i can work with 1 animation and 1 affect on all enemies. ty :D
  13. Rafe said:
    Can Someone please help me. Trying to a spell that targets all enemies but it hits them twice and cast the animation multiple times, can someone plz put up a script to show me how to at least have the animation work once and only hit once,PLZ?


    P.S. if it could be a animation that targets the screen and hits all enemies would be the best but i can work with 1 animation and 1 affect on all enemies. ty :D



    I'll go over what you got in a little bit and see if I can find a way to stop the double attack. 
  14. Bah sorry for the double post. 
  15. I know the "Penta-slash" skill has been posted. I spent a while timing the movement with the various slashes in the animation (special slash 1), and the setup includes a zoom and camera focus on the user. 








    <setup action>


    animation 120: user


    camera focus: user, center, 5


    zoom: 125%, 5


    wait for zoom


    wait for animation


    reset zoom: 5


    reset camera: 5


    wait for zoom


    wait for camera


    </setup action>


    <Target Action>


    move user: target, front head, 4


    wait for movement


    face user: target


    motion swing: user


    action animation


    action effect


    wait: 3


    move user: target, back base, 4


    wait for movement


    face user: target


    motion swing: user


    action effect


    wait: 3


    move user: target, back center, 1


    wait for movement


    face user: target


    move user: target, front head, 4


    wait for movement


    face user: target


    motion swing: user


    action effect


    wait: 3


    move user: target, back head, 1


    wait for movement


    face user: target


    move user: target, front base, 4


    wait for movement


    face user: target


    motion swing: user


    action effect


    wait: 3


    move user: target, back center, 4


    wait for movement


    face user: target


    motion swing: user


    action effect


    wait: 3


    move user: target, front center, 1


    wait for movement


    face user: target


    wait: 10


    move user: target, back center, 4


    wait for movement


    face user: target


    action effect


    wait: 5


    </Target Action>
  16. A simple jump-to-enemy slash with screen shake and flash. I use it for "Power Attack" 


    (Sorry about the "trial version" thing on the videos. I like the program, but Im not ready to buy it yet. I tried VLC, but having problems with it.)


    Video







    Skill 

    Spoiler
    <setup action>


    animation 52: user


    camera focus: user, center, 5


    zoom: 125%, 5


    wait for zoom


    wait for animation


    reset zoom: 5


    reset camera: 5


    wait for zoom


    wait for camera


    </setup action>


    <Target Action>


    jump user: 200%, 6


    move user: target, front base, 4


    wait: 2


    motion swing: user


    face user: target


    wait: 1


    action animation


    flash screen: white, 5


    shake screen: 5, 7, 10


    action effect


    wait: 5


    </Target Action>
  17. For those who want the steal animation sequence from my latest video: 


    <setup action>
    display action
    immortal: targets, true
    </setup action>

    <target action>
    move user: targets, front, 20
    motion standby: user
    wait for movement
    face user: target
    action animation: target
    move user: targets, base, 10
    motion thrust: user, no weapon
    wait: 15
    action effect
    jump user: 50, 10
    move user: targets, front, 10
    face user: forward
    wait: 60
    </target action>


    Enjoy!
  18. I'll steal this!


    Can't wait for more :]
  19. Had to add a littleeeeee humor to it. Mawahahahaha. 
  20. Silenity said:
    I'll steal this!


    Can't wait for more :]

    Lol! "STEAL" this!  :guffaw:


    The animation is pretty cool though, I like it!  :rwink: