Pre-made (Yanfly's) Action Sequence Sharing and Discussions

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Started by Blue001 2126 posts Page 20 of 107 View original ↗
  1. I'm trying to make a triple attack that hits three random enemies with a teleport to and from the enemies. I've got it mostly down however I want the user to teleport to all three targets before going home. as it is he teleports to the enemy, home, enemy, home, enemy, home; instead of enemy, enemy, enemy, home. the other thing I would like is to have it so the enemies don't disappear if killed until the entire attack is finished, currently there is a chance of killing an enemy and then coming back for a second attack and just hitting empty space. any help would be greatly appreciated!

    <setup action>

    display action

    immortal: targets, true

    </setup action>

    <target action>

    opacity user: 0%, 10

    wait for opacity

    move user: target, front, 5

    wait for movement

    opacity user: 100%, 10

    wait for opacity

    motion attack: user

    action animation

    wait for animation

    action effect

    immortal: target, false

    opacity user: 0%, 10

    wait for opacity

    move user: home, 10

    wait for movement

    opacity user: 100%, 10

    face user: forward

    wait for opacity

    wait for animation

    wait for movement

    </target action>
  2. Is it possible to darken the area when a skill is ongoing, you know.. to make it look like a very special skill.
  3. Dejonel said:
    I'm trying to make a triple attack that hits three random enemies with a teleport to and from the enemies. I've got it mostly down however I want the user to teleport to all three targets before going home. as it is he teleports to the enemy, home, enemy, home, enemy, home; instead of enemy, enemy, enemy, home. the other thing I would like is to have it so the enemies don't disappear if killed until the entire attack is finished, currently there is a chance of killing an enemy and then coming back for a second attack and just hitting empty space. any help would be greatly appreciated!
    Try this, hope this helps.

    <setup action>

    display action

    immortal: targets, true

    </setup action>

    <target action>

    opacity user: 0%, 10

    wait for opacity

    face user: target

    move user: target, front, 5

    wait for movement

    opacity user: 100%, 10

    wait for opacity

    motion attack: user

    action animation

    wait for animation

    action effect

    immortal: target, false

    </target action>

    <finish action>

    move user: home, 10

    opacity user: 100%, 10

    </finish action>
  4. That was awesome! ^_^ Good job. *wipes tear from eye* I'm so proud.
  5. I love this thread! So many fantastic sequences.  :)

    I've made a simple sequence too. It imitates using an item in battle.

    I used it to make animated Side-view enemies use potions and heal themselves. Made a skill that has the same name and icon as "Potion", set "Scope: User", "Animation: Heal 1", and "Effects: Recover HP 500".

    <setup action>

    display action

    </setup action>

    <target action>

    move user: forward, 48, 12

    wait for movement

    MOTION ITEM: user

    wait: 20

    action animation

    wait for animation

    action effect

    </target action>

    <finish action>

    move user: home, 20

    face user: target

    wait for movement

    clear battle log

    </finish action>
  6. Here's a quick/simple sequence I made for a gun user. Actor steps back, faces enemy, and rapid fires three times. I'm new to this whole thing so criticism is welcome.

    Spoiler
    <Target Action>


    camera focus: target


    zoom: 120%, 20


    wait for zoom


    opacity not focus: 0, 60


    wait for opacity


    immortal: targets, true


    move user: BACKWARD, 100, 5


    wait for movement


    face user: target


    motion attack: user


    action animation


    ani wait: 7


    action effect


    motion attack: user


    action animation


    ani wait: 7


    action effect


    motion attack: user


    action animation


    ani wait: 7


    action effect


    move user: home, 10


    wait for movement


    immortal: target, false


    <follow action>


    zoom: 100%, 20


    opacity not focus: 100%, 60


    wait for opacity


    </follow action>
  7. Hi everyone, i'm practicing the "Action sequence" plugin, everything is going fine when I'm "coding" for skill which are for one target, but when I'm trying to put some animation to a multi-target skill, the plugin goes crazy. Did I missed something in the plugin notifications? I tried everything...


    Thx for your answers. Peace.
  8. Tohisu said:
    Hi everyone, i'm practicing the "Action sequence" plugin, everything is going fine when I'm "coding" for skill which are for one target, but when I'm trying to put some animation to a multi-target skill, the plugin goes crazy. Did I missed something in the plugin notifications? I tried everything...


    Thx for your answers. Peace.

    Please post your "coding" here so we can find out where the problem is :)


    on a different note, anyone here knows how to shake the camera to make it look like it's shaking? :)
  9. Ok, so here it is!


    <Setup Action>


    display action


    immortal: targets, true


    perform start


    wait for movement


    camera focus: user    <------------ The entire part "Setup Action" works perfectly.


    zoom: 140%, 70


    wait: 10


    animation 99: user


    wait for animation


    reset zoom: 30


    wait for zoom


    </Setup Action>


    <Target Action>


    motion spell: user


    wait: 25


    motion missile: user


    action animation: target       <-------- during the battle, the animation AND effect will be played THREE


    wait: 25                                             times, i don't know why.


    motion missile: user


    wait: 25


    action effect: target


    wait: 25


    </Target Action>


    I precise that i didn't put "repeat" action in the edit skill, and i put "all allies" in scope.


    By the way, if some can teach me how to FREEZE a motion sprite, that would be cool, thank you!
  10. @Tohisu


    The effect is being played three times possibly because of this:


    <Target Action>


    try changing it to <Whole Action> ending with </Whole Action>


    that should display only 1 animation and effect.
  11. It works! Thx dude.
  12. I'm having a problem with the bow showing up on my missile attacks. Can anyone help with this?


    This was the script I was using but it looks super weird when my character doesn't use their bow. The normal attack works fine and shows the melee.


    <setup action>


    display action


    if user.attackMotion()!=='missile'


    camera focus: target


    zoom:150%, 20


    camera offset: right, 50


    else


    camera focus: user


    zoom: 250%, 20


    wait: 50


    camera focus: target


    zoom: 150%, 20


    camera offset: right, 50


    end


    immortal: targets, true


    </setup action>


    <target action>


    if user.attackMotion()!=='missile'


    move user: targets, front, 20


    else


    preform start


    end


    wait for movement


    motion attack: user


    wait: 10


    attack animation: target


    wait for animation


    action effect


    wait for animation


    wait for movement


    wait: 5


    </target action>
  13. Does anyone have an idea how I could prevent a skill that's set to "2 random enemies" from hitting the same enemy twice? However if there is no other enemy than the enemy that was hit first it should be hit twice.


    Help is appreciated :3
  14. Not sure if anyone did this one or not but I made a half decent backstab after altering  it from here https://www.youtube.com/watch?v=4mtL5kq1LAQ . 


    Had an issue with him not showing the thrusting animation though. Also any tips would be awesome. 


    <setup action>


    display action


    if user.attackMotion() !== 'attack'


    camera focus: target


    zoom: 150%, 20


    camera offset: right, 50


    else


    camera focus: user


    zoom: 250%, 20


    wait: 20


    camera focus: target


    zoom: 150%, 20


    camera offset: right, 50


    end


    immortal: targets, true


    </setup action>


    <Target Action>


    if user.attackMotion() !== 'missile'


    move user: targets, front, 20


    else


    perform start


    end


    se: Wind2, 75,100, 0


    opacity user: 0%, 30


    wait for movement


    wait: 2


    move user: target, back center, 10


    opacity user: 100%, 30


    face user: backward


    wait for movement


    motion thrust: user


    wait: 2


    animation 0011: target


    wait for animation


    flash screen: red, 60, 1


    wait for animation


    action effect


    wait for animation


    wait for movement


    wait: 5


    </Target Action>
  15. Jetan said:
    I've been working on an animation for Slash Special 1 (Animation). It looks like the penta slash used in the Yanfly video and I think I've got something pretty similar down. However at the time my character doesn't disappear. I have the action effect set to five times (One for each slash)


    Gif of animation preview: 


    http://i60.tinypic.com/300yzgp.jpg


    The noteline code is as follows:


    (Fixed it!)


    <Target Action>


    move user: target, front head, 5


    wait for movement


    motion swing: user


    action animation


    move user: target, back, 5


    motion swing: user


    wait for movement


    move user: target, back center, 5


    motion swing: user


    wait for movement


    move user: target, front head, 5


    motion swing: user


    wait for movement


    move user: target, back head, 5


    motion swing: user


    wait for movement


    move user: target, front center, 5


    motion swing: user


    wait for movement


    move user: target, front, 5


    motion swing: user


    wait for movement


    move user: target, back center, 5


    motion swing: user


    wait for movement


    move user: target, front center, 5


    motion swing: user


    wait for movement


    wait: 20


    move user: target, back center, 5


    motion swing: user


    action effect


    action effect


    action effect


    action effect


    action effect


    </Target Action>



    Hate to make a super long post because of the quote. But I took what you got and used it on a character but instead I used missiles because she uses guns. 


    The damage needs to be tweaked a bit because it seems to do wayyyy too much damage as is. lol


    <Target Action>
    move user: target, front head, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, back, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, back center, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, front head, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, back head, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, front center, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, front, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, back center, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    move user: target, front center, 5
    wait for movement
    motion missile: target
    action animation
    wait for movement
    wait: 20
    move user: target, back center, 5
    motion missile: target
    action effect
    action effect
    action effect
    action effect
    action effect
    </Target Action>

  16. Luxanna said:
    Does anyone have an idea how I could prevent a skill that's set to "2 random enemies" from hitting the same enemy twice? However if there is no other enemy than the enemy that was hit first it should be hit twice.


    Help is appreciated :3

    I would like to know how to do this as well....
  17. Hey, guys! I just came up with a very simple backstab attack. I just had a little problem with my actor facing the opposite direction. Already did face user: target, face user: backward but I just can't get it to work. Here's what I did.


    <Target Action>


    move user: target, back base


    wait for movement


    face target: backward


    wait: 60


    motion thrust: user


    action animation: target


    wait for animation


    action effect


    perform finish


    </Target Action>
  18. EGStryker said:
    Hey, guys! I just came up with a very simple backstab attack. I just had a little problem with my actor facing the opposite direction. Already did face user: target, face user: backward but I just can't get it to work. Here's what I did.


    <Target Action>


    move user: target, back base


    wait for movement


    face target: backward


    wait: 60


    motion thrust: user


    action animation: target


    wait for animation


    action effect


    perform finish


    </Target Action>



    I had issues with mine as well but I managed to have him face the front.