Play GIF in MV (VPlayer. New ver. 1.3) [MV, MZ]

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Started by Pheonix KageDesu 101 posts Page 5 of 6 View original ↗
  1. ShadowDragon said:
    he has a demo to download as well to show all the basic stuff :)
    as many authors, complex plugins has demo's available to learn from.
    so you might be missing something, if it is possible at least, otherwise
    he can add that function to the next update when he got the time.
    I checked the demo and all it said was what could be done with the plugin, not how exactly. It was pretty much like the youtube video on page 1 of this thread.
    I really don't know what could be wrong, there are only 2 script calls for what i'm trying to do:

    ShowVAnim that displays the gif above everything and

    ShowVAnimOnSpriteset that should let me see dialogue windows but it isn't working.
  2. Make sure it correct, but there are plugins that show pictures above everything,
    but a message isn't a spriteset which could be as a background.

    does the same happen in the demo? if it does work there, than you must miss
    something as some have a boolean on the end "true" or "false", which is true
    I think as default value.

    if it still doesn't work, I can try to help you for finding the plugin if I know what
    it targets for you to test (send a DM by than), I help later as I log off soon.
  3. ShadowDragon said:
    Make sure it correct, but there are plugins that show pictures above everything,
    but a message isn't a spriteset which could be as a background.

    does the same happen in the demo? if it does work there, than you must miss
    something as some have a boolean on the end "true" or "false", which is true
    I think as default value.

    if it still doesn't work, I can try to help you for finding the plugin if I know what
    it targets for you to test (send a DM by than), I help later as I log off soon.
    In the demo it works properly so there must be something on my end. The script call i made goes as follow:
    ShowVAnimOnSpriteset(0, "OO", 0, 0, true)
    Where 0 is the id of the gif, "OO" is the file name, 0 and 0 are X and Y of where the gif will play and true is for looping the gif.
    The code has to be right since the gif is displayed no problem ingame, but there must be something that is making it play above windows or making the windows go bellow somehow. I'm not sure how i can verify if that's the case.
  4. most id's start at 1, so try 1 or 5 and see what happens,
    if 1 works, use that, as picture ID also start at id 1, never 0.

    actors on the other hand have starting index of 0 (leader).
    so try 1, if that wont work, I have to download the demo +
    a screenshot of your event and ingame where it shows above it,
    so we can figure out a solution for you :)
  5. ShadowDragon said:
    most id's start at 1, so try 1 or 5 and see what happens,
    if 1 works, use that, as picture ID also start at id 1, never 0.

    actors on the other hand have starting index of 0 (leader).
    so try 1, if that wont work, I have to download the demo +
    a screenshot of your event and ingame where it shows above it,
    so we can figure out a solution for you :)
    Here is the event, on top you can see i changed the image id to 5 but ingame it still displays above the dialogue window, so it just shows the gif on the entire screen which is fine i want it to be a fullscreen gif, but i want the text to show above it.
    1699829074404.png
  6. maybe if you try to set "true" to "false", as I think it will draw ABOVE the spriteset
    when you set it to true, so false should go below message box and other spritesets.
  7. ShadowDragon said:
    maybe if you try to set "true" to "false", as I think it will draw ABOVE the spriteset
    when you set it to true, so false should go below message box and other spritesets.
    According to the script commands listed on the plugin, true and false refer to whether the gif loops or not, as in if it plays a constant animation or just does it once and then stops.
    I've tried setting it to false anyway to see if it would change the placement but sadly it didn't work either.

    For some reason i cant post pictures in our conversation so i will add the pictures here
    Here is the line of code on the event page:
    1699911018564.png
    Here is my plugin database:
    1699911131054.png
    How it looks ingame is just a full screen of the gif, the dialogue text "You see yourself in the stained mirror" should be above it.
    1699911286722.png
  8. can you turn off Galv_mapAnimEffects to see what happens.
  9. I use DAE lighting plugin. The animations does not appear on screen. Any idea on how to fix it?
  10. shepard82 said:
    I use DAE lighting plugin. The animations does not appear on screen. Any idea on how to fix it?

    Update 1.3 added compatibility with DAE Lighting plugin

    You can download update 1.3 from official webpage (it's free)

    Here
  11. I need help or info. When I deploy to android my webm does not show. or does the plugin not support android?

    Pheonix KageDesu said:
    Update 1.3 added compatibility with DAE Lighting plugin

    You can download update 1.3 from official webpage (it's free)

    Here
    Thank you so much. I have 1.5 pro
  12. shepard82 said:
    I need help or info. When I deploy to android my webm does not show. or does the plugin not support android?

    Android is supported. But I can't help you, I don't know common solution. Android can be moody when it comes to webm or network capabilities. The cases are personal, it may be trivial that Android does not want to play your .webm files, because they are saved in some other (unsupported) format.
  13. Sometimes he doesn't play the videos all the way through, the video stutters and starts over from the beginning. Or a video that should play as a loop also stops. Sometimes it plays smoothly without problems. In itself, I have a strong PC (Ryzen 5700x + 6700XT + 32GB Ram) What could be the cause? Does anyone else have the same problem with jerky videos?

    I've V1.5 Pro.
  14. Anton_Fiddle said:
    Sometimes he doesn't play the videos all the way through, the video stutters and starts over from the beginning. Or a video that should play as a loop also stops. Sometimes it plays smoothly without problems. In itself, I have a strong PC (Ryzen 5700x + 6700XT + 32GB Ram) What could be the cause? Does anyone else have the same problem with jerky videos?

    I've V1.5 Pro.

    Unfortunately, I can't have any ideas right now. Maybe preload video can help (calling command to show video earlier, like show video of out screen first). VPlayer uses default HTML5 video player component for play videos. It's not my own code, just layer between default HTML component and game.
  15. Hello! I bought the premium version and can't seem to get the SetVAnimBattleBack function to work in both my project and the demo project for MV. I even tried directly assigning the 3 $gameSystem properties that this function sets but I still cannot get the webm to show on the battleback. Some help would be appreciated!

    First image is what should be playing in the background next to what is happening in game.

    VPlayer Battleback not working 1.png

    Second image is the console showing the Game_System object. vwBattleBack and its positions are set properly it seems
    VPlayer Battleback not working 2.png
    Thanks in advance!

    EDIT:
    It seems that it does work just fine, but the method I was trying to display it doesn't work in the current version. I was calling the script in a script call during Turn 0, however I read in the discord that mid battle VAnim changes arent a thing for battlebacks. Disregard my trouble ticket lol
  16. The methods to change the background GIF during battle will be in the next update. Since you have purchased the plugin, you will receive it.
  17. I want to say that this may be my favorite plugin.
    You made it possible to treat a .webm file within the game as if it is a picture.
    Such a powerful plugin now unlocks all sorts of possibilities inside the engine.
  18. Is there a way to show the gif underneath the character on the map? Or behind the map tiles?
  19. 16$ ? Just for that ? No thanks :)
  20. Hello!

    I just want to know does it support parallax map? I am indeed love it your plugin.