Pet Summon Plugin

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Started by Aerosys 273 posts Page 6 of 14 View original ↗
  1. A Sample Project is now available for both MV & MZ!

    Link: Aerosys Blog - Summon Plugin


    I refactored the code and raised its version number to 1.2.1, but there are no features to announce.

    I tried to reproduce some of the reported errors, but unfortunately, I haven't succeeded. Here's a list of 3rd Party Plugins that I tested:

    1689348868146.png
  2. @Aerosys

    Quick question. In the plugin parameters I know we can decide in line/infront of actors. Does the in front of actors summon add them to be in front of their summoner? Or just in a line ahead of the actors?
  3. Aerosys said:
    A Sample Project is now available for both MV & MZ!

    Link: Aerosys Blog - Summon Plugin


    I refactored the code and raised its version number to 1.2.1, but there are no features to announce.

    I tried to reproduce some of the reported errors, but unfortunately, I haven't succeeded. Here's a list of 3rd Party Plugins that I tested:

    View attachment 269424
    It works for me now!Thanks a lot for the DEMO!
  4. Puppet Knight said:
    @Aerosys

    Quick question. In the plugin parameters I know we can decide in line/infront of actors. Does the in front of actors summon add them to be in front of their summoner? Or just in a line ahead of the actors?
    In front of the party. The plugin doesn't memorize who has been the summoner of a pet.
  5. Aerosys said:
    The plugin doesn't memorize who has been the summoner of a pet.
    *Copies and pastes to "Feature Request" section*
  6. Version number increased to 1.2.2

    - Fixed a typo that prevented the Level Syncing in some cases

    akahi said:
    It works for me now!Thanks a lot for the DEMO!
    Nice to hear!

    Puppet Knight said:
    *Copies and pastes to "Feature Request" section*
    Well, I had some time over the weekend to think about it. It's a great suggestion and would visually emphasize the binding between summoner and their pet.

    Unfortunately, this feature would come with some questions: What happens when a summoner summons a second pet? Should it appear a few pixels below? But what if this "slot" is already used by another pet from (another) Summoner? Should I disallow the summoning of a second pet if you enable this feature? But that would be another special rule. What should happen if you make a cutscene where an actor leaves the party, and so the summoner repositions themselves? Also, RPG Maker repositions actors by default when someone joins or leaves during battle, so making a rule where all the pets are bound to their summoners would be challenging.

    I'm afraid that this request is unlikely to be made.

    But, an invisible binding between summoner & their pets can be made. For example, when the summoner dies or leaves the party (cutscene), all their pets will disappear in the same turn.

    I also started working on FFX Esper Style Summons that temporarily substitute the Party. The animations when the Party leaves and the Esper arrives are hard to make, but the logic is already implemented.
  7. Aerosys said:
    I also started working on FFX Esper Style Summons that temporarily substitute the Party. The animations when the Party leaves and the Esper arrives are hard to make, but the logic is already implemented


    I will easily concede my quest for position binding for an Esper style function. Lol.


    I've been meaning to try such a sequence out using battle core and your plugin for the larger summons/transformations in my project but we'll see
  8. I get this error when playtesting my game, pops up as soon as i load the game
  9. jedite1000 said:
    I get this error when playtesting my game, pops up as soon as i load the game
    The plugin may not be compatible with Visustella Plugins from Tier 2 or above (as they are not free), but I can try to make them compatible.
  10. If u can thnx, I must have a summoner class in my game so it’s really important that a summoner plugin can work
  11. Aerosys said:
    The plugin may not be compatible with Visustella Plugins from Tier 2 or above (as they are not free), but I can try to make them compatible.
    Any luck with the compatibility?
  12. jedite1000 said:
    Any luck with the compatibility?
    Mate it hadn't even been 12 hours.

    Lets be a bit more reasonable with time expectations when patches are offered, let alone ones that relate to compatibility with VisuStella plugins.
  13. developer already messaged me
  14. My point stands
  15. Plus most likely most of them have been night hours, since his native language is German.
    If I said I'd look into it at 6 PM and got a "any progress?" at 4 AM, both days being regular workdays, especially on a free request that I am already doing out of kindness, I would simply cross it off my to do, seriously.
    He has no obligation to do anything, it already is very cool that he provides the plugin and all the support here, but it is nothing anyone here is entitled to.
    After all, you are trying to get the time and skill from a stranger on the internet who decided to help others just because they can. When was the last time you provided helpfulness and support for people you don't even know?
  16. jedite1000 said:
    I get this error when playtesting my game, pops up as soon as i load the game
    Unfortunately, this plugin causes a circular dependency with mine, so I cannot promise that I will find a solution soon.

    For the Visustella Haters:
    - this problem would still exist even if their code was readable
    - this problem would still exist even if their plugin was available for free
    - In fact, the screenshots (from this thread and their PM) tell me everything I need to know

    ----------------

    Did you know you can rename your pets, and the Summon Command will reflect this change?

    1691223791082.png1691223814018.png
  17. Aerosys said:
    For the Visustella Haters:
    - this problem would still exist even if their code was readable
    - this problem would still exist even if their plugin was available for free
    - In fact, the screenshots (from this thread and their PM) tell me everything I need to know
    this wasn't a VS hating bit, just that anyone should go into a VS compatibility issue with some baseline expectations.

    I'm glad you were able to identify the issue easily enough, but that doesn't change me leveling appropriate times expectations help on these forums
  18. Puppet Knight said:
    this wasn't a VS hating bit, just that anyone should go into a VS compatibility issue with some baseline expectations.
    Oh no, I wasn't referring to anyone here in this thread, I'm sorry if you felt addressed. This was more of a precautionary measure, as many people are very demonizing about obfuscation.

    In fact, with the stack trace, debugging console, and VS wiki, we developers have a lot of tools to resolve compatibility issues.
  19. If you are unable to fix it then it's ok, at least you tried, vs plugins are really great for my game but it breaks other plugins and i think they refuse to make their plugins compatible with other plugins that are not their own
  20. A new Update is available!

    • You can now select if Pets should be shows as Followers on Map1691828308395.png
    • You can now choose "Custom Equipment Slots" for Pets, e.g., Pets should be allowed to wear "Accessories" only
    • Fixed some bugs
    • Restructured code to further reduce chance of incompatibilities