Version number increased to 1.2.2
- Fixed a typo that prevented the Level Syncing in some cases
It works for me now!Thanks a lot for the DEMO!
Nice to hear!
*Copies and pastes to "Feature Request" section*
Well, I had some time over the weekend to think about it. It's a great suggestion and would visually emphasize the binding between summoner and their pet.
Unfortunately, this feature would come with some questions: What happens when a summoner summons a second pet? Should it appear a few pixels below? But what if this "slot" is already used by another pet from (another) Summoner? Should I disallow the summoning of a second pet if you enable this feature? But that would be another special rule. What should happen if you make a cutscene where an actor leaves the party, and so the summoner repositions themselves? Also, RPG Maker repositions actors by default when someone joins or leaves during battle, so making a rule where all the pets are bound to their summoners would be challenging.
I'm afraid that this request is unlikely to be made.
But, an invisible binding between summoner & their pets can be made. For example, when the summoner dies or leaves the party (cutscene), all their pets will disappear in the same turn.
I also started working on FFX Esper Style Summons that temporarily substitute the Party. The animations when the Party leaves and the Esper arrives are hard to make, but the logic is already implemented.