Pet Summon Plugin

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Started by Aerosys 273 posts Page 5 of 14 View original ↗
  1. THIS IS AMAZING! JUST WHAT I WANTED!! Would you have a tutorial on how to do it? Im putting the right notetags, but have a hard time making them appear in battle (Side view) Also using VisuBattleSystemSTB
  2. whiteswords12 said:
    THIS IS AMAZING! JUST WHAT I WANTED!! Would you have a tutorial on how to do it? Im putting the right notetags, but have a hard time making them appear in battle (Side view) Also using VisuBattleSystemSTB
    I extended the Quickstart section on my page: https://aerosys.blog/pet-summon

    Let me know if it's now easier to understand.

    I can also upload and publish my internal test game project in the next few days.
  3. Aerosys said:
    I extended the Quickstart section on my page: https://aerosys.blog/pet-summon

    Let me know if it's now easier to understand.

    I can also upload and publish my internal test game project in the next few days.
    that would be great!!! been scratching my head when I create this game and it took me 6 months to work out 1 plugin that didn't have a good explanation.
  4. I must be doing something wrong, I'm referencing the Quickstart but can't find out why. Not sure if its because Im trying to do a full party and have only 1 pet with it, but when I tried to increase the party size, the pet is already in as a party member without being summoned.
    1684541964886.png1684542226077.png1684542248305.png1684542315174.png
  5. whiteswords12 said:
    I must be doing something wrong, I'm referencing the Quickstart but can't find out why. Not sure if its because Im trying to do a full party and have only 1 pet with it, but when I tried to increase the party size, the pet is already in as a party member without being summoned.


    Because its not showing in the screenshots I want to confirm. is Ren Actor ID 10?
  6. Puppet Knight said:
    Because its not showing in the screenshots I want to confirm. is Ren Actor ID 10?
    Yes, I can't show certain info since this is a big game im doing but im using a random actor to test. So ren is a pet with notetag <Pet>, I do have one of the actor class with adding a skill type and on the actor <Add Summon: 10> (tried other ways but didnt summon pet), and I have a skill with a summon. So I'm not sure where the problem is
  7. Hey @whiteswords12 ,

    After a short overview, I found out: You accidentally typed <Summon 10> or <Add Summon 10> but it's <Summon: 10> or <Add Summons: 10> with the colon, and <Add Summons> is plural regardless if you add only 1 Pet.

    Furthermore, I found out that you are using way more Notetags than required.

    I suggest starting with the "Default configuration", that is:
    - Add <Pet> to your Pet or their class (you did that correctly ;) )
    - Give your Summoner the Skill Type "Summon" (as far I can see, that also looks correct)
    - Add your Pet to the Party
    - Go into Plugin Manager -> MK_Summon -> Summoner can summon X IF and set it to "it is a member of the Party"

    That's all.

    Notetags such as <Add Summons> or <Summon> are designed for further individualization or customization.

    If you still find out that your Pet is instantly available, it looks like my Plugin has an error. In that case, please press F12, and go to "Console". If you find something that you think that's useful, screenshot it for me.

    It could also be that you accidentally put the <Auto Summon> Notetag somewhere.

    EDIT:
    Add your Pet with the common Eventing "Add Member to Party" instead of putting your Pet into Database -> "Starting Party"
  8. Aerosys said:
    After a short overview, I found out: You accidentally typed <Summon 10> or <Add Summon 10> but it's <Summon: 10> or <Add Summons: 10> with the colon, and <Add Summons> is plural regardless if you add only 1 Pet.
    This is why I shouldn't try troubleshooting for folks at 930pm. My eyes didn't see missing ":" at all xD
  9. New update!

    You, as the game dev, can decide that the Pet's level is synchronized with their summoner's or party's level when summoning.

    1685171845542.png

    Download latest version: https://aerosys.blog/pet-summon
  10. Hello, I have a problem with rpg maker mz. The plugin works fine, until I turn on the VisuMZ Battle Core and party systen plugins. If I turn on the Battle Core, the face does not appear and the image is not aligned.
    and if I put the party system, it no longer works.
    The problem with the party systen can be skipped, not that you need it.
    Any idea of the problem?

    Photo
    Sin título.pngSin título1.pngSin título2.png
  11. Darkenral said:
    Hello, I have a problem with rpg maker mz. The plugin works fine, until I turn on the VisuMZ Battle Core and party systen plugins. If I turn on the Battle Core, the face does not appear and the image is not aligned.
    and if I put the party system, it no longer works.
    The problem with the party systen can be skipped, not that you need it.
    Any idea of the problem?

    Photo
    View attachment 267585View attachment 267586View attachment 267587
    Hey, thanks for your message!

    Can you please try again with fewer actors than 4? E.g., 3 Actors and 1 Pet, but the total number should not exceed 4.
  12. Battle Core is activated, this time the faces are aligned but the pet is still missing

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    Sin título3.png
  13. Darkenral said:
    Battle Core is activated, this time the faces are aligned but the pet is still missing

    Photo
    View attachment 267593
    Try placing the plugin above Battle Core
  14. I tried it already, and this one above does not work directly.
  15. Well, it worked for me having both Pet Summon and Visustella Battle Core enabled. For the Party System I cannot say anything right now because I don't own it. I will have a more detailed look at it tomorrow and notify you when I have news.
  16. Using a raw project, only with the core engine and the Battle Core, the result is the same as in the capture.
    The problem has to be in the distribution of the menu when adding the pet to the team, but I haven't been able to find anything.
  17. Hi everyone!

    The plugin is not running, i'm using some Visustella plugins and I can't make the pet to appear in battle, even if it's added in party previously.

    Someone who had it can share me some knowledge please :(?

    Ty
  18. xStR said:
    Hi everyone!

    The plugin is not running, i'm using some Visustella plugins and I can't make the pet to appear in battle, even if it's added in party previously.

    Someone who had it can share me some knowledge please :(?

    Ty
    Hi xStR,

    Do the skill commands to summon the pet appear in the menus? Or is it like, when you cast the skill or item, the pet won't appear?

    Can you give me a list of all the plugins you have? A screenshot of your plugin manager is fine enough.
  19. I met the same issues with xStR, then I close all my plugin and try again but not appears,too.
    I wonder if you could give us a DEMO to help us understand how does it works?

    :hsad: It will be very useful to rookies!!Thank you so much for creating this anyway!
  20. Hi! I really like this plugin, it's worked for me the best out of the ones I've tried!

    I've been testing the Added Summons on 2 battle styles, Time Progress (Wait)/Visustella ATB and Visustella STB. For both of them, it seems that when I finish a battle, the Pet appears as a Follower on the map though it's not in the menus and disappears on map change. When I enter a battle again though it appears to already be summoned and can even act, but its sprite is invisible. Should I make them retreat at the end of battle maybe?

    Something else with Time Progress (Wait), I've tested with the free Visustella plugins+Sideview UI. The Pets don't seem to get their gauges charged up, so they don't end up getting turns but they can still get hit.

    Thanks again for the plugin!