Patched the Summon Deck addon to support RPG Maker Core Script version 1.9!
EDIT: Nevermind. I solved my issue.
Btw, this might seem like a small/inconsequential request but, it seems the *only* way to escape the UI for the Summon Deck is to hit the escape button, right? Perhaps some sort of "Confirm" button with a positive indicator sound might help! Whenever I hit the ESC button to exit the summon deck scene, it makes the "boop" sound like I cancelled an action, even though it saved. But I'm wondering if I'm missing some obvious button or something to confirm? Or maybe an option in the plugin parameters I'm not setting right?
And, as always, thanks for this amazing work! It's really such an important system implementation!
Hi
@Aerosys -- I have another question. Whenever I level up, with any sort of Auto add summons, I always get a "Player learned Summon X" for the summons I have added to my Deck. It happens only with those summons that are currently in deck, and happens on every level up. Any tips to remove that?
Hi
@Aerosys ! I noticed another error with the new update. Whenever the player is defeated (with only summons left), the battle is lost but it is no longer triggering the Game Over effect. When I remove the MK_Summon plugin, the game over works properly, but when the new version is included, the battle loss via the summoner death is no longer triggering Game Over. In the old version, the loss of a battle triggered Game Over like normal! PS -- after some testing, I discover this happens ONLY if there are still summons alive when the player is killed. If the summons are all defeated and the player dies, the Game Over triggers properly.