Pet Summon Plugin

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Started by Aerosys 273 posts Page 12 of 14 View original ↗
  1. Minor bugfix (1.4.4) is out!

    HereThere said:
    Hi Aerosys! I think something changed with the 1.4.3 version cause there's a bug where it's not showing Followers anymore with that version. I replaced the demo's 1.4.1 to 1.4.3 and the Follower there didn't appear either so it's probably not a conflict. I think combat is still working just fine though. Thanks again for the plugin!
    Fixed!

    Excidiar said:
    I think i found the culprit. It's Drag and Plugin's Common Event Trigger. It's triggering a common event on xp update and level up. Perchance are you leaving an undefined battler anywhere in the party after battle ends?
    I scanned my code and came to the conclusion that this is rather unlikely.
  2. After updating the plugin I have a new error. Earlier today before updating i didn't have it and I had made no other changes to my plugins.

    Edit: It may be an oversight on my behalf, forget it.

    Besides that, I have given a playtest to the plugin and now it seemingly doesn't work at all? Tried summoning through skills, the skills are not listed. Tried summoning through actors/equips, no new characters get added. Tried with items, to the same result.
  3. Excidiar said:
    After updating the plugin I have a new error. Earlier today before updating i didn't have it and I had made no other changes to my plugins.

    Edit: It may be an oversight on my behalf, forget it.

    Besides that, I have given a playtest to the plugin and now it seemingly doesn't work at all? Tried summoning through skills, the skills are not listed. Tried summoning through actors/equips, no new characters get added. Tried with items, to the same result.
    Do you have any other plugins? I had a few problems with some other plugins I had installed.
  4. This doe not work with dragonbone union. Not that I am asking to fix it I just want everyone to know.
  5. Scrachy said:
    This doe not work with dragonbone union. Not that I am asking to fix it I just want everyone to know.

    Can you expand on what this means
  6. Puppet Knight said:
    Can you expand on what this means
    What? You want to tell us that "This does not work" is not a descriptive and complete error report? :kaoswt2:

    Anyway, DragonBones may not work when a pet is a "5th" actor exceeding the party limit. Can you confirm whether it would work when the party is not maxed out, or what does the problem look like?
  7. Is this plugin compatible with Yanfly plugins?
    Why do I get an error when I call it?

    Screenshot_1.png


    edit: I've already tried it with the plugins turned off and it works fine. :'(It is indeed a compatibility issue.

    Screenshot_3.png
  8. Stiff104 said:
    Is this plugin compatible with Yanfly plugins?
    Why do I get an error when I call it?

    View attachment 327736


    edit: I've already tried it with the plugins turned off and it works fine. :'(It is indeed a compatibility issue.

    View attachment 327739
    Please track down which plugin(s) exactly cause this problem. It might be because of MOG Battle Hud, or Yanfly, or the combination of both.
  9. Aerosys said:
    Please track down which plugin(s) exactly cause this problem. It might be because of MOG Battle Hud, or Yanfly, or the combination of both.
    The problem only occurs when I activate the YEP core, since only by deactivating those 4 plugins does it work well.

    I deactivated the ActSeqPack because otherwise I get more errors due to not having the BattleEngineCore activated.

    I don't know if these last 3 will also have compatibility problems, since I can't test them individually as they need the YEP core.

    Screenshot_4.png
  10. Hello, first thank you for this amazing plugin.
    I only have 1 question, is it possible for the summons to NOT be fully healed every time?

    edit: nvm found where and how!
  11. Aerosys said:
    What? You want to tell us that "This does not work" is not a descriptive and complete error report? :kaoswt2:

    Anyway, DragonBones may not work when a pet is a "5th" actor exceeding the party limit. Can you confirm whether it would work when the party is not maxed out, or what does the problem look like?
    Sorry for not responding.

    It runs this error every time I try to summn an actor that is using a dragonbone asset.
  12. Hi Your plugin is fantastic I only need one ultimate request.

    When the per is summoned, through settings I can activate a common event and only one. In my thought I would like that (through another plugin) that summoned pet and only that one (linked to a skill) goes on cooldown for the rest of the fight. The problem is that the other plugin defines a skill and puts it on cooldown through a common event. If I add the other pet summon skills it puts them all on cooldown. So I should have a different common event for a different pet ability. The problem is that in the plugin you can only set one Event! I'm going crazy because through any notetag or other setting the skill does not go on cooldown because it seems to accept only the common event set in the settings and no other! Could you remove this block or put a setting that puts on cooldown only the pet summoned for that battle only? Or the possibility of choosing the turns so as to put 99 and be sure. Oh and on the skill that it only says "on cooldown" without the turns. I know it's all very strange but I hope you understand. I just wish each pet could only be summoned once in battle even if it doesn't die or is retired.

    Thanks for all!
  13. Frankiez85 said:
    Hi Your plugin is fantastic I only need one ultimate request.

    When the per is summoned, through settings I can activate a common event and only one. In my thought I would like that (through another plugin) that summoned pet and only that one (linked to a skill) goes on cooldown for the rest of the fight. The problem is that the other plugin defines a skill and puts it on cooldown through a common event. If I add the other pet summon skills it puts them all on cooldown. So I should have a different common event for a different pet ability. The problem is that in the plugin you can only set one Event! I'm going crazy because through any notetag or other setting the skill does not go on cooldown because it seems to accept only the common event set in the settings and no other! Could you remove this block or put a setting that puts on cooldown only the pet summoned for that battle only? Or the possibility of choosing the turns so as to put 99 and be sure. Oh and on the skill that it only says "on cooldown" without the turns. I know it's all very strange but I hope you understand. I just wish each pet could only be summoned once in battle even if it doesn't die or is retired.

    Thanks for all!
    I could not follow you by 100%, so I will reply with a more generic answer:

    It's true that my plugin only allows you to select 1 Common Event. However, the pet's ID is written into a Game Variable that you can query in the Common Event. So you can just put a Conditional Branch, check if the Variable holds your pet's ID, and then react to it. Otherwise, the Common Event will silently quit and do nothing.
  14. Aerosys said:
    I could not follow you by 100%, so I will reply with a more generic answer:

    It's true that my plugin only allows you to select 1 Common Event. However, the pet's ID is written into a Game Variable that you can query in the Common Event. So you can just put a Conditional Branch, check if the Variable holds your pet's ID, and then react to it. Otherwise, the Common Event will silently quit and do nothing.
    Thanks Thanks Thanks! Using Variable with ID Stored, Common Event and Conditional Branch was the answer I needed! With a little bit of reasoning it all works and allows you to do it individually for each pet! Great! You made me happy! I had lost hope!
  15. Hey hey, question and cause i can't remember/find it. How exactly do i Auto Summon via equipment?

    Ideally to Auto Summon a specific pet Id
  16. Puppet Knight said:
    Hey hey, question and cause i can't remember/find it. How exactly do i Auto Summon via equipment?

    Ideally to Auto Summon a specific pet Id
    You can put <Auto Summon> to an equipment or state and then let the pet equip it. However, there's no feature (yet) to "remotely" auto-summon a pet. Maybe make an invisible state called "Auto Summon" and apply it to a pet before the battle?
  17. Aerosys said:
    However, there's no feature (yet) to "remotely" auto-summon a pet.


    Got it. I coded it in to push to the party's pets array based on what is found in the actors equipment (put a simple <puppet: x> notetags onto a weapon for example). Hooked that actor check into Scene Battle start and I'm good to go for now ^_^.
  18. Aerosys said:
    You can put <Auto Summon> to an equipment or state and then let the pet equip it. However, there's no feature (yet) to "remotely" auto-summon a pet. Maybe make an invisible state called "Auto Summon" and apply it to a pet before the battle?
    Thank you for this suggestion about states! This is also a great idea for the game I’m making!
  19. I'm trying to get this plugin to work, but I recieve this error when I start up Playtest1000165892.jpgpls help
  20. MTPlayer said:
    I'm trying to get this plugin to work, but I recieve this error when I start up PlaytestView attachment 340238pls help
    According to the information I have, it looks like one of your actors has no class assigned.