So I was looking at giving my heros abilities like HP Boosts as passives
no matter how I set it up, it seems to appear as a skill for them that they can try use (it does nothing) but they dont get the hp boost when they learn it either...
any help on creating passive abilities would be good :)
Passive Skills
● ARCHIVED · READ-ONLY
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One way to do it:
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/passive-states/
For this one you may need that too:
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
A second option:
http://forums.rpgmakerweb.com/index.php?/topic/4693-passive-skills/
I think the Yanfly is the easiest way to start try out skills. Simply place it under scripts somewhere above Main, but below Materials.
Yanfly uses that small code:
<passive state: x>Replace x with the number of the state it will have.
For example, State 3 is called HP Boost, then the code call is:
<passive state: 3>The other one never tried, hope that helps. ;) (\s/) -
There are some scripts that introduce passive skills (those don't exist by default) or you can use events to add points, or a combination of both like http://forums.rpgmakerweb.com/index.php?/topic/29984-ability-system-10/
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Well I currently have a skill tree which works fine,
I wanted to make passive skills; so when you learned them in the tree you would get say extra health boosts.
The Yanfly looks good but does it work with skills as well?
as it mentions everything taggable but skills
Cheers!
( I already use a fair amount of Yanfly )
Edit: just looking into it, just all this passiveness looks a tad confusing! ha -
I'm using Quasi's passive equip and am happy with it
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Equipment is fine, I can do what I like there.
It's passive skills, so for instance, you learn this skill from your skill tree (or just from level up) and it gives you a flat 100hp increase.
This is what I am trying to achieve, I just don't know how to achieve it! -
Check this out. it's exactly what you are asking forEquipment is fine, I can do what I like there.
It's passive skills, so for instance, you learn this skill from your skill tree (or just from level up) and it gives you a flat 100hp increase.
This is what I am trying to achieve, I just don't know how to achieve it!
http://quasixi.wordpress.com/2014/03/23/quasi-passive/ -
Looked promising but problem is, when I set the skill up like that its fine, but the grow luck +3 still doesn't work.
Edit:
Attached the skill, I basically want it so, when you learn this skill it gives you flat growth.
Tried different scopes of the user and none.
But still doesn't seem to be working, they learn the skill but dont get the growth (dont want them to use the skill to gain the growth either - just on learn)
tried a flat parameters one
but it doesn't again apply the flat parameters when they learn the skill, its so confusing! >:[

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Maybe you can make it usable from the menu, it would grow the stat, and then be forgotten?
That's the only way I can think of to do it
Unless it's a bonus stat up like on "Super Mario RPG" -
Check the directions for the script again, that is not how you make a passive state. Don't use the grow command, add the notetags it says you need to add (directions start at line 32). So for adding 3 luck, you would do:
<param change>
LUK => 3
</param change>
As well as your passive tag.