Passive Skills

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Started by Fomar0153 158 posts Page 5 of 8 View original ↗
  1. It took me forever to get this working in my project but, I'm very impressed! I'd hate to ask for more BUT, would you know of anyway to sort of turn this plugin on and off with like a switch or something?
    Basically, my goal is to not have it be useable till a part of the story where you learn about it.
  2. I was just thinking that too, looked at the code and there is a "yes" and "no"
    Problem is, I dont know how to make it change it via Script command
    Something like
    Fomar.PassiveSkills.parameters["Add Passive Skill Type in Skill Menu"] == "false"
  3. I too am getting an error of;
    Uncaught TypeError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'.

    And this happens when it's the only plugin thrown in.
  4. Is there a way to equip passive skills the actor doesn't know during combat, through a common event, that are deequipped after combat? This would open up a lot of possibilities
  5. Xelion said:
    The flat amount of stats is unrelated to this plugin, you'd need other with that feature. Visustella plugins can do that with notetags (don't remember which one but it was one of the core/free ones), I remember trying and it worked fine.

    Don't know about the other question but I think that'd need a change in the plugin itself.
    Oddly, I can't seem to get a flat amount of stats working. In my state that the passive skill adds I have <JS On Add State> target.addParam(0, 5) </JS On Add State> <JS On Erase State> target.addParam(0, -5) </JS On Erase State>
    yet nothing happens when the player equips the state.
  6. LyraVultur said:
    Oddly, I can't seem to get a flat amount of stats working. In my state that the passive skill adds I have <JS On Add State> target.addParam(0, 5) </JS On Add State> <JS On Erase State> target.addParam(0, -5) </JS On Erase State>
    yet nothing happens when the player equips the state.

    I can't test if they still work with the latest VS plugins (haven't updated them for months) but I used these, without those <JS On Add State>, etc
    <ATK Flat: -2>
    <DEF Flat: -2>
    <MAT Flat: +2>
    <MDF Flat: +2>
    <AGI Flat: +2>
    <LUK Flat: +2>
  7. Huh, not sure what VisuStella plugin that is coming from, but that works! Thank you. Sadly there doesn't seem to be one for HP/MP etc, but it's something!

    edit: 'MaxHP Flat' or 'MaxMP Flat' work! hooray! It also seems to come from the VisuStella Core Engine.
    Xelion said:
    I can't test if they still work with the latest VS plugins (haven't updated them for months) but I used these, without those <JS On Add State>, etc
    <ATK Flat: -2>
    <DEF Flat: -2>
    <MAT Flat: +2>
    <MDF Flat: +2>
    <AGI Flat: +2>
    <LUK Flat: +2>
  8. Well time to ask the newbie quesiton of the year. When i hit download it just puts me to a webpage with all the text. I dont have a file to save an move into my pluggin folder. Do i need to take that text and make my own file?
  9. @Belzath yes. Copy all of that and paste into a new text file. Call it Fomar0153_PassiveSkills.js and save it in your plugins folder.
  10. Right click, save as, I think will also work
  11. Hey Fomar, absolutely love this plugin! Using it in my current game. Is there a way I can edit the name in the main menu, so instead of saying "Passive", it can say "Skills" or "Learn" or something else? Can I edit the script to change it, and how so? I'd appreciate your help greatly, and thanks again!
  12. TrentL111 said:
    Hey Fomar, absolutely love this plugin! Using it in my current game. Is there a way I can edit the name in the main menu, so instead of saying "Passive", it can say "Skills" or "Learn" or something else? Can I edit the script to change it, and how so? I'd appreciate your help greatly, and thanks again!
    Hi, the plugin uses the name you put on "Skill types" in the "Types" tab in the Database.
  13. Xelion said:
    Hi, the plugin uses the name you put on "Skill types" in the "Types" tab in the Database.
    Thank you mate!
  14. I've seen this error be mentioned a lot and I'm not sure how to solve it. Whenever I use plugin built for VS, it gives me this. Does anyone know how to fix it? Passive Skills Error.png
  15. TheDubiousBard said:
    I've seen this error be mentioned a lot and I'm not sure how to solve it. Whenever I use plugin built for VS, it gives me this. Does anyone know how to fix it?View attachment 197534
    I get this too, probably will need to look for another passive skills plugin since I'm using VS and don't want it to say MP. The original version works fine.
  16. The plugin works great for me, thank you so much!

    One question is there seems to be a delay whenever I activate a passive skill that enhances a parameter (ie Attack + 10%). The actual increase works, but it won't show it in the parameter on the Skill Scene unless I unequip and equip the passive skill again.

    I saw this posted earlier and tried the code posted, but it hasn't worked and there is still a delay. Any work around for this?

    Thanks!
  17. is there a way to check if the skill is equipped via Javascript?
  18. blade911 said:
    is there a way to check if the skill is equipped via Javascript?
    I asked the same thing on thread page 2, and Fomar awnsered
  19. Oddball said:
    I asked the same thing on thread page 2, and Fomar awnsered
    Thanks, just tried it and got it to work