Passive Skills

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Started by Fomar0153 158 posts Page 8 of 8 View original ↗
  1. SteelSoldier said:
    Does anyone know any other formulas for the passive skill points?
    I am trying to figure out how to do something other than "this._level" character levels since I am not going to use them in the prototype I am doing

    Make the passive X + Variable. So you can update it whenever you want.

    ex: 5 + v[12]

    edit: this is the correct version I posted below
    5 + $gameVariables.value(50)
  2. Hmm the number works but the variable seems to give me undefined even after having an event run set variable to 0 and add 1 to variable
  3. SteelSoldier said:
    Hmm the number works but the variable seems to give me undefined even after having an event run set variable to 0 and add 1 to variable
    Oop sorry this is it, I was looking at an old project that wasn't tested.
    5 = base value
    50 = variable number


    5 + $gameVariables.value(50)
  4. Awesome it worked!
  5. I'm not sure if this has been asked before, but is there away to disable the passive point cost?
  6. Why use this plugin if you are going to disable it?
  7. Maliki79 said:
    Why use this plugin if you are going to disable it?
    I think what they mean is probably:
    "I roughly want passive skills to be toggleable,
    but I don't want to be limited in how many can be activated."
  8. You can make skills that use 0 points, right? (You'd set the mp cost to 0) This allows them to be toggleable but unlimited.
    Or am I missing something?
  9. Maliki79 said:
    You can make skills that use 0 points, right? (You'd set the mp cost to 0) This allows them to be toggleable but unlimited.
    Or am I missing something?
    You can set the MP Cost to 0 but it'll still say "0 PP" at the end of the skill. The main reason I want to use the plugin is it provides the ability to have items give Passive skill that are equippable. The VS engine doesn't normally allow for that unless they are learned.
  10. So you just want the text showing the 0 pp to be absent.

    Is that for all skills or just the ones that are 0 pp?
  11. Maliki79 said:
    So you just want the text showing the 0 pp to be absent.

    Is that for all skills or just the ones that are 0 pp?
    Just skills that use PP, I still want to see the Mana Cost, and TP Cost of skills.
  12. I'll see what I can do.

    @Rohkuro , I have looked into this.
    When I made a Passive skill with 0 MP, it did not show the cost at all.

    So I am unsure what it is you wanted to do.

    EDIT: I tried again with the VS stuff included and see what you mean.
    Of course with VS, it'll be MUCH harder to fix, but I'll look into it.
  13. Maliki79 said:
    I'll see what I can do.

    @Rohkuro , I have looked into this.
    When I made a Passive skill with 0 MP, it did not show the cost at all.

    So I am unsure what it is you wanted to do.
    That is so strange, I wonder if it has to do with a visustella plugin. I'm posting an image to show that it's displaying the PP Cost.
    image_2025-05-25_122641200.png
  14. Rohkuro said:
    That is so strange, I wonder if it has to do with a visustella plugin. I'm posting an image to show that it's displaying the PP Cost.
    View attachment 341457
    It ABSOLUTELY is because of VS. I'm looking into it now, but because of how VS is set up, it's really hard to code around for less-than-expert coders like myself to figure out...

    EDIT: @Rohkuro , I couldn't figure out the exact coding to fix it, but I did find a workaround.
    If ALL of your Passives will be 0 PP, you can move the plugin right above the Skill/States Core and the Passive cost will behave like MP costs visually.

    And by default, VS hides 0 MP costs.

    Hope this helps.
  15. Maliki79 said:
    It ABSOLUTELY is because of VS. I'm looking into it now, but because of how VS is set up, it's really hard to code around for less-than-expert coders like myself to figure out...

    EDIT: @Rohkuro , I couldn't figure out the exact coding to fix it, but I did find a workaround.
    If ALL of your Passives will be 0 PP, you can move the plugin right above the Skill/States Core and the Passive cost will behave like MP costs visually.

    And by default, VS hides 0 MP costs.

    Hope this helps.
    Yeah that works perfect, thanks for the help.
  16. I have found a bug with this plugin in combination with "learn skill from equipment" ( https://forums.rpgmakerweb.com/index.php?threads/learn-skill-from-equipment.125659/ ) and visustella.
    I have equipment where you learn the passive skill +10% HP. The bug happens when I activate the passive skill when it is not yet learned and then remove the equipment:

    1) HP 240/240 Standard HP, no passive skill activated.
    2) HP 240/264 HP +10% passive skill activated
    3) HP 226/240 After removing equipment while the skill is activated

    For some reason the current HP decrease which doesn't make any sense. This only happens with activated visustella plugin. Not sure if anyone has encountered this too?

    What fomar created with the AP, learn skill from equipment and passive skills plugin is absolutely amazing and not replicable with visustella (afaik), so I would really want this to work so I can use them together.
  17. Blackfield said:
    I have found a bug with this plugin in combination with "learn skill from equipment" ( https://forums.rpgmakerweb.com/index.php?threads/learn-skill-from-equipment.125659/ ) and visustella.
    I have equipment where you learn the passive skill +10% HP. The bug happens when I activate the passive skill when it is not yet learned and then remove the equipment:

    1) HP 240/240 Standard HP, no passive skill activated.
    2) HP 240/264 HP +10% passive skill activated
    3) HP 226/240 After removing equipment while the skill is activated

    For some reason the current HP decrease which doesn't make any sense. This only happens with activated visustella plugin. Not sure if anyone has encountered this too?

    What fomar created with the AP, learn skill from equipment and passive skills plugin is absolutely amazing and not replicable with visustella (afaik), so I would really want this to work so I can use them together.
    Hiya,

    The VS Items/Equips core plugin settings have an 'auto-adjust' for HP when max HP changes, in 'Equip Menu Settings' which you can toggle on/off.

    1761744332721.png

    Does turning that off resolve the issue you're having? Just to potentially narrow it down and see if it's a full incompatibility or not (which might be harder to resolve due to the obfuscated nature of VS' stuff) since it might be a quirk of how VS' equip core reads max HP changes not knowing about the passive skill stuff from other plugins.
  18. FrigidGaze said:
    Hiya,

    The VS Items/Equips core plugin settings have an 'auto-adjust' for HP when max HP changes, in 'Equip Menu Settings' which you can toggle on/off.

    View attachment 352175

    Does turning that off resolve the issue you're having? Just to potentially narrow it down and see if it's a full incompatibility or not (which might be harder to resolve due to the obfuscated nature of VS' stuff) since it might be a quirk of how VS' equip core reads max HP changes not knowing about the passive skill stuff from other plugins.
    Hiya! Yes that worked, you are a wizard - thank you again!! :)