I have used other RPG makers before but since the script thingie changed in MV I'm trying to figure out.
The information thatis in the plugin manager is this:
and I don't understand where or how to do to have the images locked.
''
The information thatis in the plugin manager is this:
and I don't understand where or how to do to have the images locked.
''
TEXT HERE
Changelogs
=============================================================================
v1.2 - 09/04/2019
- Changed: Allow lock position for looped layer.
- Changed: Auto Scroll X and Y has decimal numbers for slower scroll
speed.
- Added: "change" plugin command.
v1.1a - 06/01/2019
- Fixed: Blinking issue with animated layer that is caused by the bitmap
that is not yet loaded.
v1.1 - 04/01/2019
- Removed: Lock X to Map parameter.
- Removed: Lock Y to Map parameter.
- Changed: Layer Order parameter.
- Added: Global Switch parameter.
- Added: Layer Z parameter.
- Added: Lock Position parameter.
- Added: Layer Loop parameter.
- Added: setEvent plugin command.
- Added: setOpacity plugin command.
- Added: setEvent plugin command.
v1.0 - 01/01/2019
- Initial release.
=============================================================================
• Map Notetag
=============================================================================
<parallax: PRESETNAME, NAME[, MAXFRAME]>
- Add a new layer to the map.
- PRESETNAME: Preset Name in the Parallax Presets parameter.
- NAME: Base name that will be used for parallax filename, replacing %3.
- MAXFRAME: Only if the parallax is animated. Maximum frame.
Example:
The preset filename is %1_%3, and the notetag is <parallax: Preset,
testing>, and the map ID is 5, the actual filename will be 5_testing.
=============================================================================
• Plugin Commands
=============================================================================
parallaxUtils setEvent PRESETNAME EVENTID
- Set event ID to layer that has the PRESETNAME.
Ex. parallaxUtils setEvent Particle Event 5
parallaxUtils setOpacity PRESETNAME VALUE
- Set layer opacity.
- VALUE: 0 to 255.
Ex. parallaxUtils setOpacity Doodads 128
parallaxUtils setPosition PRESETNAME X Y
- Set layer shift X and shift Y.
parallaxUtils change MAPID [PRESETNAME:oRIGINALNAME] [NEWNAME] MAXFRAME
- Change parallax name to a new name.
- MAPID: Map ID can be set to 0 for current map id.
- PRESETNAME: Preset name in the plugin parameter. Case sensitive.
- ORIGINALNAME: The parallax name in the map notetag.
- NEWNAME: Parallax new base name.
- MAXFRAME: Only necessary for animated parallax.
Ex. parallaxUtils change ParallaxUtils change 3 [Doodads:decor] [decor2]
parallaxUtils change ParallaxUtils change 0 [Animated Light:light] [overlay] 4''
=============================================================================
v1.2 - 09/04/2019
- Changed: Allow lock position for looped layer.
- Changed: Auto Scroll X and Y has decimal numbers for slower scroll
speed.
- Added: "change" plugin command.
v1.1a - 06/01/2019
- Fixed: Blinking issue with animated layer that is caused by the bitmap
that is not yet loaded.
v1.1 - 04/01/2019
- Removed: Lock X to Map parameter.
- Removed: Lock Y to Map parameter.
- Changed: Layer Order parameter.
- Added: Global Switch parameter.
- Added: Layer Z parameter.
- Added: Lock Position parameter.
- Added: Layer Loop parameter.
- Added: setEvent plugin command.
- Added: setOpacity plugin command.
- Added: setEvent plugin command.
v1.0 - 01/01/2019
- Initial release.
=============================================================================
• Map Notetag
=============================================================================
<parallax: PRESETNAME, NAME[, MAXFRAME]>
- Add a new layer to the map.
- PRESETNAME: Preset Name in the Parallax Presets parameter.
- NAME: Base name that will be used for parallax filename, replacing %3.
- MAXFRAME: Only if the parallax is animated. Maximum frame.
Example:
The preset filename is %1_%3, and the notetag is <parallax: Preset,
testing>, and the map ID is 5, the actual filename will be 5_testing.
=============================================================================
• Plugin Commands
=============================================================================
parallaxUtils setEvent PRESETNAME EVENTID
- Set event ID to layer that has the PRESETNAME.
Ex. parallaxUtils setEvent Particle Event 5
parallaxUtils setOpacity PRESETNAME VALUE
- Set layer opacity.
- VALUE: 0 to 255.
Ex. parallaxUtils setOpacity Doodads 128
parallaxUtils setPosition PRESETNAME X Y
- Set layer shift X and shift Y.
parallaxUtils change MAPID [PRESETNAME:oRIGINALNAME] [NEWNAME] MAXFRAME
- Change parallax name to a new name.
- MAPID: Map ID can be set to 0 for current map id.
- PRESETNAME: Preset name in the plugin parameter. Case sensitive.
- ORIGINALNAME: The parallax name in the map notetag.
- NEWNAME: Parallax new base name.
- MAXFRAME: Only necessary for animated parallax.
Ex. parallaxUtils change ParallaxUtils change 3 [Doodads:decor] [decor2]
parallaxUtils change ParallaxUtils change 0 [Animated Light:light] [overlay] 4''
Plugin commands, I already see two ways of doing it.
You will have to try, otherwise, you will never learn.





