Parallax Utils

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Started by DrDhoom 45 posts Page 2 of 3 View original ↗
  1. Updated to v1.1a :)
    v1.1a - 06/01/2019
    - Fixed: Blinking issue with animated layer that is caused by the bitmap not yet loaded.
  2. So, I've noticed that when Layer Loop is set to True it ignores that the Lock Position is set to map. I'm trying to create cloud shadows that slowly scroll along the ground but doesn't move with the camera or player.
  3. I was wondering if there was a way to change parallaxes on a map later? Like changing one house interior design parallax to another, there would potentially be a lot of wall and floor options so It might be too heavy to put all of them into map notes and then enable/disable each individually- like if I had 20 floor parallaxes and 20 wall parallaxes that would be 40 parallaxes in the notes!

    Ideally I would like to be able to tell it to just stop using one parallax and use a different one in its place! Or is there way around this/another option you suggest?
  4. Sorry for the late response, finally able to update the plugin :)
    v1.2 - 09/04/2019
    - Changed: Allow lock position for looped layer.
    - Changed: Auto Scroll X and Y has decimal numbers for slower scroll speed.
    - Added: "change" plugin command.
  5. DrDhoom said:
    Sorry for the late response, finally able to update the plugin :)
    v1.2 - 09/04/2019
    - Changed: Allow lock position for looped layer.
    - Changed: Auto Scroll X and Y has decimal numbers for slower scroll speed.
    - Added: "change" plugin command.

    This is great! I had gone with another parallax option but this one is much better with these new additions! Thanks so much aaa-!
  6. Oh man, this is the perfect upgrade from the OrangeOverlay + animation plugin I was using... animated layers AND the ability to set their draw height!!! I'm so hype; now I just have to..... rename all my files.................. again................................
    (lol, small losses.)
  7. Riazey said:
    This is great! I had gone with another parallax option but this one is much better with these new additions! Thanks so much aaa-!
    You're welcome! :D

    Benevolentwanderer said:
    Oh man, this is the perfect upgrade from the OrangeOverlay + animation plugin I was using... animated layers AND the ability to set their draw height!!! I'm so hype; now I just have to..... rename all my files.................. again................................
    (lol, small losses.)
    Thanks! Well you can change the filename format to match the OrangeOverlay filename format, I think.
  8. Hi @DrDhoom, thank you for the nice script! Is there an example of how fadein/fadeout works on the parallax?
  9. Thanks!
    If you download the demo, the Fog preset setting use the fade effect. If you only want either fade in or fade out, there's no setting for that. Although you could use the plugin command to change the parallax opacity.
  10. Hi there!
    I saw that in your plugin are presets that I can configure to put a parallax in the desired map via its ID.
    Making that, it will preload all the parallax maps that I put in these presets(It's not my intention)?
  11. No, the plugin will not preload any of the parallax files.
  12. Hey @DrDhoom I love your plugin. Wayyyy better than orange overlay. Now to rename all my file map names x.x
  13. Please can you explain in more detail how to specify the file name, number of frames, and then start the animation? I do not understand the "Parallax Filename" section. What do% 1,% 2 mean, how to correctly indicate them, in what order?
  14. Does it reduce game performance?
  15. Excuse me can someone help me how to use this plugin? Also I'm a newbie in this. ^^U
    How do I lock an image? step by step please :(
  16. Fi
    Maferu said:
    Excuse me can someone help me how to use this plugin? Also I'm a newbie in this. ^^U
    How do I lock an image? step by step please :(
    First of all, read the help file of the plugin. It contains the step by step.
    Then if you try to use and don't work, you come back here and explain what you did and we try to help
  17. Eliaquim said:
    Fi

    First of all, read the help file of the plugin. It contains the step by step.
    Then if you try to use and don't work, you come back here and explain what you did and we try to help

    Can you please link me to the help file, because I don't seem to find it anywhere in the links the creator posted? :(
  18. Maferu said:
    Can you please link me to the help file, because I don't seem to find it anywhere in the links the creator posted? :(
    Download the plugin and put it on the plugin manager. It will be there.
    If you don't know the engine very well I suggest you not use any plugins yet, but make a game using the event commands and get familiar little by little.
  19. Eliaquim said:
    Download the plugin and put it on the plugin manager. It will be there.
    If you don't know the engine very well I suggest you not use any plugins yet, but make a game using the event commands and get familiar little by little.


    I have used other RPG makers before but since the script thingie changed in MV I'm trying to figure out.
    The information thatis in the plugin manager is this:
    and I don't understand where or how to do to have the images locked.
    ''
    TEXT HERE
    Changelogs

    =============================================================================

    v1.2 - 09/04/2019

    - Changed: Allow lock position for looped layer.

    - Changed: Auto Scroll X and Y has decimal numbers for slower scroll

    speed.

    - Added: "change" plugin command.

    v1.1a - 06/01/2019

    - Fixed: Blinking issue with animated layer that is caused by the bitmap

    that is not yet loaded.



    v1.1 - 04/01/2019

    - Removed: Lock X to Map parameter.

    - Removed: Lock Y to Map parameter.

    - Changed: Layer Order parameter.

    - Added: Global Switch parameter.

    - Added: Layer Z parameter.

    - Added: Lock Position parameter.

    - Added: Layer Loop parameter.

    - Added: setEvent plugin command.

    - Added: setOpacity plugin command.

    - Added: setEvent plugin command.



    v1.0 - 01/01/2019

    - Initial release.



    =============================================================================

    • Map Notetag

    =============================================================================

    <parallax: PRESETNAME, NAME[, MAXFRAME]>

    - Add a new layer to the map.

    - PRESETNAME: Preset Name in the Parallax Presets parameter.

    - NAME: Base name that will be used for parallax filename, replacing %3.

    - MAXFRAME: Only if the parallax is animated. Maximum frame.

    Example:

    The preset filename is %1_%3, and the notetag is <parallax: Preset,

    testing>, and the map ID is 5, the actual filename will be 5_testing.



    =============================================================================

    • Plugin Commands

    =============================================================================

    parallaxUtils setEvent PRESETNAME EVENTID

    - Set event ID to layer that has the PRESETNAME.

    Ex. parallaxUtils setEvent Particle Event 5



    parallaxUtils setOpacity PRESETNAME VALUE

    - Set layer opacity.

    - VALUE: 0 to 255.

    Ex. parallaxUtils setOpacity Doodads 128



    parallaxUtils setPosition PRESETNAME X Y

    - Set layer shift X and shift Y.



    parallaxUtils change MAPID [PRESETNAME:oRIGINALNAME] [NEWNAME] MAXFRAME

    - Change parallax name to a new name.

    - MAPID: Map ID can be set to 0 for current map id.

    - PRESETNAME: Preset name in the plugin parameter. Case sensitive.

    - ORIGINALNAME: The parallax name in the map notetag.

    - NEWNAME: Parallax new base name.

    - MAXFRAME: Only necessary for animated parallax.

    Ex. parallaxUtils change ParallaxUtils change 3 [Doodads:decor] [decor2]

    parallaxUtils change ParallaxUtils change 0 [Animated Light:light] [overlay] 4''
  20. At what number of parallaxes would this slow your game down significantly?

    Also is it comfortable with any 3D plug-ins?