OrangeGreenworks - Steam Integration with Achievements and Time Log

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Started by Hudell 347 posts Page 18 of 18 View original ↗
  1. SERIOUSLY HELP!!

    I have done 100% everything everyone is telling me to do and nothing. I have the right files and everything 100% where everyone said to put it and still won't find the node that is right and in the right place. I get this message every single time though claiming that it's all missing. I followed the video and placed it all in the right place and used the 49.2 with the 1.50 SDK and the 49.2 nodes. What am I doing wrong? None of this makes any sense at all and doesn't work. I have spent three days non stop trying this and nothing. My game releases in 6 DAYS!!
  2. Steam Integration and Achievements Tutorial (Tested on MV)
    doller554 said:
    SERIOUSLY HELP!!

    I have done 100% everything everyone is telling me to do and nothing. I have the right files and everything 100% where everyone said to put it and still won't find the node that is right and in the right place. I get this message every single time though claiming that it's all missing. I followed the video and placed it all in the right place and used the 49.2 with the 1.50 SDK and the 49.2 nodes. What am I doing wrong? None of this makes any sense at all and doesn't work. I have spent three days non stop trying this and nothing. My game releases in 6 DAYS!!
  3. Well.. development isn't easy :).

    What I did with an if statement is to check if a package is purchased from Steam. So it needs Steam running and the game must be owned by the steam account in order to play.

    Funny thing is the else, will trigger a switch that will change the game. First the progress isnstored in variables and then the player is just losing random levels, skills, items, armors and weapons after 3 hours, the save is overwrited and the main character is changed to a pig with the message to "pay for what you play."
    After purchase on steam the if would check and restores everyrhing from the variables. Thought it was funny and well it give alot of bad reviews.
  4. Squareware said:
    Well.. development isn't easy :).

    What I did with an if statement is to check if a package is purchased from Steam. So it needs Steam running and the game must be owned by the steam account in order to play.

    Funny thing is the else, will trigger a switch that will change the game. First the progress isnstored in variables and then the player is just losing random levels, skills, items, armors and weapons after 3 hours, the save is overwrited and the main character is changed to a pig with the message to "pay for what you play."
    After purchase on steam the if would check and restores everyrhing from the variables. Thought it was funny and well it give alot of bad reviews.
    I did something similar to this. Because one of my games is directly taken out of my larger game, the player could use the save file from the smaller game and place it in the larger one and skip to chapter 7 instantly. But, I added a switch in the very beginning of the smaller game that if on in the larger game tells the player they are not going to cheat under my watch and then I take them to a 5 minute long wall of shame. After that the title screen.