SERIOUSLY HELP!!
I have done 100% everything everyone is telling me to do and nothing. I have the right files and everything 100% where everyone said to put it and still won't find the node that is right and in the right place. I get this message every single time though claiming that it's all missing. I followed the video and placed it all in the right place and used the 49.2 with the 1.50 SDK and the 49.2 nodes. What am I doing wrong? None of this makes any sense at all and doesn't work. I have spent three days non stop trying this and nothing. My game releases in 6 DAYS!!
OrangeGreenworks - Steam Integration with Achievements and Time Log
● ARCHIVED · READ-ONLY
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Steam Integration and Achievements Tutorial (Tested on MV)SERIOUSLY HELP!!
I have done 100% everything everyone is telling me to do and nothing. I have the right files and everything 100% where everyone said to put it and still won't find the node that is right and in the right place. I get this message every single time though claiming that it's all missing. I followed the video and placed it all in the right place and used the 49.2 with the 1.50 SDK and the 49.2 nodes. What am I doing wrong? None of this makes any sense at all and doesn't work. I have spent three days non stop trying this and nothing. My game releases in 6 DAYS!! -
Thank you, but I finally figured it out. The downloaded file for Win-32 had the wrong name and had to be changed.
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Although you sound like you know what is going on. Do you know how to stop someone from just copying my RPG Maker game from a steam purchase and just selling it? From what I can tell, anyone could just copy the files and it runs without Steam.
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Never mind, I just missed a step is all. YOU ARE AWESOME THOUGH!! This link is the perfect link to get this running. Thank you so much. You saved me here.
Seriously, you and PlayGG_Doctor are going in my Special Thanks portion of the credits. -
Well.. development isn't easy :).
What I did with an if statement is to check if a package is purchased from Steam. So it needs Steam running and the game must be owned by the steam account in order to play.
Funny thing is the else, will trigger a switch that will change the game. First the progress isnstored in variables and then the player is just losing random levels, skills, items, armors and weapons after 3 hours, the save is overwrited and the main character is changed to a pig with the message to "pay for what you play."
After purchase on steam the if would check and restores everyrhing from the variables. Thought it was funny and well it give alot of bad reviews. -
I did something similar to this. Because one of my games is directly taken out of my larger game, the player could use the save file from the smaller game and place it in the larger one and skip to chapter 7 instantly. But, I added a switch in the very beginning of the smaller game that if on in the larger game tells the player they are not going to cheat under my watch and then I take them to a 5 minute long wall of shame. After that the title screen.Well.. development isn't easy :).
What I did with an if statement is to check if a package is purchased from Steam. So it needs Steam running and the game must be owned by the steam account in order to play.
Funny thing is the else, will trigger a switch that will change the game. First the progress isnstored in variables and then the player is just losing random levels, skills, items, armors and weapons after 3 hours, the save is overwrited and the main character is changed to a pig with the message to "pay for what you play."
After purchase on steam the if would check and restores everyrhing from the variables. Thought it was funny and well it give alot of bad reviews.