Hey Hudell,
Not sure if you'll get this message or reply, but, I wanted to find out from you as to how I would go about making an event that increases the aura radius size around the player when turned on. For example, if I have a cave and there are limited event lights, and I want to make the player be able to use a torch to increase the radius around them from the original 40 to say, 100, how would I go about that with script or notes tags? Thanks in advance!
Orange Lighting
● ARCHIVED · READ-ONLY
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Where did all of those messages come from? o_O
You can change the radius of an event's light by calling the enableLight method again:
$gameMap.event(15).enableLight(false, 40, 'white', false);
Just replace the number 15 by the number of the event and the number 40 by the new radius. -
Where did all of those messages come from? o_O
You can change the radius of an event's light by calling the enableLight method again:
$gameMap.event(15).enableLight(false, 40, 'white', false);
Just replace the number 15 by the number of the event and the number 40 by the new radius.
Thanks Hudell for the script. I tested it with event and it works well it seems. However, how would I go about making this same script above work for Player instead? I tried putting "Player" into the (15) area but didn't think it would work and of course, it didn't. Any thoughts on how to get this to work for the actual Player? Thanks greatly! I love your scripting and have tested the lighting with a zombie'ish type game I had started, and also now testing it on an actual RPG I started tinkering with. Thanks in advance! -
I have to add a new option to let you change the radius for the player.
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Ahhhh okay, thank you for the reply Hudell. At least I know that it's not yet possible. Will there also be an option that will eventually let us change the distance of the flashlight cone? Meant to also ask you, with the OrangeTimeSystemLighting, I'm assuming that I also need to download your OrangeTimeSystem to make that work, am I right?
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Ahhhh okay, thank you for the reply Hudell. At least I know that it's not yet possible. Will there also be an option that will eventually let us change the distance of the flashlight cone? Meant to also ask you, with the OrangeTimeSystemLighting, I'm assuming that I also need to download your OrangeTimeSystem to make that work, am I right?
Yes and Yes. -
I'm trying to use this plugin, but the mask doesn't seem to be applied. Even when I set the opacity variable to 255, there is no mask applied to the map. (Yes, I set it so that it's tied to a switch, and yes, I turned that switch on.) I don't get any error messages, the mask just doesn't appear.
Is there a step I'm just forgetting? -
First of all this is a great Plugin and this is awesome :D
But I have run into a tiny problem, which I believe just might be my own Derpyness.
But the Day and Night Plugin of yours doesnt seem to quite work with the Event Lights or the Player Lights.
The Lights work just fine with the normal Lighting Plugin but if I Turn its Opacity to 0 and instead have the Day and Night to function as my main Lighting System then the Lights arent shown through the D&N Tints.
And I know I can Modulate the Opacity Var on the Normal Lighting Plugin but that would require alot of playing around with Variables which Im not quite fond of, especially if you have a Plugin which does what I wanna have but the Event Lights and the Player Light just doesnt show.
Thanks In Advance for your Time and also Thanks for spending your time on Creating these awesome Plugins. -
For OrangeLighting support, use TimeSystemLighting instead of DayAndNight :)
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I'm using another your plugin: OrangeDayNight. When I use this Light plugin, It will fill a black mask to the map, but I prefer use the DayNight mask. How can I do it @Hudell
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I'm using another your plugin: OrangeDayNight. When I use this Light plugin, It will fill a black mask to the map, but I prefer use the DayNight mask. How can I do it @Hudell
If you want to use Orange Lighting, you need to have light sources. The OrangeTimeSystemLights add-on provides that based on the time of the OrangeTimeSystem plugin. TheOrangeDayAndNight is to be used only if you don't want the whole Lighting system. -
Thank you, it work now but I can not figure out why <light_color:#1E90FF> in event's note does not work at all @Hudell
Edit: I found it. Because, you set default that any event light has radius < 100 will alway blend '#999999' color :( -
Hello Huddle, a question, if I want to change the radius of light of an event:
What is the command plugin or script?
If there is possible a command that is applied in the same event without telling the ID of the event, thanks a lot :D -
Hello Huddle, a question, if I want to change the radius of light of an event:
What is the command plugin or script?
If there is possible a command that is applied in the same event without telling the ID of the event, thanks a lot :D
Put <light_radius:100> in event's note to set its light radius to 100 -
I feel I'm as dense as a brick wall... How does it work? Used the notetag, script calls, turned the switch on, but nothing happens. :|
I think I got it working. Wasn't aware that the mask replaces the tinted completely. Thanks for the super cool script! -
hudster! xD I have now sorted running lights at night and off in day time and have 12hr time format.
my street lights etc at night though are not having the radius and color I have in there notetag, there showing the radius etc that's in the OrangeLightingEventsLight plugin parameters.
I'm using variable's to call the lighting events and putting say this.disableEventLight(8); as a script call in the events. but its not loading the notetag that in the event e.g <light_radius:200><light_color:#62cdff><light_flicker:true> its loading the parameters of the plugin. also I cant seem to change the opacity of the mask layer in the OrangeLighting plugin. I change it to any number say 180, it doesn't do nothing lol. I saw on youtube using your plugin had no lights on but the room wasn't pitch black more lighter so could still see everything. I will defo be donating if I can :D Oh and is it possible to block light with region events\restrictions? thanks pal -
hi hudell please help me with this small problem. ive attached pics to explain. the switches I use to call for lights to come on and off at certain times. and pictures off different times. In the pictures you can see when it goes to next day or early morning hours, all my light charcter sets vanish leaving only just the light source? what have I done wrong? and when my actor leaves a room and returns to it the layer mask turns to like a light blue and not black ?I cann add more pics if you like? thankyou
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You don't have any event page enabled between midnight and 6 am.
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what woud i make a 3rd event page and put what variable would i put? it would be the same as my event page 2 ( lights on ) the time format is 12hr, would have to make sure its 6am not pm? thanks for your time. ( will try this tonight , am at work at the mo )
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Yes, you need to add a new page before those two you have, without any condition. It would be like this:
page 1 - no condition - lights on
page 2 - hours >= 6 - lights off
page 3 - hours >= 19 - lights on