What I used to do in my game was to have an image for every 5% of the HP, so no matter how much the max hp was, the max possible value would always be 100%, then I had a few different images to show the progress. But that's because I showed the health as hearts instead of a single bar.
You can either use the new OrangeHudGauge (check the OrangeHud thread), or I can add a new param to calculate the picture width based on a value.
Oh, and let's continue this on the hud thread, please.
Orange Lighting
● ARCHIVED · READ-ONLY
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Hey Hudell,
I am having an issue with using the flicker notetag for the event lighting extension. Whenever I put the notetag that is in the help menu it doesn't seem to want to work for me. The only time I can get the flicker to work at all, is when I set the auto flicker parameter to true. I don't know if it is an issue with your plugin or if I am just doing something wrong. Also, I put your plugin at the very top of the list of plugins I am using.
These are the notetags I have tried:
<light_flickle:true>
<light_flicker:true>
<light_flickler:true>
None of them worked... I am hoping you can help me. Also by the way, I love your work and this is the first problem I have had with any of your plugins. -
Try updating the Event Light add-on, it should work now. There were multiple typos on the plugin, I don't know how I let that stay there for so long :X
Any of those 3 notetags should work now. -
I updated the plugin and the notetag works but now the flicker doesn't. For some reason when the flicker option is on the light around the event gets smaller very slowly and then it stops all together at a certain point. Thanks for your help. :)
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I updated the plugin and the notetag works but now the flicker doesn't. For some reason when the flicker option is on the light around the event gets smaller very slowly and then it stops all together at a certain point. Thanks for your help. :)
That's weird. I'll look into it when I get some time. -
Hello Hudell,
Is there any way to change an event light's color via script call?
- Jace -
$gameMap._events[10].orangeLight.color = '#FF0000';
That will only work if the event already has light enabled. -
Wonderful! Thank you so much!
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Hello guys,
only one question.
Is there a way to make the light brighter?
The Flashlight is much brighter than my normal light globe. -
It uses the "playerColor" param to determine the color of both the globe and flashlight. The "whiter" the color, the brighter it will be.
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It uses the "playerColor" param to determine the color of both the globe and flashlight. The "whiter" the color, the brighter it will be.
Thank you :D U have right.
But the Player Color dont change with the Plugin Param.
Is there a Scriptcall to change it? -
I found the problem with looped map
I try to resize mask and not work. Please help me. -
Is it possible to make a specific map constantly dark both night and day, along with providing the player with a light globe.
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Thank you :D U have right.
But the Player Color dont change with the Plugin Param.
Is there a Scriptcall to change it?
I'll add one.
I found the problem with looped map
I try to resize mask and not work. Please help me.
Can you send me a screenshot of the map on rpg maker so I can see where it starts?
Is it possible to make a specific map constantly dark both night and day, along with providing the player with a light globe.
To be honest I don't remember if there is such a feature, I'll check it and add if there isn't. -
Can you send me a screenshot of the map on rpg maker so I can see where it starts?
Here. The problem also occur with Event Light, though i didn't capture it in my video.

Full Map SS : http://imgur.com/wz6gkCc -
It's a simple issue with the position then, I'll fix it this weekend.
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[Fixed] Not sure how... but for some reason with the reset time system snippet you gave me in the loadin area (prior to going to the main game) was causing the issue. By putting it back in the Title Scene map instead, it fixed itself *shrugs* Weird. But not complaining lol
@Hudell lol... uhhh sorry man to bother you yet again. But a new issue has arisen. Now the opacity or.. lighting... I'm not really sure which at this point. Something is making the light get... brighter (which seems to be fighting against my event to dim it, and the brightness is winning). I'm at a loss. I've taken screenshots of all the events and in game screenies of begin (when you load into the game) and the end (after a minute or two of just sitting there. When you move around, the screen flickers - which doesn't normally do that in my game. That usually indicates to me something is conflicting (obviously lol) with the lighting and was hoping you could assist me.
Not really a 'high' priority but any time you get to be available, I would greatly appreciate the assistance. (images too big... can I just PM them to you?)
Edit note: I highly doubt it's the script snippet from the other thread, that's the only thing I've changed on the event page though, so I dunno why now it's flippin out on me. Like I was just play testing it and it worked 100% fine, I go in and change an area completely unrelated and in no way should affect opacity, and I playtest again and it's doin it lol. I swear my game hates me
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is there any way to enable an event light using a switch? i've tried every possible itteration of this.enableLight(); this.enableEventLight(eventId); that I can think of but none of them seem to work for me... all i can get it to do is turn the bloody thing OFF and I want it to go the other way around from unlit to lit... Am I just being a numpty and missing something?
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Hi there,
I'm using the flashlight option on the player and wondered if I could reduce the beam length with a script call or plugin command? -
Just wanted to thank you very much Hudell! This script is pretty awesome! Has me brainstorming some kind of survival horror type game now using it. Wondered about what Keeno79 asked a few days ago as well in terms of making the script allow us to change the length of the beam to shorter or longer.
Also, is there a way to make the light around you brighter when not using the flashlight? I notice this weird thing for Player in that when I make the radius 100 and change the brightness and/or color of the aura around me, it works but if it's smaller than 100 radius, it shows the light as a dim grey color. Thanks in advance for your help and for this great plugin!